Shaidar Level 1 of the Dungeon (0, 0, D:1) 10 stones (5, 15, D:1) a stone (6, 14, D:1) a stone (7, -11, D:1) a +0 dagger a +0 club (7, 11, D:1) a +0 dagger (12, 28, D:1) a +0 ring mail (13, 38, D:1) a stone (15, 9, D:1) a +0 short sword a +0 dagger (16, 11, D:1) a +0 short sword (16, 39, D:1) a +0 dagger a +1 short sword of draining (26, 34, D:1) a +0 dagger (34, 21, D:1) 14 sling bullets (39, 25, D:1) 6 stones (44, 27, D:1) a +0 mace (45, 34, D:1) 11 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, 13, D:2) a +0 robe (15, 26, D:2) a +0 club (16, 10, D:2) a stone (17, 13, D:2) a +0 whip 3 stones (18, 13, D:2) a stone (21, 23, D:2) 29 sling bullets (22, 1, D:2) a +0 leather armour (28, 40, D:2) 13 stones (34, 43, D:2) 6 javelins (39, 43, D:2) a cursed -3 hunting sling (43, 4, D:2) 14 sling bullets (54, 31, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 trident (1, -2, D:3) a +0 short sword a cursed +0 ring mail a +0 flail (1, -1, D:3) a +0 hunting sling 10 stones (3, -3, D:3) a stone (5, -5, D:3) a stone (11, 14, D:3) a +0 mace (11, 15, D:3) a +0 scale mail (20, -7, D:3) a +0 chain mail (38, 26, D:3) a +2 dagger of venom (42, 20, D:3) 10 arrows Level 4 of the Dungeon (0, 0, D:4) 19 bolts (1, -9, D:4) a +0 short sword a +0 leather armour a +0 whip 2 boomerangs a +0 dagger a +0 leather armour an orc skeleton an orc skeleton an orc skeleton a jackal skeleton a jackal skeleton (1, -8, D:4) a hound skeleton (3, -5, D:4) 8 curare-tipped darts (11, -2, D:4) a +0 mace (unseen) (12, -1, D:4) a scroll of enchant armour (19, -25, D:4) the +5 hand axe of Legehuimp {flame, rF- rC+ Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from cold. Level 5 of the Dungeon (0, 0, D:5) a potion of invisibility (4, -4, D:5) a +0 giant spiked club (6, -3, D:5) a +0 club (6, -2, D:5) a +0 mace (unseen) (6, -1, D:5) a +0 flail (unseen) (9, -2, D:5) a +0 robe (unseen)