Dungeon Crawl Stone Soup version 0.30.0-19-g36f170ea60 (webtiles) character file. Game seed: 4068989005089426730 92 Shavain the Conjurer (level 4, 0/29 HPs) Began as an Octopode Conjurer on May 27, 2023. Slain by an ogre ... wielding a +0 giant club (29 damage) ... on level 2 of the Dungeon. The game lasted 00:04:12 (1227 turns). Shavain the Conjurer (Octopode Conjurer) Turns: 1227, Time: 00:04:13 Health: 0/29 AC: 1 Str: 6 XL: 4 Next: 60% Magic: 1/8 EV: 13 Int: 22 God: Gold: 47 SH: 0 Dex: 10 Spells: 5/8 levels left rFire + . . g - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . f - ring of protection from fire rCorr + k - ring of resist corrosion SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) j - a +0 short sword Jewellery f - a ring of protection from fire (left tentacle) k - a ring of resist corrosion (right tentacle) Scrolls b - 2 scrolls of amnesia {unknown} d - a scroll of identify {unknown} e - a scroll of teleportation {unknown} i - a scroll of butterflies {unknown} Potions a - a potion of magic c - a potion of mutation {unknown} h - a potion of resistance {unknown} Skills: + Level 1.7 Fighting + Level 2.8 Dodging - Level 2.6 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Lesser Beckoning Tloc 4% N/A 19% 2 Gell's Gravitas Tloc 2% N/A 36% 3 Teleport Other Tloc 2% N/A 36% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The ogre shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre but does no damage. The ogre is lightly wounded. A frilled lizard comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. The frilled lizard hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (lightly wounded, 89% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. The searing ray misses the frilled lizard. You finish channelling your searing ray. The ogre closely misses you. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ### #..#..### ..# #†##..... #. #.###.#........ #..###### #.##....#...... #..).l..## #.##....#...... ...#....# #.#..##.#..[... #.#?#..## ##....#..#...... ##<#...#...###.......##..>. .........#...O@.....## ... ......#..####l.##...###.. ..... #..####.###....... . .... ##.#..<.# ##..#..# #.## .... #...#### ##...<## ..# ......###.## #####....# #.# . ........# #........###.## ....###.# #.#####...##..# .. #.#### #.# ###.....## You could see an ogre and a frilled lizard. Vanquished Creatures Natasha (twice) (D:2) An adder (D:2) A worm (D:2) 3 endoplasms (D:1) 3 goblins (D:1) 5 hobgoblins (D:1) 2 kobolds 2 quokkas (D:1) 2 ball pythons 3 bats A frilled lizard (D:1) 4 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shavain the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 175 | D:1 | Reached XP level 2. HP: 18/18 MP: 1/5 256 | D:1 | Learned a level 2 spell: Searing Ray 745 | D:1 | Reached skill level 1 in Fighting 756 | D:1 | Reached XP level 3. HP: 23/23 MP: 1/6 898 | D:1 | Found a faded altar of an unknown god. 1111 | D:2 | Noticed an ogre 1133 | D:2 | Noticed Natasha 1139 | D:2 | Killed Natasha 1140 | D:2 | Reached XP level 4. HP: 28/28 MP: 0/7 1183 | D:2 | Noticed Natasha 1187 | D:2 | Killed Natasha 1227 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_basic, shapermc_ecumenical_altar_hornbeckon D:2: layout_rooms, serial_shops, nicolae_shop_statue_plus, minmay_domino_2, uniq_natasha, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.7 Dodging | | 2.8 Stealth | | 2.6 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 5 | 7 || 12 Tentacles | 3 | 2 || 5 Constrict | 2 | 2 || 4 Punch | 1 | || 1 Cast: Magic Dart | 45 | 4 || 49 Searing Ray | 4 | 1 || 5 Armour: Skin | | 1 || 1 Dodge: Dodged | 6 | 6 || 12