Sheol Level 1 of the Dungeon (0, 0, D:1) 5 stones (3, 3, D:1) a +0 sling (3, 28, D:1) a +0 club (4, 32, D:1) a +0 ring mail (5, -3, D:1) a +0 club (5, -2, D:1) 6 stones (5, 13, D:1) a +0 dagger (6, -2, D:1) a +0 dagger (6, 25, D:1) a +0 whip (7, 30, D:1) 6 stones (11, 4, D:1) a +2 short sword of protection (27, 30, D:1) 8 stones (28, 25, D:1) a +0 short sword (29, 10, D:1) a +0 robe (32, 6, D:1) a storm talisman (39, 34, D:1) a +0 spear (53, 9, D:1) a +0 hand axe Level 2 of the Dungeon (5, -36, D:2) a +0 mace (10, -1, D:2) 2 stones (12, -19, D:2) a +0 hand axe (13, -37, D:2) the +1 robe "Anyzekam" {rN+} rN+: It protects you from negative energy. (26, -36, D:2) a +0 club (28, -1, D:2) a +0 mace (36, -15, D:2) the +6 hand axe "Dekhlymo" {pain, Str-4 Int+5 Dex+3 Stlth+} Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (41, -37, D:2) a +0 robe (41, -32, D:2) a staff of air (46, -32, D:2) 7 stones (46, -4, D:2) 5 stones Level 3 of the Dungeon (0, 0, D:3) 4 stones (0, 9, D:3) a +2 long sword of flaming (4, 3, D:3) 3 poisoned darts (9, 21, D:3) a staff of cold (9, 23, D:3) a +0 club (11, -3, D:3) a +0 whip an orc corpse (12, -2, D:3) a +0 hand axe a +0 leather armour an orc corpse (13, -2, D:3) a +0 club a +0 chain mail an orc corpse (13, 28, D:3) a +0 whip (25, 9, D:3) 8 gold pieces (25, 43, D:3) 5 large rocks (25, 47, D:3) a +0 club a +0 club a goblin corpse (26, 45, D:3) 4 large rocks (30, 7, D:3) 4 gold pieces (31, 14, D:3) an orb of guile (33, 18, D:3) a staff of conjuration (36, 6, D:3) the orb "Zebaq" {guile, Regen+ SInv} SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (37, 45, D:3) a +0 robe (38, 7, D:3) a +0 club a +0 ring mail (41, 9, D:3) a +0 dagger (50, 30, D:3) a +0 whip 5 stones (51, 30, D:3) a +0 hand axe a +0 chain mail (53, 18, D:3) a +0 club a goblin corpse (skeletalised by now) (54, 18, D:3) a +0 dagger (63, 20, D:3) a +0 war axe (66, 8, D:3) 6 stones