Shavain Level 1 of the Dungeon (0, 0, D:1) 5 stones (1, 5, D:1) 8 stones (13, 24, D:1) a +0 short sword 3 stones (14, 33, D:1) a +0 dagger 4 stones (19, 4, D:1) 3 javelins (21, 19, D:1) a +0 club (23, 4, D:1) a +0 dagger 3 stones (23, 37, D:1) a +0 robe (27, 13, D:1) a +0 robe (34, 20, D:1) a +0 dagger (34, 33, D:1) a +0 dagger (40, -4, D:1) a +0 ring mail (40, 16, D:1) a +0 leather armour (44, 2, D:1) a +0 club (44, 26, D:1) a +0 dagger (52, 13, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Sahabusm's Book Shop a book of Touch (312 gold) a book of Blasting (384 gold) a book of Geomancy (216 gold) a book of Decay (408 gold) a book of Displacement (288 gold) [Shop] Cyer's Book Shoppe a book of Blood (392 gold) Sif Muna's Disquisition on Dynamic Darkness (392 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Animate Dead Necromancy 4 a book of Ice (644 gold) a book of Flames (420 gold) a book of Weapons (392 gold) a book of Touch (364 gold) Great Wizards, Vol. VII (420 gold) [Shop] Etrofin's Antique Weapon Shop a +1 hand axe of electrocution (391 gold) a +0 hand axe (81 gold) a +3 vampiric falchion (702 gold) a +0 dagger (54 gold) a +0 long sword (94 gold) a +0 sling of flaming (126 gold) a +0 spear (81 gold) a +0 dagger (54 gold) (0, 0, D:2) a +0 club (25, 20, D:2) a +0 spear (28, -5, D:2) 5 stones (50, -7, D:2) a +0 hand axe (52, 32, D:2) 2 stones a +0 short sword (54, 11, D:2) a +0 short sword (55, 4, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail (1, -3, D:3) 2 stones (12, 1, D:3) a +0 scale mail (22, 38, D:3) a +0 robe (26, 20, D:3) a +0 whip 2 stones (26, 21, D:3) a +0 hand axe a +0 ring mail (26, 29, D:3) a +0 hammer (29, 30, D:3) a +2 quarterstaff of chaos a +0 cloak (35, -5, D:3) a boomerang a +0 dagger a +0 hand axe (35, -4, D:3) a +0 flail a +0 leather armour a +0 whip (35, 22, D:3) 5 poisoned darts (36, -4, D:3) a +0 club (53, 3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, -12, D:4) a +0 giant club (11, 15, D:4) a +0 dagger (17, 2, D:4) 2 stones (20, -18, D:4) a +0 dagger (21, -17, D:4) a +0 club a +0 dagger (21, -16, D:4) a +0 dagger (22, -16, D:4) a +0 club a +0 dagger a +0 club a +0 dagger (23, -27, D:4) a +0 ring mail (23, -16, D:4) a +0 club a +0 helmet a +0 animal skin a +0 trident (23, -15, D:4) a +0 club (28, 1, D:4) 5 stones (30, 9, D:4) a +0 sling (35, -16, D:4) a +0 ring mail (40, -14, D:4) a +0 plate armour (41, 10, D:4) a +0 club (46, -9, D:4) a +0 club (47, -11, D:4) a +0 leather armour (51, -10, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Niefott's Fire Supplies a ring of fire (375 gold) a +2 plate armour of fire resistance (600 gold) the +0 fire dragon scales "Rogoneme" {rF++ rC- rN+ Will+} (1152 gold) rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. rN: It protects you from negative energy. Will: It increases your willpower. a +2 scale mail of fire resistance (315 gold) a +1 ring mail of fire resistance (240 gold) +0 fire dragon scales (900 gold) a scroll of immolation (60 gold) [Shop] Cupn's Weapon Shop a +0 dagger (24 gold) a +2 eveningstar of freezing (468 gold) a +0 trident (42 gold) a +0 hand axe (36 gold) a +4 dagger of electrocution (324 gold) 3 stones (3 gold) a +0 dagger (24 gold) 5 stones (6 gold) the +3 great mace of Unaqayrph {speed, Fly Int+9} (750 gold) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+9). Fly: It grants you flight. a +0 broad axe (48 gold) 5 stones (6 gold) a +0 war axe (42 gold) (0, 11, D:5) 2 boomerangs (4, 3, D:5) a +0 chain mail (9, 24, D:5) a +0 dagger (16, -15, D:5) a +0 scale mail (16, 26, D:5) a +0 flail (20, -16, D:5) a +0 ring mail (32, 15, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Gunowif's Goods Gallery a +0 great mace (78 gold) a +0 pair of gloves (54 gold) a Grand Grimoire (408 gold) the +1 great sword "Wiygieg" {vorpal, rCorr} (327 gold) It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. Great Wizards, Vol. II (456 gold) +0 gold dragon scales (960 gold) a +0 giant club (20 gold) a +0 giant spiked club (22 gold) an amulet of guardian spirit (360 gold) a book of Geomancy (216 gold) a +0 glaive (78 gold) Great Wizards, Vol. VII (360 gold) (0, 0, D:6) 5 stones (2, -9, D:6) a +0 quarterstaff (2, -7, D:6) a +0 whip a +0 leather armour a +0 hand axe (2, -6, D:6) a +0 rapier 6 stones (12, -29, D:6) a +3 mace a +0 robe a +3 war axe a +0 robe a +1 long sword a +1 robe of willpower a +0 falchion a +0 robe (12, -2, D:6) a +0 club (17, -33, D:6) a +0 pair of boots (17, -16, D:6) a large rock (18, -23, D:6) a stone (19, -20, D:6) a stone (20, -22, D:6) a large rock (21, -24, D:6) a stone (24, -38, D:6) a +0 spear (25, -38, D:6) a +0 club a +0 flail a +0 flail a +0 club a +0 robe a +0 spear (28, -12, D:6) a +0 dagger (32, -14, D:6) 6 javelins (36, -4, D:6) 2 stones (42, -22, D:6) a +0 halberd a +2 robe of willpower Level 7 of the Dungeon (0, 0, D:7) a +0 mace (6, 4, D:7) a +0 pair of gloves (13, 14, D:7) a +0 dagger (14, 17, D:7) the +4 leather armour of the Shouting Gods {rC+ Int+5 Dex-3} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-3). rC: It protects you from cold. (16, -13, D:7) a +0 robe (19, -3, D:7) a +0 chain mail a +0 flail a +2 hand axe of electrocution a +0 robe a +0 dagger of flaming (19, -1, D:7) a +0 hand axe a +1 chain mail of willpower (22, -20, D:7) 4 large rocks (24, 6, D:7) 7 stones (25, 14, D:7) a +0 dagger a +0 robe (25, 16, D:7) a +0 dagger a +0 leather armour a +0 flail a +0 hand axe a +0 leather armour (30, -17, D:7) a +2 battleaxe a +0 robe (30, -15, D:7) a +0 battleaxe a +0 robe a +0 robe (30, -14, D:7) a +0 battleaxe a +0 robe (31, 22, D:7) a +0 scale mail (36, 5, D:7) a +0 dagger (43, 10, D:7) 2 stones (51, 11, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 short sword a +0 ring mail (6, -24, D:8) a +0 robe (15, -16, D:8) a +0 dagger a +0 robe (15, 6, D:8) a +0 short sword (16, -18, D:8) a +0 robe a +2 flail (16, -16, D:8) a +1 vorpal hand axe a +0 flail (17, -1, D:8) a +0 chain mail (22, -29, D:8) a +0 scimitar a +0 robe (23, -29, D:8) a +0 flail a +0 robe (27, -22, D:8) a +0 robe a +3 morningstar (28, -22, D:8) a +0 robe a +4 halberd of freezing (31, -30, D:8) a +0 hand axe Level 9 of the Dungeon (0, 0, D:9) a +0 whip (2, 17, D:9) a +0 flail (5, 0, D:9) a Grand Grimoire (7, 23, D:9) a +0 short sword a +0 dagger a curare-tipped dart (8, 24, D:9) a +0 short sword a +0 whip 3 stones (18, 17, D:9) an amulet of magic regeneration (19, 39, D:9) a +0 quarterstaff a +0 sling a +2 leather armour of poison resistance (23, 11, D:9) a +0 shortbow (24, 11, D:9) a +0 mace a +0 leather armour a +0 whip a +0 leather armour a +0 flail a +0 leather armour a +0 dagger a +0 robe (27, -4, D:9) a +0 halberd (27, -3, D:9) a +0 spear (28, -4, D:9) a +0 flail of holy wrath (29, -5, D:9) a +0 trident a +0 ring mail (30, -5, D:9) a +0 whip (30, 13, D:9) a +0 troll leather armour (33, 3, D:9) a +0 club (34, -9, D:9) a +0 robe (36, 3, D:9) the +0 battleaxe of Siphoc {spect, Str+5 Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). Dex: It affects your dexterity (+4). (47, 24, D:9) a +0 lajatang (52, 4, D:9) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a +0 great sword (1, 2, D:10) a +0 leather armour (4, -13, D:10) a +0 leather armour (8, -6, D:10) +0 acid dragon scales (12, -20, D:10) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. (12, -16, D:10) a +0 giant spiked club (13, -30, D:10) a +0 leather armour (17, 2, D:10) 5 stones (20, -14, D:10) the +7 spear of the Gloaming {venom, Contam rF+ Str+5} It poisons the flesh of those it strikes. Str: It affects your strength (+5). rF: It protects you from fire. Contam: It causes magical contamination when unequipped. (33, -6, D:10) a +0 helmet (34, 2, D:10) a +0 club a +0 chain mail (34, 3, D:10) a +0 long sword a +0 plate armour (35, 4, D:10) a +0 dagger a +0 leather armour (42, -6, D:10) a +0 glaive a +0 chain mail (46, -33, D:10) a +0 helmet (52, -7, D:10) a +0 pair of gloves (54, -8, D:10) a +0 arbalest (64, -4, D:10) a +0 shortbow (65, 10, D:10) a +1 pair of gloves of stealth the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 scale mail (1, -13, Lair:1) 5 stones (2, 28, Lair:1) 5 stones (4, 25, Lair:1) a +0 chain mail (14, 9, Lair:1) a +0 robe (14, 15, Lair:1) a lightning rod (4/4) (14, 16, Lair:1) 6 stones (15, 16, Lair:1) 7 stones (17, 2, Lair:1) a +0 sling (30, 31, Lair:1) 8 stones (39, 15, Lair:1) 4 large rocks (42, 11, Lair:1) 5 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) the +6 hand axe "Rumeagir" {distort, Dex+7} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Dex: It affects your dexterity (+7). (unseen) a Gauntlet (0, 20, Gauntlet) 19 gold pieces (1, -2, Gauntlet) a lightning rod (4/4) (1, 9, Gauntlet) a +0 longbow (2, -2, Gauntlet) a book of Ice (4, -2, Gauntlet) an amulet of the acrobat (4, 9, Gauntlet) a potion of brilliance (6, 20, Gauntlet) a scroll of butterflies (13, -2, Gauntlet) a scroll of identify (13, 11, Gauntlet) a scroll of blinking (13, 24, Gauntlet) a scroll of fear (14, -2, Gauntlet) a scarf of shadows (unseen) (16, 24, Gauntlet) the amulet "Haladen" {RegenMP *Corrode +Inv Fly Str+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+4). +Inv: It lets you turn invisible. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (17, -2, Gauntlet) a scroll of magic mapping (17, 11, Gauntlet) a scroll of enchant armour