Sheol Level 1 of the Dungeon (2, 17, D:1) a +0 club (3, 15, D:1) a +0 dagger (6, 5, D:1) a +0 club (28, 18, D:1) a +0 whip (40, -13, D:1) 24 sling bullets Level 2 of the Dungeon (0, 0, D:2) 2 potions of curing (1, -12, D:2) a scroll of teleportation (4, -12, D:2) a scroll of identify (5, 21, D:2) a +0 whip a kobold corpse (12, 11, D:2) a +0 ring mail (17, 2, D:2) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. The Shining One disapproves of the use of such an item. (24, 13, D:2) a ball python corpse (25, 13, D:2) a +0 dagger (30, 2, D:2) a +0 short sword (39, -20, D:2) a hobgoblin corpse (skeletalised by now)