Dungeon Crawl Stone Soup version 0.23-a0-641-g0a7f1ce553 (webtiles) character file. 1 Shaidar the Magician (level 1, -1/11 HPs) Began as an Octopode Wizard on Dec 30, 2018. Slain by a hobgoblin ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (91 turns). Shaidar the Magician (Octopode Wizard) Turns: 91, Time: 00:00:15 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 20% Magic: 0/4 EV: 13 Int: 20 God: Gold: 15 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 hat rPois . Spirit . (no amulet) rElec . Reflect . (no ring) rCorr . Harm . (no ring) MR ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 hat (worn) Potions b - a potion of heal wounds {unknown} Comestibles c - a ration Skills: + Level 2.0 Dodging + Level 2.7 Stealth + Level 3.0 Spellcasting + Level 1.0 Conjurations Level 1.0 Summonings Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 10% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Blink Tloc N/A 14% 2 ##..... Call Imp Summ #....... 14% 2 ##..... Slow Hex #....... 22% 2 ##..... Conjure Flame Conj/Fire #....... 34% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 36% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) Message History The hobgoblin is heavily wounded. The kobold throws a stone. The stone hits you but does no damage. The hobgoblin hits you with a +0 club. The jackal stops to sniff the water. The jackal bites the plant but does no damage. The frilled lizard bites the plant but does no damage. You completely miss the hobgoblin. Your grab misses the hobgoblin. The hobgoblin is heavily wounded. The jackal bites the plant but does no damage. The kobold throws a stone. The stone closely misses you. The frilled lizard bites the plant. The hobgoblin barely misses you. You closely miss the hobgoblin. Your grab misses the hobgoblin. Your squeeze misses the hobgoblin. The hobgoblin is heavily wounded. The jackal bites the plant. The kobold throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * The frilled lizard bites the plant but does no damage. The jackal splashes around in the water. The hobgoblin hits you with a +0 club. You die... #.########## #.# #.##......# #.# #.##......# #.# #.##......# #.# #.######.##......######.# .....(...........>......# #.#####..##......######## #..##......# ..♣.#♣K†@....(.# .≈≈≈≈lPg.####### ≈.≈≈.≈hP.# ≈≈≈≈≈≈≈.## ≈≈≈≈≈.≈P# ≈.≈≈≈≈♣.. .≈≈≈≈...# P......## ##..... You could see a jackal, a hobgoblin, a kobold and a frilled lizard. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shaidar the Octopode Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 91 | D:1 | Slain by a hobgoblin Vault maps used: D:1: minmay_arrival_solitary_statue, serial_bayou_pond_b, hex_large, hangedman_decor_points Action || total -------------------------++------- Melee: Unarmed || 4 Tentacles || 1 Cast: Magic Dart || 4 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 2 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D:1 | 0 | 2 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------