Shaidar Level 1 of the Dungeon (4, -37, D:1) a +0 club (4, -36, D:1) a +0 club (6, -26, D:1) a +0 pair of boots (7, -39, D:1) 3 large rocks (9, -12, D:1) a +0 club (12, 2, D:1) a cursed +0 leather armour (20, 9, D:1) a +0 dagger (23, 6, D:1) a +0 whip (32, -36, D:1) 11 stones (38, -5, D:1) a +0 club (38, 4, D:1) a +0 dagger (44, -5, D:1) a +0 club (52, -31, D:1) a +0 spear (57, -36, D:1) 16 poisoned needles Level 2 of the Dungeon (4, 3, D:2) a stone (9, 3, D:2) 4 stones (11, 12, D:2) a +0 ring mail (13, -27, D:2) a stone (13, -26, D:2) a stone (21, -11, D:2) a +2 dagger of electrocution (32, -33, D:2) a +0 club (33, -27, D:2) 12 arrows (34, -7, D:2) a +0 hand axe (38, -43, D:2) a +0 club (42, -41, D:2) a +0 robe (44, 6, D:2) 8 poisoned needles (48, -8, D:2) a +0 club (49, -5, D:2) 14 stones (57, -28, D:2) a +0 scale mail (58, -31, D:2) a +0 dagger (58, 1, D:2) a +2 dagger of venom Level 3 of the Dungeon (0, 0, D:3) a +0 spear (4, 14, D:3) 18 stones (5, 13, D:3) a +0 dagger (18, 10, D:3) a +0 club (24, 9, D:3) a +0 club (28, 10, D:3) a +0 flail (30, 27, D:3) a +0 club (33, 17, D:3) a +0 flail (40, 28, D:3) an uncursed ring of teleportation a -3 ring of evasion a +0 animal skin (45, 29, D:3) a +0 ring mail a +0 chain mail (53, 22, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 8 tomahawks (15, -43, D:4) a cursed +0 leather armour (17, -8, D:4) a +0 dagger a +0 leather armour (18, -43, D:4) 33 stones (27, -34, D:4) a +0 robe (32, -25, D:4) 25 stones (34, -14, D:4) a +0 halberd (36, -15, D:4) a +0 spear Level 5 of the Dungeon (0, 0, D:5) the cursed +1 dagger of Duty {vamp, rC+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (5, -2, D:5) a scroll of identify Level 7 of the Dungeon (1, 14, D:7) a +0 rapier (2, -22, D:7) a +0 blowgun 5 poisoned needles (4, -22, D:7) a poisoned needle a +0 whip a +4 dagger 4 stones (4, 7, D:7) 9 poisoned needles (5, -21, D:7) 5 poisoned needles (5, -20, D:7) 19 stones (6, -22, D:7) a +0 whip a kobold skeleton a kobold skeleton (22, -30, D:7) 2 throwing nets (28, -30, D:7) a +0 hunting sling (29, -30, D:7) a bullfrog corpse (30, -30, D:7) a +0 dagger (31, -29, D:7) a +0 club (unseen) (32, 0, D:7) a +0 halberd (32, 1, D:7) a +0 spear (38, -4, D:7) a +1 whip of holy wrath (38, -3, D:7) a +2 spear of flaming a +0 scale mail (41, 12, D:7) 9 arrows (42, 8, D:7) a +0 robe (44, -10, D:7) 4 javelins (44, 6, D:7) 14 sling bullets Level 8 of the Dungeon [Shop] Xasiuk's Antique Weapon Boutique a +4 rapier of speed (918 gold) a +0 battleaxe (175 gold) the +8 long sword of Circularity {slice, rF+ rC- MP+9} (1919 gold) It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). a +0 hand axe (81 gold) a +0 flail of draining (224 gold) a +0 bardiche (243 gold) a +0 morningstar (108 gold) a +0 hunting sling (40 gold) a +0 whip (67 gold) the cursed +2 giant spiked club of Olettin {freeze, rN+} (583 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. It has a curse placed upon it. (0, 0, D:8) a ration (12, 0, D:8) a +0 dagger 5 stones (13, 7, D:8) a stone (13, 8, D:8) 2 stones (14, 0, D:8) a +0 short sword a +0 blowgun 12 poisoned needles (14, 1, D:8) a +0 club a cursed -3 short sword (14, 2, D:8) a poisoned needle 5 bolts a +0 dagger (14, 3, D:8) a +0 short sword a +0 hand crossbow 8 bolts (14, 5, D:8) a stone (21, 19, D:8) a +0 long sword (33, -1, D:8) a book of Minor Magic