Shun the Dungeon (0, 0, D) a +0 dagger a +0 club (1, 0, D) a +0 dagger 4 stones (6, 0, D) a +0 hand axe a +0 leather armour (9, -4, D) a +0 short sword (10, -4, D) a +1 mace of protection (11, -4, D) 19 stones (18, -4, D) a yak corpse a wolf corpse (20, -4, D) a rime drake skeleton (28, -4, D) a +2 antimagic demon whip a hydra corpse (30, -4, D) a black mamba corpse (still there?) a bullfrog corpse (still there?) (39, 0, D) 2 scrolls of amnesia (40, 0, D) an uncursed staff of energy (41, 0, D) a +2 scimitar of holy wrath a +0 lajatang the +2 halberd of Action {vamp, *Drain +Fly Int+3 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It affects your dexterity (+3). It lets you fly. It causes draining when unequipped. a +3 war axe of chopping a +2 rapier of electrocution (46, 0, D) an arrow a +0 animal skin a +0 mace (47, 0, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club (49, 0, D) a +0 shortbow 18 arrows (53, 0, D) a +1 great mace of protection (56, 0, D) a cursed +0 war axe a +0 robe (57, 0, D) a +0 giant spiked club