Shaidar Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (9, -30, D:1) a +0 whip (15, 3, D:1) a +0 club (38, -20, D:1) a book of Frost (38, -11, D:1) a +0 dagger (39, -16, D:1) a +0 whip (48, 0, D:1) a +0 dagger a +0 dagger (52, -16, D:1) an Everburning Encyclopedia (54, 11, D:1) a +0 short sword (57, -9, D:1) 20 stones a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 27, D:2) a +0 leather armour (1, 23, D:2) 3 boomerangs (1, 27, D:2) a +0 club (12, 15, D:2) a +0 short sword (15, 17, D:2) a +0 robe (21, 6, D:2) a +0 robe (22, -12, D:2) a book of Displacement (26, 21, D:2) a staff of death {rN+} (34, -2, D:2) a +0 whip (34, 2, D:2) a +0 robe (35, -2, D:2) a +0 short sword 4 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (0, 6, D:3) a +0 dagger (11, 16, D:3) a +0 dagger (16, -7, D:3) a +0 quarterstaff (22, -5, D:3) a +0 club (33, 26, D:3) a +0 dagger (34, -16, D:3) a staff of conjuration {!a} (37, 0, D:3) a +0 dagger a +0 scale mail (42, 14, D:3) a +0 club a +0 dagger a +0 chain mail (52, 2, D:3) a scarf of harm Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (1, -6, D:4) a +0 ring mail (12, -28, D:4) a +0 hunting sling (12, -6, D:4) a +0 dagger a +2 robe of fire resistance {rF+} a +0 mace a +0 vorpal flail a +0 ring mail (13, -6, D:4) a +0 short sword a +0 ring mail a +0 mace a +0 ring mail (13, -3, D:4) a +0 whip (14, -6, D:4) a +0 shortbow (17, -31, D:4) a +0 ring mail (24, -5, D:4) a +0 falchion (29, -9, D:4) a +0 robe (30, -8, D:4) a +0 robe (32, -24, D:4) a +0 dagger (32, -14, D:4) a +0 ring mail (32, -6, D:4) a +1 cloak (39, -9, D:4) a +0 morningstar a +0 hand axe (41, -14, D:4) a +0 vorpal dire flail a +0 scale mail (41, -11, D:4) a +0 leather armour a +0 dagger a +0 leather armour a +0 mace a +0 scale mail a +0 whip a +0 ring mail (44, -9, D:4) a book of the Senses Level 5 of the Dungeon [Shop] Gelouz's Assorted Antiques a +0 ring mail (96 gold) a +0 club (24 gold) a +2 cloak of poison resistance (444 gold) a potion of heal wounds (120 gold) the +1 scale mail of Weirdness {Harm rN+ Int+7} (837 gold) Int: It affects your intelligence (+7). rN: It protects you from negative energy. Harm: It increases damage dealt and taken. a wand of flame (4) (72 gold) a +0 dagger (48 gold) a scroll of identify (48 gold) a scroll of fog (48 gold) a potion of curing (72 gold) (12, 11, D:5) an Everburning Encyclopedia (22, -6, D:5) a +0 hand axe (33, 23, D:5) a +0 whip (36, -10, D:5) a +0 short sword (36, -9, D:5) a +0 dagger a +0 robe (37, -11, D:5) a +0 mace (44, 9, D:5) a +0 dagger a +0 robe (44, 21, D:5) a +0 trident 2 boomerangs a +0 leather armour (44, 22, D:5) a +0 whip (44, 23, D:5) a +0 mace a +0 ring mail (55, 8, D:5) a +0 falchion a boomerang a +0 leather armour (62, 13, D:5) a book of Changes Level 6 of the Dungeon (0, 0, D:6) a yak corpse a yak corpse (0, 1, D:6) a yak corpse (0, 2, D:6) a +0 leather armour (3, -11, D:6) a scorpion corpse (5, -23, D:6) a bullfrog corpse (6, -14, D:6) a +0 flail a +0 hunting sling a +0 dagger a +0 leather armour a +0 hand axe an orc corpse an orc corpse (8, -23, D:6) a +0 giant club (9, -13, D:6) a +0 dagger a +0 leather armour (14, -30, D:6) a +0 short sword