Shavain Level 1 of the Dungeon (0, 0, D:1) a +0 whip (10, -12, D:1) 5 javelins (17, -23, D:1) a +0 scale mail (31, 9, D:1) a +0 ring mail (39, -36, D:1) a +0 club (44, -13, D:1) a +0 dagger (44, -6, D:1) a +0 club (46, 1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 battleaxe (1, -14, D:2) a +0 mace (1, 9, D:2) a +0 club (2, -12, D:2) a book of the Dragon (3, 1, D:2) a +0 sling (4, 2, D:2) a +0 club (6, 28, D:2) a +0 sling (10, -14, D:2) a +0 pair of gloves (11, -4, D:2) a +0 dagger a +0 robe (14, -2, D:2) a +0 robe (21, 7, D:2) 7 stones (24, -14, D:2) 6 stones (26, 14, D:2) a +0 club (29, 8, D:2) a +0 mace (30, 8, D:2) a +0 scale mail (42, 14, D:2) a +0 club Level 3 of the Dungeon (8, 5, D:3) a +0 short sword (12, 7, D:3) a +0 war axe a +0 leather armour (19, 21, D:3) 4 stones (22, 31, D:3) a +0 spear (25, 7, D:3) 4 poisoned darts (25, 20, D:3) a +0 short sword (26, 1, D:3) a +0 spear (28, -2, D:3) 4 poisoned darts (32, -1, D:3) a +0 short sword (33, 3, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (1, -6, D:4) a +0 dagger (6, -26, D:4) 4 stones (15, -11, D:4) a +0 dagger (19, -17, D:4) 5 boomerangs (20, -15, D:4) a +0 dagger (27, -1, D:4) a +0 leather armour a +0 dagger (27, 0, D:4) a +0 dagger (28, -7, D:4) a +0 dagger (32, -8, D:4) a +0 robe a +0 dagger (35, -9, D:4) a +0 leather armour a +0 club (38, -30, D:4) a +0 club (41, -19, D:4) a +0 leather armour a +0 dagger (52, -32, D:4) a +0 flail (52, -29, D:4) a +0 robe (53, -31, D:4) a +0 flail Level 5 of the Dungeon (0, 0, D:5) 5 stones (9, 12, D:5) 8 poisoned darts a +2 dagger of venom a +0 dagger (10, 12, D:5) 3 poisoned darts a +0 short sword (10, 13, D:5) a +0 dagger a curare-tipped dart a +1 dagger of draining a +0 leather armour a +1 mace of protection a +0 ring mail a +0 hand axe a +0 hand axe (16, -1, D:5) 4 stones (18, 30, D:5) a +0 short sword a +0 robe (18, 32, D:5) a +2 flail of freezing a +0 robe (18, 35, D:5) a +0 dire flail a +0 robe (19, 16, D:5) a +0 ring mail (23, 2, D:5) a +0 ring mail (24, 18, D:5) a book of Callings (29, 20, D:5) a +0 shortbow (31, 21, D:5) a +0 whip (32, 23, D:5) a +0 flail (45, 43, D:5) 9 stones (52, 12, D:5) a +0 robe a +0 whip (52, 13, D:5) a +0 robe a +0 whip (52, 43, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 robe (0, 8, D:6) a +0 leather armour (1, -2, D:6) 3 boomerangs (11, 4, D:6) a book of Hexes (13, -23, D:6) a +0 war axe (16, -15, D:6) a staff of fire (19, -7, D:6) a staff of poison (25, -9, D:6) 4 scrolls of noise (25, 15, D:6) 4 stones (27, -14, D:6) 3 atropa-tipped darts (36, 13, D:6) a potion of flight (37, -4, D:6) the +8 long sword of Gloom {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (39, -15, D:6) a +0 dagger a +0 hand axe a +0 mace a +0 ring mail (44, -14, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (0, 1, D:7) a +0 hand axe (2, 5, D:7) a +0 short sword a +0 leather armour (7, -6, D:7) a +0 pair of gloves (25, 10, D:7) a +0 hand axe (25, 12, D:7) a +0 dagger a +0 robe (28, 12, D:7) a +0 flail of protection a +0 scale mail (29, -10, D:7) a book of Minor Magic (37, 12, D:7) a scroll of amnesia (46, 25, D:7) a +0 club (50, 25, D:7) a +0 robe a +2 scimitar (50, 27, D:7) a +0 robe a +3 dagger (50, 28, D:7) a +0 robe a +4 scimitar (53, 25, D:7) a +0 robe a +2 falchion (54, -6, D:7) a +0 leather armour a +0 short sword (56, 24, D:7) a +0 whip of draining (56, 26, D:7) a +0 spear (57, 25, D:7) a +0 spear (57, 26, D:7) a +0 flail (57, 27, D:7) a +0 halberd (57, 28, D:7) a +0 leather armour a +0 club (58, 26, D:7) a +0 spear (58, 27, D:7) a +0 club (59, 27, D:7) a +0 spear (59, 28, D:7) a +0 scale mail a +0 trident (65, 18, D:7) a scroll of amnesia Level 8 of the Dungeon [Shop] Yxza Zar's Antique Weapon Shoppe a +2 war axe of electrocution (621 gold) a +0 long sword (105 gold) a +0 flail (105 gold) a +1 rapier of holy wrath (426 gold) a +3 scimitar of holy wrath (726 gold) a +3 dagger (570 gold) a +0 flail (105 gold) a +0 whip (75 gold) (0, 0, D:8) 5 stones (4, -44, D:8) a +0 dagger (5, -44, D:8) a +0 mace (5, -43, D:8) a +2 mace of venom a +0 chain mail (5, -40, D:8) a +0 hand axe a +0 ring mail a +0 short sword a +0 robe (5, -11, D:8) 4 stones (6, -45, D:8) a +0 whip (6, -40, D:8) a +0 flail a +0 mace a +0 dagger a +0 leather armour a +0 dagger (7, -43, D:8) a +0 club (7, -40, D:8) a +0 short sword a +0 leather armour (13, -15, D:8) a +2 battleaxe of venom (33, -9, D:8) a +0 dagger a curare-tipped dart (35, -10, D:8) a +0 dagger (35, -8, D:8) a +0 club (41, -54, D:8) a +0 shortbow (61, -10, D:8) 4 stones Level 9 of the Dungeon (0, 0, D:9) 3 boomerangs (0, 3, D:9) 2 boomerangs (1, 2, D:9) a +0 hand axe (8, -2, D:9) 2 boomerangs (12, -12, D:9) a +0 halberd a +0 plate armour (12, -7, D:9) a +0 shortbow (12, -6, D:9) a +0 giant club a +0 robe (13, -12, D:9) a +0 flail of protection (14, -8, D:9) a +0 shortbow (32, -22, D:9) a +0 mace a +0 chain mail (32, 4, D:9) 8 stones (36, -27, D:9) a +0 whip (36, -26, D:9) a +0 hand axe (36, -25, D:9) a +0 war axe a +0 chain mail (38, -22, D:9) a +0 hand axe (40, -4, D:9) a +0 club (41, -4, D:9) a +0 leather armour a +0 short sword (41, -3, D:9) a +0 robe a +0 dagger a +0 leather armour a +0 whip a +0 plate armour a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) 8 stones (3, -18, D:10) a +0 robe (16, -9, D:10) a +0 giant spiked club a +0 giant club (45, 11, D:10) a +0 scale mail Level 11 of the Dungeon (0, 0, D:11) a +0 whip (37, 13, D:11) a tin of tremorstones (2/2) the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a book of Minor Magic (0, 1, Orc:1) a book of Minor Magic (0, 6, Orc:1) a +2 hat a +1 hat (0, 7, Orc:1) a +0 hat a +0 robe (4, 44, Orc:1) a +0 giant club Level 2 of the Orcish Mines [Shop] Eggul's General Store a +0 quarterstaff (52 gold) 5 poisoned darts (26 gold) a +1 vorpal scimitar (169 gold) 2 stones (2 gold) a potion of might (52 gold) a scroll of noise (13 gold) 3 stones (3 gold) a +0 hand axe (39 gold) a +0 great mace (84 gold) [Shop] Watavez's Weapon Shoppe 6 stones (9 gold) a +0 battleaxe (104 gold) a +3 mace of holy wrath (358 gold) a +0 great mace (104 gold) the +9 great mace of the Apocalypse {freeze, rF+ Int+3} (1232 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). rF: It protects you from fire. a +0 vorpal shortbow (104 gold) 3 stones (4 gold) a +3 hand axe of venom (329 gold) the +7 dagger of Offence {vorpal, rPois rCorr Dex+2} (944 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. 6 stones (9 gold) [Shop] Geuzxunn's Book Shop a Young Poisoner's Handbook (200 gold) Great Wizards, Vol. VII (300 gold) a book of the Dragon (460 gold) a book of Changes (180 gold) a book of the Hunter (260 gold) a book of Touch (260 gold) a book of Armaments (360 gold) [Shop] Ryuh's Weapon Emporium a +3 flail (266 gold) a +0 rapier (52 gold) a +0 sling (19 gold) a +0 vampiric morningstar (182 gold) a +4 sling of flaming (321 gold) a +0 dagger (26 gold) a +0 great sword (84 gold) a +0 hand axe (39 gold) a +4 spectral quarterstaff (416 gold) (0, 0, Orc:2) 5 large rocks (1, 2, Orc:2) a +0 giant club (25, -8, Orc:2) a +1 dagger of draining a +0 robe (26, -8, Orc:2) a +2 dagger of freezing a +0 robe Sif Muna's Quarto of Bewitchment Spells Type Level a - Slow Hexes 1 Level 1 of the Elven Halls (0, 0, Elf:1) a +0 long sword a +0 ring mail (11, -30, Elf:1) Kyept's Almanac of Execration Spells Type Level a - Slow Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Fulminant Prism Conjuration/Hexes 4 (37, -51, Elf:1) a +0 flail (40, -34, Elf:1) a potion of degeneration (42, -26, Elf:1) a +0 whip (43, -43, Elf:1) a +0 long sword a +0 leather armour (43, -32, Elf:1) a +0 scimitar a +0 arbalest a +0 plate armour a +1 scimitar of holy wrath a +0 plate armour (44, -21, Elf:1) a +0 vorpal long sword a +0 scale mail (45, -34, Elf:1) a +0 flail (45, -33, Elf:1) a +0 mace (47, -20, Elf:1) a +0 short sword a +0 plate armour a +0 battleaxe a +0 chain mail of cold resistance (48, -20, Elf:1) a +0 dire flail a +0 chain mail a +0 battleaxe a +0 plate armour a +2 antimagic long sword a +0 arbalest a +0 chain mail a +0 long sword a boomerang a +0 plate armour a +0 battleaxe a +0 plate armour a +3 broad axe a +0 chain mail a +0 dagger a +0 leather armour a +1 war axe a +0 chain mail (48, -19, Elf:1) a +0 vampiric hand axe (49, -19, Elf:1) a +0 flail a +0 mace a +1 plate armour of poison resistance a +0 halberd a +0 plate armour a +3 war axe a +0 plate armour (50, -46, Elf:1) the Spellbook of the Pill Bug Spells Type Level a - Necrotise Necromancy 1 b - Borgnjor's Vile Clutch Necromancy/Earth 5 c - Haunt Necromancy/Summoning 7 (52, -42, Elf:1) a +0 long sword a +2 long sword of holy wrath (53, -42, Elf:1) a +0 short sword Level 2 of the Elven Halls (0, 0, Elf:2) a +0 long sword (7, 0, Elf:2) a +0 rapier (9, -15, Elf:2) a +0 short sword of electrocution (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (10, -14, Elf:2) a +4 dagger (unseen) (10, -5, Elf:2) a +0 short sword (10, -1, Elf:2) a +5 flail of holy wrath (13, 1, Elf:2) a +0 dagger a +0 leather armour (15, -1, Elf:2) 4 poisoned darts (20, -10, Elf:2) 3 stones Level 1 of the Lair of Beasts (5, 36, Lair:1) a +0 helmet (22, 36, Lair:1) a +0 trident (27, 34, Lair:1) 9 stones (30, -5, Lair:1) a +0 ring mail (34, 4, Lair:1) 4 stones (43, 14, Lair:1) a +0 morningstar (46, 24, Lair:1) the +7 longbow "Kihiy" {flame, Will+ Int+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). Will: It increases your willpower. (49, 25, Lair:1) a +6 ring of dexterity an amulet of faith (63, -12, Lair:1) a +0 trident Level 2 of the Lair of Beasts (9, 6, Lair:2) a +0 robe (37, -12, Lair:2) 3 potions of attraction (49, -27, Lair:2) a potion of magic (56, -24, Lair:2) 4 stones (56, -9, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 shortbow (1, 0, Lair:3) a +0 shortbow (1, 2, Lair:3) a +0 shortbow (2, 0, Lair:3) a +0 shortbow (3, -1, Lair:3) a +0 shortbow (5, -11, Lair:3) a +0 morningstar (6, 10, Lair:3) 2 scrolls of amnesia (18, -32, Lair:3) a +0 scale mail of poison resistance (24, -23, Lair:3) a +2 robe of fire resistance a +0 short sword (33, -16, Lair:3) 7 stones (40, -23, Lair:3) a book of Dreams a scarf of shadows (41, -34, Lair:3) a potion of attraction (42, -27, Lair:3) a +0 leather armour (46, -5, Lair:3) a +0 robe (56, -22, Lair:3) a book of Spatial Translocations Level 4 of the Lair of Beasts (0, 0, Lair:4) a stone (0, 4, Lair:4) a stone (1, 2, Lair:4) a stone (2, 4, Lair:4) 5 large rocks (3, 1, Lair:4) a stone (4, 3, Lair:4) a stone (5, 3, Lair:4) a scroll of identify (33, 24, Lair:4) a Young Poisoner's Handbook Level 5 of the Lair of Beasts (43, 17, Lair:5) 2 potions of flight Level 1 of the Shoals Level 2 of the Shoals (43, -36, Shoals:2) a +0 trident (44, -36, Shoals:2) a +0 trident (44, -33, Shoals:2) a throwing net Level 3 of the Shoals [Shop] Foyxa's Gadget Gallery a wand of quicksilver (3) (189 gold) a piece from Xom's chessboard (15/15) (300 gold) a phantom mirror (600 gold) a tin of tremorstones (2/2) (600 gold) a wand of quicksilver (6) (378 gold) a wand of iceblast (4) (144 gold) a condenser vane (600 gold) a phantom mirror (600 gold) (0, 0, Shoals:3) a +6 trident of venom a +0 robe a +0 spear 3 boomerangs (1, -1, Shoals:3) a +0 halberd (3, 0, Shoals:3) a +0 trident (19, -6, Shoals:3) a +0 ring mail (19, -4, Shoals:3) a +0 trident (22, -39, Shoals:3) a +2 helmet (42, 2, Shoals:3) a +0 halberd (42, 4, Shoals:3) a throwing net (43, 4, Shoals:3) a +0 trident (44, 1, Shoals:3) a throwing net (44, 3, Shoals:3) a throwing net (44, 4, Shoals:3) a +0 spear Level 4 of the Shoals [Shop] Puamee's General Store 2 scrolls of identify (80 gold) a scroll of noise (20 gold) a potion of haste (200 gold) a potion of flight (60 gold) 7 stones (14 gold) a +1 spear of freezing (248 gold) a +4 ring of evasion (720 gold) a scroll of teleportation (60 gold) a phial of floods (800 gold) (0, 0, Shoals:4) a +0 rapier a +0 robe (0, 1, Shoals:4) a +6 spear of venom 2 javelins a +0 leather armour (0, 3, Shoals:4) the +1 robe of the Wizarding Gods {Stlth+} Stlth: It makes you more stealthy. (1, 1, Shoals:4) a +0 trident (7, 11, Shoals:4) a +2 flail of draining (13, 8, Shoals:4) a ring of wizardry (15, 10, Shoals:4) a +0 ring mail (30, -7, Shoals:4) 2 boomerangs a +0 trident (33, -7, Shoals:4) a +3 trident of venom (35, 18, Shoals:4) the +5 great mace "Ucerghana" {spect, *Corrode rN+ Dex+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+5). rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (43, -19, Shoals:4) a +0 trident (44, -19, Shoals:4) a +2 trident of protection a +0 robe (50, 19, Shoals:4) a +0 rapier a +0 robe (53, 19, Shoals:4) a +0 leather armour of fire resistance Level 2 of the Pits of Slime Level 3 of the Pits of Slime Level 5 of the Pits of Slime (0, 0, Slime:5) the +0 pair of boots of the Four Bones {-Cast Fly rPois} rPois: It protects you from poison. Fly: It grants you flight. -Cast: It prevents spellcasting. (10, -10, Slime:5) the +7 rapier of the Sheltering Madman {freeze, Will+ Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). Will: It increases your willpower. (10, -8, Slime:5) the +9 plate armour of Lugonu's Anger {rElec rF+ rC+ rN+ Slay-3} Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. (11, -8, Slime:5) the +1 leather armour "Woriothro" {Str+3} Str: It affects your strength (+3).