Shaidar Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, -6, D:1) a +0 hunting sling (3, -3, D:1) 11 stones (4, -7, D:1) a +0 club (5, -8, D:1) a +0 club (6, -8, D:1) 2 stones (7, -9, D:1) 2 stones (7, 0, D:1) a +0 dagger (22, -5, D:1) a +0 leather armour (26, -38, D:1) a +0 ring mail (31, 4, D:1) a +1 dagger of speed (39, -15, D:1) 20 arrows (39, 1, D:1) a +0 dagger (52, -9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 27 arrows (3, 9, D:2) 20 stones (5, -8, D:2) a +0 club (5, 10, D:2) a stone 7 sling bullets (12, 3, D:2) a +0 leather armour (16, 20, D:2) a +0 short sword (16, 24, D:2) a stone (16, 25, D:2) a stone (16, 26, D:2) 3 stones (18, 28, D:2) a cursed -1 dagger (26, 1, D:2) a +0 club (32, 27, D:2) a +0 short sword 2 stones (33, 50, D:2) 19 stones (37, 6, D:2) 17 sling bullets (37, 46, D:2) 2 stones (38, 46, D:2) a stone (51, 45, D:2) a +0 club (52, 15, D:2) a +1 vampiric whip (61, 46, D:2) 25 stones Level 3 of the Dungeon (0, 23, D:3) 18 stones (6, 7, D:3) a +0 rapier (8, 9, D:3) a +0 dagger (12, -5, D:3) a +0 rapier (18, 18, D:3) a +0 robe (19, 17, D:3) a +0 short sword (20, 17, D:3) a cursed +0 robe (21, 17, D:3) a +0 trident a +0 robe (32, 21, D:3) a +0 club (38, 1, D:3) a +0 dagger 3 stones (44, -6, D:3) a +0 rapier Level 4 of the Dungeon [Shop] Haitebeo's General Store a wand of iceblast (8) (168 gold) a +0 robe (9 gold) an uncursed ring of wizardry (420 gold) a +0 club (14 gold) a tin of tremorstones (3/3) (560 gold) 16 arrows (44 gold) 6 datura-tipped darts (33 gold) a scroll of teleportation (42 gold) the cursed +2 whip "Gram" {holy, *Corrode rElec rF+ MR+} (455 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. a scroll of teleportation (42 gold) a scroll of noise (14 gold) [Shop] Noumesas's Serpentskin Sales a +2 long sword of venom (162 gold) the Incunabulum of Poisoning (600 gold) Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Olgreb's Toxic Radiance Poison 4 no d - Alistair's Intoxication Transmutation/Poison 5 no 18 poisoned darts (72 gold) 5 poisoned darts (20 gold) 11 poisoned darts (44 gold) a +0 rapier of venom (68 gold) (0, 0, D:4) a +0 scale mail a +0 robe (14, -23, D:4) a +0 club (15, -23, D:4) a +0 giant spiked club a +0 falchion (16, -23, D:4) a +0 dagger a +0 robe (40, -16, D:4) 22 sling bullets (56, -47, D:4) 3 boomerangs Level 5 of the Dungeon (0, 0, D:5) 3 boomerangs (9, -31, D:5) a cursed +0 robe a +0 dagger (33, -28, D:5) a cursed -2 robe (42, 5, D:5) a +0 hand axe (47, -17, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) 13 sling bullets (1, -52, D:6) a +0 falchion (4, -53, D:6) 24 arrows (6, 1, D:6) a +0 leather armour (8, 1, D:6) 8 javelins (15, -36, D:6) a +0 robe (16, 1, D:6) a +0 chain mail a +0 robe (26, -44, D:6) a +0 club (35, -40, D:6) a +0 club (36, -19, D:6) a +0 club a +1 whip of electrocution (37, -19, D:6) a +0 whip (40, -35, D:6) a +0 hand axe (51, -47, D:6) a +0 flail a +0 scale mail (59, -33, D:6) 15 stones Level 7 of the Dungeon [Shop] Luixehapn's Antique Weapon Emporium a +3 arbalest of flaming (577 gold) a +0 trident (80 gold) a +0 falchion (69 gold) a cursed -3 trident (2 gold) a +0 hand crossbow (80 gold) a +3 quarterstaff of draining (556 gold) the cursed +3 hunting sling of Extremism {flame, rF+} (660 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It has a curse placed upon it. a +0 trident (80 gold) a +0 morningstar (92 gold) a +0 short sword (69 gold) a +0 mace (69 gold) the +0 halberd "Waen" {flame, +Rage rElec rN+ Int-4} (471 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (-4). It insulates you from electricity. It protects you from negative energy. It lets you go berserk. (0, 0, D:7) 25 stones (1, 6, D:7) 6 curare-tipped darts (12, -1, D:7) 16 stones (16, -12, D:7) a +0 shortbow 16 arrows (17, -10, D:7) 2 arrows (17, -9, D:7) an arrow (30, -53, D:7) a +0 giant spiked club (30, -13, D:7) a +0 great sword (30, 8, D:7) a +1 whip of electrocution a +2 robe of positive energy (31, -10, D:7) 2 javelins (32, -10, D:7) 24 stones (39, -35, D:7) a +0 short sword 18 stones (42, -6, D:7) a +0 club (44, -6, D:7) a stone (45, -7, D:7) a +0 short sword (45, -6, D:7) a stone (46, -46, D:7) a +0 whip (46, -11, D:7) 18 bolts (46, -6, D:7) a stone (46, -5, D:7) a +3 short sword (46, 10, D:7) a +0 dagger a +0 short sword a +0 dagger (46, 11, D:7) a stone (47, -50, D:7) a cursed +0 dagger (49, 0, D:7) a stone (53, -40, D:7) 9 stones (59, -22, D:7) 6 javelins (64, -21, D:7) a +0 rapier Level 8 of the Dungeon (0, 0, D:8) a +0 short sword 2 boomerangs (0, 3, D:8) a +1 hand axe of distortion {!w} 4 boomerangs a +0 leather armour (1, 0, D:8) 2 boomerangs a +0 leather armour (1, 1, D:8) a +1 falchion of flaming a +0 leather armour (1, 29, D:8) a +0 scale mail (1, 33, D:8) 10 arrows (3, 6, D:8) a +0 mace (5, -7, D:8) a +0 robe (15, 38, D:8) a +0 robe (19, 26, D:8) a cursed -3 spear (22, 35, D:8) a +2 antimagic short sword a +2 antimagic dagger (22, 42, D:8) a +0 falchion (23, 34, D:8) 23 arrows (24, 23, D:8) 18 stones (24, 38, D:8) 12 stones (26, 3, D:8) a cursed +0 chain mail (27, 3, D:8) 8 javelins (27, 4, D:8) a +0 hand axe a cursed +0 chain mail (27, 5, D:8) a +0 mace a +0 ring mail a +0 short sword (35, 4, D:8) a +0 dagger a +0 robe (36, 3, D:8) a +0 hand axe (37, 39, D:8) a +0 flail Level 9 of the Dungeon [Shop] Wiythroi's Jewellery Shoppe a +4 ring of protection (504 gold) an uncursed ring of see invisible (210 gold) an uncursed ring of wizardry (420 gold) a +4 ring of protection (504 gold) an uncursed ring of flight (245 gold) a +6 ring of intelligence (819 gold) a cursed -4 ring of strength (28 gold) an uncursed ring of ice (350 gold) a cursed ring of teleportation (63 gold) an uncursed ring of positive energy (280 gold) a +6 ring of intelligence (819 gold) an uncursed ring of positive energy (280 gold) (0, 0, D:9) 8 arrows (1, 4, D:9) +0 steam dragon scales (4, -26, D:9) a +0 shortbow (4, 7, D:9) a +0 club (6, -10, D:9) 5 boomerangs (6, -3, D:9) 14 arrows (7, -15, D:9) an uncursed staff of conjuration (15, -29, D:9) 22 stones (22, -10, D:9) a +0 dire flail (25, 0, D:9) 11 stones (28, -33, D:9) a cursed -3 dagger a +0 robe (28, -27, D:9) a +0 club (30, -34, D:9) a +0 flail (30, -33, D:9) a +0 dagger a +0 robe (30, 12, D:9) 15 stones (32, -34, D:9) a +0 scimitar a +0 plate armour (34, -36, D:9) a +0 flail (35, 4, D:9) a +0 falchion (44, -38, D:9) a +0 hand axe a +0 leather armour (47, -39, D:9) a +0 club (47, -38, D:9) a +2 dagger of electrocution (54, -11, D:9) the +8 rapier of Peace {freeze, Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). Level 10 of the Dungeon (0, 0, D:10) a +0 dagger (1, -11, D:10) a wand of random effects (13) (7, 0, D:10) a +0 robe (10, -60, D:10) 25 stones (14, -12, D:10) 12 arrows (18, -55, D:10) a +0 hand axe (22, -60, D:10) a +0 plate armour of cold resistance 4 boomerangs a +0 short sword (22, -59, D:10) a cursed +0 plate armour a +0 dire flail (28, -42, D:10) a +0 hunting sling (33, -48, D:10) a +0 robe (33, -23, D:10) 27 arrows (41, -15, D:10) a +0 hunting sling (43, -47, D:10) 22 stones (48, -34, D:10) a +0 hunting sling (48, -28, D:10) a +0 chain mail (55, -50, D:10) 5 stones Level 11 of the Dungeon (1, -1, D:11) a +0 short sword (2, 0, D:11) a +0 robe (2, 12, D:11) a +0 ring mail (6, -9, D:11) a +0 dire flail a +0 giant spiked club (9, 1, D:11) a +0 chain mail (11, 18, D:11) a +0 robe (20, -12, D:11) 23 sling bullets (20, 19, D:11) a +0 long sword (21, 2, D:11) a +0 ring mail (22, 16, D:11) a +0 quarterstaff (23, 5, D:11) a +1 dire flail of protection a cursed -3 giant club (24, 15, D:11) 14 stones (26, -3, D:11) a +0 robe a +0 dagger (30, 18, D:11) 21 bolts (31, -16, D:11) an arrow (31, -11, D:11) 14 arrows a +0 shortbow (31, -5, D:11) a +0 chain mail (32, -15, D:11) an arrow (32, -14, D:11) an arrow (32, -12, D:11) 2 arrows (32, -11, D:11) an arrow (32, -10, D:11) 6 arrows a cursed -3 shortbow (33, -16, D:11) an arrow (33, -10, D:11) 16 arrows a +0 shortbow (37, 5, D:11) a +0 short sword (38, -15, D:11) a +0 long sword (38, 2, D:11) a +0 dagger a +0 robe a cursed +0 hand axe a +0 chain mail (38, 3, D:11) a +0 flail (39, 4, D:11) a +0 mace Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 leather armour (6, 15, Lair:1) a +0 shortbow (15, 13, Lair:1) 18 sling bullets (23, 46, Lair:1) a +0 falchion (24, 46, Lair:1) a +0 flail (40, 30, Lair:1) an uncursed staff of fire (41, 38, Lair:1) a +0 leather armour (53, 27, Lair:1) a +0 trident (53, 33, Lair:1) a +0 mace (54, 21, Lair:1) a +0 dagger a +0 robe (56, 25, Lair:1) a +0 short sword a +0 dagger of flaming 2 boomerangs a +0 leather armour (64, 33, Lair:1) 17 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) 11 stones (1, 36, Lair:2) a +0 war axe (2, -11, Lair:2) 17 stones (6, -10, Lair:2) a +0 robe (17, -7, Lair:2) 4 boomerangs (19, 21, Lair:2) 24 sling bullets (27, 11, Lair:2) 3 boomerangs of dispersal {!f} (37, 28, Lair:2) a +0 ring mail 15 sling bullets (39, -9, Lair:2) 7 silver javelins (40, 13, Lair:2) a +0 fustibalus (43, 17, Lair:2) a +0 shortbow (51, -11, Lair:2) a +0 arbalest (51, 28, Lair:2) 6 atropa-tipped darts (54, 15, Lair:2) 24 arrows (58, 13, Lair:2) 11 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) 16 bolts (1, -6, Lair:3) (unseen) (2, 3, Lair:3) 12 poisoned darts (13, -3, Lair:3) 21 sling bullets a Gauntlet (0, 0, Gauntlet) 3 atropa-tipped darts (1, 1, Gauntlet) 19 arrows (2, 0, Gauntlet) the +1 pair of boots of Refuge {*Drain rF+ rN+} It protects you from fire. It protects you from negative energy. It causes draining when unequipped. (7, 10, Gauntlet) 27 arrows (8, 10, Gauntlet) a phial of floods (10, 1, Gauntlet) a +0 hand axe (11, 1, Gauntlet) 15 stones (13, 2, Gauntlet) the ring "Teath" {Ice Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. (20, 0, Gauntlet) 16 stones (22, 0, Gauntlet) a +1 spear of flaming (23, 0, Gauntlet) an uncursed amulet of guardian spirit (26, 16, Gauntlet) 20 stones (still there?) a +0 plate armour (still there?) (29, 0, Gauntlet) a potion of might (30, 0, Gauntlet) a +4 arbalest of freezing (32, 0, Gauntlet) a +1 cloak of magic resistance