Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 4672588989040866349 20 Sheepherald the Insei (level 2, 0/19 HPs) Began as a Human Wanderer on May 13, 2025. Succumbed to an adder's poison ... on level 1 of the Dungeon. The game lasted 00:06:59 (928 turns). Sheepherald the Insei (Human Wanderer) Turns: 928, Time: 00:07:00 Health: 0/19 AC: 3 Str: 11 XL: 2 Next: 79% Magic: 0/5 EV: 9 Int: 14 God: Gold: 53 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . g - +0 whip rCold . . . (no offhand) rNeg . . . f - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (0 -> -5) A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons g - a +0 whip (weapon) Armour f - a +0 leather armour (worn) Jewellery e - a ring of positive energy Scrolls k - a scroll of fear {unknown} Potions a - a potion of berserk rage b - a potion of haste c - a potion of moonshine d - a potion of heal wounds l - a potion of brilliance {unknown} Skills: - Level 3.0 Armour - Level 4.0 Unarmed Combat * Level 2.0 Spellcasting + Level 0.2 Conjurations * Level 2.4 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 20% 1d4 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 8% N/A 32% 3 Call Canine Familiar Summ 1% N/A 65% 3 Sigil of Binding Hex 1% N/A 65% 3 Dimensional Bullseye Hex/Tloc 0% N/A 96% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (severely wounded, 43% to hit) The zap hits the adder. The adder is severely wounded. You feel sick. The adder bites you but does no damage. You don't have enough magic to cast this spell. Unknown command. You miss the adder. The adder is severely wounded. You feel sick. The adder bites you. x2 You are lethally poisoned! The adder poisons you! You closely miss the adder. The adder is severely wounded. You feel sick. The adder barely misses you. You miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. You barely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. The adder bites you but does no damage. You closely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You barely miss the adder. The adder is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Aiming: Shock (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: an adder (severely wounded, 43% to hit) The zap hits the adder. You kill the adder! You die... ######### #### #.......# ############ ...# #.......# #....##....# ...#####.......###.##.##.##.# ...'...'......>.##.......##.# ...#####........##.##.#.....# .######.........@..##....#..# .# #.....#......#..#........# ## #.#...................#### #............#.........# #.#...#......#.###.....###### ####.#.^.#.....##.######.......## #........#.....##..# #....♣..~# #.##.#.............# #.......§# #.##.#..........##.## ##.......~~ There were no monsters in sight! Vanquished Creatures An adder (D:1) A dart slug (D:1) 3 endoplasms (D:1) A giant cockroach (D:1) 4 hobgoblins (D:1) 2 ball pythons (D:1) A bat (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sheepherald the Human Wanderer began the quest for the Orb. 0 | D:1 | Sheepherald set off with the following items: a potion of | berserk rage, a potion of haste, a +0 scale mail, a potion | of heal wounds; and the following spell memorised: Shock; | and the following spells available to memorise: Swiftness. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 258 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/4 928 | D:1 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.0 Armour | | 3.0 Unarmed Combat | | 4.0 Conjurations | | 0.2 Air Magic | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 27 Whip || 19 Cast: Shock || 36 Use: Scroll || 3 Armour: Scale mail || 15 Leather armour || 19 Dodge: Dodged || 33