Sheol Level 1 of the Dungeon (0, 0, D:1) a +0 whip 2 stones (15, -29, D:1) a +0 club (16, -9, D:1) a +0 short sword 3 stones (18, 15, D:1) a +0 sling (38, -7, D:1) a +0 club (41, -11, D:1) 4 poisoned darts (47, -11, D:1) 2 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (0, 17, D:2) a +0 mace a +0 animal skin a +0 helmet (1, 16, D:2) a +0 club (1, 25, D:2) a scarf of repulsion (2, 17, D:2) a +0 dagger (3, 1, D:2) 4 curare-tipped darts (4, 9, D:2) a +0 dagger (14, -2, D:2) a +0 club (14, -1, D:2) a +0 dagger a +0 sling (16, -1, D:2) a +0 dagger (25, 29, D:2) a +0 dagger (47, -3, D:2) a +0 scale mail a +0 falchion Level 3 of the Dungeon [Shop] Qedopsea's Antique Weapon Emporium a +0 mace (96 gold) the +10 scimitar of Defiance {flame, rC+} (2278 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. a +0 battleaxe (208 gold) a +0 dagger (64 gold) a +0 club (32 gold) a +0 mace (96 gold) the +8 lajatang of the Maze {elec, rN+++ rCorr} (3446 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. (0, 0, D:3) a rat corpse (2, 19, D:3) a +0 whip a kobold corpse (skeletalised by now) (13, 5, D:3) a +0 rapier (16, -4, D:3) a hound corpse (skeletalised by now) (19, 0, D:3) a +0 club (31, 34, D:3) a potion of lignification (32, 30, D:3) a +0 hand axe (33, 29, D:3) a +0 dagger a +0 robe an orc corpse