Dungeon Crawl Stone Soup version 0.30-a0-178-g4db885d750 (webtiles) character file. Game seed: 12379907287845092027 2 Shavain the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Oct 3, 2022. Slain by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (31 turns). Shavain the Conjurer (Octopode Conjurer) Turns: 31, Time: 00:00:21 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 40% Magic: 0/3 EV: 13 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls c - a scroll of teleportation {unknown} Potions a - a potion of magic b - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations + Level 0.2 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (asleep, 100% to hit) The magic dart hits the goblin. You kill the goblin! 2 endoplasms come into view. Found 3 stones. The endoplasm quivers. There is an open door here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. There is an open door here. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. You squeeze the endoplasm. You kill the endoplasm! You tentacle-slap the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You completely miss the endoplasm. You tentacle-slap the endoplasm. You squeeze the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You die... #.....# #.....# #.....# #..)..# #.....##+## #####.......... ....+....(......... ....# #J# ..^.. #@# .....######'## .............# ............# .## #+#........# ... #.#........# #.###.#........... #.....#..######### ###.......## You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shavain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 31 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic Action || total -------------------------++------- Melee: Unarmed || 3 Tentacles || 2 Punch || 1 Cast: Magic Dart || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 19 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 19 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts