Dungeon Crawl Stone Soup version 0.17-a0-1295-gefc790a (webtiles) character file. 1 ShansongY the Vexing (level 1, 7/7 HPs) Began as a Felid Enchanter on June 7, 2015. Quit the game on level 1 of the Dungeon. The game lasted 00:00:46 (260 turns). ShansongY the Vexing (Felid Enchanter) Turns: 260, Time: 00:00:46 Health: 7/7 AC: 1 Str: 4 XL: 1 Next: 16% Magic: 4/4 EV: 18 Int: 16 God: Gold: 0 SH: 0 Dex: 16 Spells: 1 memorised, 3 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Clarity . (armour unavailable) rNeg . . . SustAt . (shield unavailable) rPois . Gourm . (helmet unavailable) rElec . Spirit . (cloak unavailable) rCorr . Warding . (gloves unavailable) rMut . Stasis . (boots unavailable) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: quick, not resistant to hostile enchantments, fairly stealthy A: no armour, no weapons or thrown items, claws 1, fangs 3, see invisible, carnivore 3, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Books a - a book of Maledictions Comestibles b - a meat ration {@e2} Skills: - Level 2.6 Dodging * Level 4.1 Stealth - Level 1.0 Unarmed Combat - Level 2.0 Spellcasting * Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger v - Corona Hex ###.... 4% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur (AC +1). You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, ShansongY the Felid Enchanter. It is said that the Orb of Zot exists deep within this dungeon, but nobody has ever found it. Found a staircase leading out of the dungeon. A kobold comes into view. You don't know that spell. Okay, then. Aim: a kobold (resting, chance to defeat MR: 69%) The kobold shouts! The kobold is outlined in light. The kobold throws a stone. The stone barely misses you. You now have 3/4 mp. The kobold throws a stone. The stone completely misses you. You see here a stone. The kobold throws a stone. The stone closely misses you. The kobold hits you. You take 3 damage, and have 4/7 hp. MASSIVE DAMAGE!! You scratch the kobold but do no damage. The kobold hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/7 hp. MASSIVE DAMAGE!! You scratch the kobold. You kill the kobold! You see here a stone. A rat comes into view. A rat is nearby! Unknown command. A rat is nearby! MP restored: 4 You see here a stone. The rat closely misses you. You scratch the rat but do no damage. Your bite misses the rat. You scratch the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. c - a chunk of flesh {@w0} You see here a rat skeleton. You start resting. Eating a chunk of flesh {@w0}. This raw flesh tastes great. You continue eating. x2 Health restored: 7 ... .. ... .# ...###.# ..#.# ...... ...# #..#.# ##..## .... #....# ##..# ###...#..... ##...####...#..# ### ..##..<..#....##.## #......@#.(### .# ###.##((..## .# ## ##.### .# ..... .# ####.## .# .# .. .# There were no monsters in sight! Vanquished Creatures A kobold (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | ShansongY the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 260 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_arbitrary_b, serial_glass, glass_columns_b, glass_columns_a, hangedman_feature_mirror Action || total -------------------------++------- Melee: Unarmed || 4 Cast: Corona || 1 Eat: Chunk || 1 Vault maps used: D:1: dpeg_arrival_arbitrary_b, serial_glass, glass_columns_b, glass_columns_a, hangedman_feature_mirror Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 6.2 | 3.1 | 32.0 Dungeon | 100.0 | 100.0 | 0.0 | 6.2 | 3.1 | 32.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------