Shaidar Level 1 of the Dungeon (0, 0, D:1) 15 arrows (12, 7, D:1) 17 arrows (13, -26, D:1) a +0 club (16, -8, D:1) a +0 club (16, 6, D:1) a +0 robe (19, 6, D:1) a +0 mace (28, -9, D:1) a stone (29, 8, D:1) 17 poisoned needles (32, -13, D:1) a +0 short sword (32, -12, D:1) a +0 dagger a stone (33, 6, D:1) a +0 whip (34, 2, D:1) a +0 helmet (34, 10, D:1) 3 stones (39, -18, D:1) a cursed -2 club (40, 10, D:1) 2 stones (45, -8, D:1) 18 arrows (46, -13, D:1) a +0 leather armour (50, 12, D:1) 6 javelins Level 2 of the Dungeon (0, 0, D:2) 18 stones (4, -23, D:2) a +0 club (10, 4, D:2) a +0 leather armour (16, -11, D:2) a +0 ring mail a +0 animal skin (16, 3, D:2) 7 tomahawks (17, -17, D:2) a +0 dagger (18, -18, D:2) 10 poisoned needles (30, -11, D:2) a stone (31, -12, D:2) 2 stones (32, -12, D:2) a stone (33, -12, D:2) a stone (36, -26, D:2) 33 stones (38, -27, D:2) a +0 club (41, -12, D:2) a +0 club (41, -11, D:2) a +0 club (47, -32, D:2) 19 stones (53, -19, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) 12 stones (3, 15, D:3) a +0 dagger (9, 3, D:3) 12 sling bullets (12, 2, D:3) a +0 dagger (12, 13, D:3) a +0 dagger (14, 13, D:3) 23 bolts (15, 14, D:3) a cursed -2 club (16, 15, D:3) a +0 war axe a cursed -1 mace a +0 hand axe a +0 ring mail a +0 leather armour a +0 club a +0 robe a +0 hand axe a +0 ring mail a +0 leather armour (19, 5, D:3) 26 sling bullets (25, 15, D:3) a potion of degeneration (28, 27, D:3) a +0 ring mail (29, 28, D:3) a +0 club a +0 leather armour (29, 29, D:3) a +0 trident a +0 chain mail (31, 27, D:3) a +0 whip a +0 leather armour a +3 leather armour (33, 25, D:3) a +0 club (34, 18, D:3) a +2 dagger of venom a +0 ring mail a +0 club (34, 20, D:3) a +0 mace (34, 27, D:3) a +0 flail a +0 ring mail (35, 18, D:3) a cursed -2 dagger a +0 robe (43, 8, D:3) a +0 scale mail (46, 6, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +0 dagger a +0 robe (1, 0, D:4) a +0 club a cursed +0 ring mail (3, 3, D:4) the +10 hand axe of the Nexus {chop, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (8, 12, D:4) 16 arrows (9, 25, D:4) a +0 mace a +0 leather armour (10, 34, D:4) 31 sling bullets (26, 22, D:4) 21 stones (30, 26, D:4) a +0 helmet (34, 26, D:4) a +0 mace a cursed +0 ring mail (34, 28, D:4) a +0 mace a +0 leather armour (37, 28, D:4) a +0 dagger a +0 robe (42, 31, D:4) a +0 spear (45, 14, D:4) 22 stones Level 5 of the Dungeon (0, 0, D:5) 25 stones (7, -22, D:5) a +0 ring mail (13, 3, D:5) a +0 scale mail (21, -12, D:5) a +0 rapier of speed (26, -10, D:5) the +8 rapier "Maomuiho" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (28, -5, D:5) a +0 mace a +0 dagger a +0 chain mail (41, -14, D:5) a +0 robe (45, -4, D:5) a +1 whip of electrocution a +0 robe (46, -5, D:5) a cursed +0 animal skin (50, -28, D:5) 6 tomahawks Level 6 of the Dungeon [Shop] Dayhiph's Distillery a potion of agility (44 gold) a potion of degeneration (11 gold) a potion of flight (33 gold) a potion of flight (33 gold) a potion of heal wounds (55 gold) 2 potions of lignification (66 gold) a potion of cancellation (88 gold) a potion of brilliance (44 gold) a potion of ambrosia (88 gold) (0, 0, D:6) 2 stones (5, 9, D:6) a +0 flail a +0 robe (10, -11, D:6) 13 stones (22, -3, D:6) 13 gold pieces (22, -2, D:6) a +0 trident Level 7 of the Dungeon [Shop] Sowunkij's Book Shop a manual of Axes (1656 gold) a book of Maledictions (375 gold) a book of Changes (375 gold) a book of Necromancy (450 gold) a book of Cantrips (300 gold) a book of Callings (450 gold) a book of the Earth (975 gold) a book of Cantrips (300 gold) a book of Debilitation (600 gold) a book of Maledictions (375 gold) (0, 0, D:7) 14 sling bullets (14, -2, D:7) a +0 leather armour (15, -2, D:7) a +0 dagger a +0 robe a +0 flail a +0 leather armour a +0 dagger a +0 leather armour (15, 15, D:7) a +0 chain mail (16, -2, D:7) a +0 robe (23, -13, D:7) a +0 falchion a +0 robe (24, -14, D:7) a +0 halberd a +0 robe (24, -13, D:7) a +4 dagger a +0 robe a +5 hand axe a +0 robe (27, 17, D:7) a +0 whip a +0 ring mail a cursed +2 halberd of chopping 14 stones the +2 robe of the Pirate {*Corrode +Fly rPois MR+} It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. a +0 chain mail (27, 18, D:7) a +3 scimitar a +0 robe a +0 war axe a +0 robe a +1 falchion of slicing a +0 robe a +0 long sword a +0 robe a cursed -2 falchion a +0 ring mail a +0 war axe a +0 chain mail (28, -2, D:7) a +0 giant club (33, -11, D:7) 5 large rocks (39, 20, D:7) 20 bolts (40, -14, D:7) a +0 leather armour (41, -13, D:7) a +0 leather armour (41, 6, D:7) a +0 robe (42, 22, D:7) a +0 naga barding (44, 21, D:7) a +0 spear (51, 12, D:7) a +0 pair of boots (52, 4, D:7) a +0 robe a +5 falchion of freezing (53, 2, D:7) a cursed +0 leather armour (53, 17, D:7) a +0 mace a +0 robe a +4 spear of freezing a +0 robe (53, 18, D:7) a +0 flail a +0 mace a +3 glaive of chopping a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (2, -3, D:8) 24 stones (3, -13, D:8) 20 stones (7, 12, D:8) a +0 buckler (22, 24, D:8) a +0 trident a cursed +0 scale mail (24, 13, D:8) 3 arrows (25, 14, D:8) 2 arrows (26, 16, D:8) 7 arrows a +0 shortbow (28, 19, D:8) 28 stones (29, 23, D:8) 15 bolts (30, 32, D:8) an uncursed ring of attention (31, 23, D:8) 22 stones (31, 27, D:8) a +0 hand axe a +0 animal skin (36, 15, D:8) a +1 war axe of electrocution Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (still there?) a +0 mace (still there?) (0, 1, D:9) a +0 short sword a +0 chain mail an orc corpse (1, 1, D:9) a +0 dagger (1, 2, D:9) a +0 dire flail a +0 plate armour a tomahawk an orc corpse (2, 1, D:9) a +0 mace (unseen) (2, 3, D:9) a +0 short sword a +0 scale mail 15 stones a tomahawk an orc corpse (3, 3, D:9) a tomahawk (3, 4, D:9) a +0 dagger (unseen) (5, 3, D:9) a potion of brilliance (12, -12, D:9) a howler monkey skeleton (12, -9, D:9) a +0 shortbow 21 arrows (14, -11, D:9) an adder skeleton (18, -6, D:9) 29 arrows