Dungeon Crawl Stone Soup version 0.18-a0-1400-g0ef5d54 (webtiles) character file. 8 Shelf the Insei (level 2, 14/24 HPs) Began as a Demonspawn Monk on Feb 24, 2016. Quit the game on level 1 of the Dungeon. The game lasted 00:00:24 (335 turns). Shelf the Insei (Demonspawn Monk) Turns: 335, Time: 00:00:24 Health: 14/24 AC: 2 Str: 11 XL: 2 Next: 0% Magic: 2/2 EV: 13 Int: 11 God: Gold: 21 SH: 0 Dex: 15 Spells: 0 memorised, 1 level left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of noise {unknown} f - a scroll of fog {unknown} g - 2 scrolls of identify {unknown} Potions d - a potion of mutation {unknown} Comestibles b - a bread ration Skills: + Level 3.0 Fighting + Level 2.9 Dodging - Level 1.7 Stealth * Level 3.8 Unarmed Combat You had one spell level left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History Things that are here: a club; a hobgoblin corpse You start resting. A goblin comes into view. You enter the shallow water. Moving in this stuff is going to be slow. The goblin shouts! Things that are here: a dagger; a short sword The goblin closely misses you. You closely miss the goblin. The goblin barely misses you. You hit the goblin but do no damage. The goblin hits you. You hit the goblin but do no damage. The goblin barely misses you. You hit the goblin but do no damage. The goblin hits you. You hit the goblin. You kill the goblin! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ⌠.#≈≈ ⌠.#.. ##. ..#≈≈#. .#.# #.. ###≈≈≈≈###..# #... .≈≈≈≈≈≈....# ... .≈≈≈≈≈≈....# ..###≈≈≈≈###..## #...#≈≈#...#..##### #[⌠.#≈≈#.⌠.#....... #.@)#≈≈#...#.###### #...###≈).≈###..## #..........(.....# #.######.........# # ..............# #####.........# #.........# #.........# #.........# There were no monsters in sight! Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 2 bats (D:1) A giant newt (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Shelf the Demonspawn Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 334 | D:1 | Gained mutation: When hurt, damage is shared between your health and your magic reserves. [demonic ancestry] 334 | D:1 | Reached XP level 2. HP: 14/24 MP: 2/2 335 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_chase, minmay_misc_feat_hallway, hangedman_abyss_or_decor_stabs, fountainhead Action || total -------------------------++------- Melee: Unarmed || 27