Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3859943624711203985 0 Shuriken the Conjurer (level 1, 11/11 HPs) Began as an Octopode Conjurer on Feb 1, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (14 turns). Shuriken the Conjurer (Octopode Conjurer) Turns: 14, Time: 00:00:20 Health: 11/11 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls b - a scroll of vulnerability {unknown} Potions a - a potion of magic c - a potion of lignification {unknown} Skills: + Level 2.0 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, Shuriken the Octopode Conjurer. The heart of this dungeon contains the majestic artefact, the Orb of Zot. Press ? for a list of commands and other information. Found four items. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. There is a dry fountain here. b - a scroll labelled JAERESH TEAMICRU c - a bubbling puce potion You see here a +0 hand axe. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......⌠....)# #.........#.# #..∩.<>.....# #..........## #### #......⌠...###.... ##................ ##..........#### ###........# #......@.# #........# #........# #........# ########## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shuriken the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 14 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_rooms, serial_shops, shop, shop, nicolae_shop_behind_doors