ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2824701790970493482, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name Sickboy -rc /dgldir/rcfiles/crawl-git/Sickboy.rc -macro /dgldir/rcfiles/crawl-git/Sickboy.macro -morgue /dgldir/morgue/Sickboy/ -webtiles-socket /crawl-master/webserver/sockets/Sickboy:2021-03-24.20:23:38.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x5610d55abea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x5610d55b411c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x5610d55ac1ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f0093578060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7f00938f4f9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x5610d55b38d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x5610d55b3b6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x5610d59f958e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x5610d59f9972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x5610d56edaea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x5610d56f9778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x5610d56fd4fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x5610d56fd5f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x5610d56fd963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x5610d5665e05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x5610d594b69d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x55) [0x5610d59755d5]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack14inflict_damageEi9beam_typeb+0xda) [0x5610d5552a2a]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack20handle_phase_damagedEv+0x43) [0x5610d5552653]: attack::handle_phase_damaged() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack16handle_phase_hitEv+0x82) [0x5610d58427c2]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack6attackEv+0x424) [0x5610d5846394]: melee_attack::attack() /usr/games/crawl-git-c3205288ea(_Z11fight_meleeP5actorS0_Pbb+0x338) [0x5610d5679568]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c3205288ea(_Z19handle_monster_moveP7monster+0x1de9) [0x5610d5867cf9]: handle_monster_move(monster*) /usr/games/crawl-git-c3205288ea(_Z15handle_monstersb+0x904) [0x5610d58687e4]: handle_monsters(bool) /usr/games/crawl-git-c3205288ea(_Z12world_reactsv+0xdd) [0x5610d5b7b75d]: world_reacts() /usr/games/crawl-git-c3205288ea(+0x948a3d) [0x5610d5b7da3d]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x5610d5b7e005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x5610d550da35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f00935652e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x5610d550e3ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 6 Level id: D:6 Level build method = , level layout type = rooms, absdepth0 = 5 Level vaults: layout_rooms serial_rivers chequers_serial_rivers_micro_c chequers_serial_rivers_small_b chequers_serial_rivers_micro_b chequers_serial_rivers_small_3 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The searing ray hits the hound! The hound is severely wounded. (Press . to maintain the ray.) The searing ray hits the hound! You kill the hound! Vehumet accepts your kill. Your Conjurations skill increases to level 9! HP restored. There is an open door, spattered with blood here. Things that are here: a +0 scimitar; a +0 chain mail; a hound corpse q - 4 scrolls of identify (gained 1) There is an open door here. Items here: ))) [[ ÷ †. Okay, then. You now have 191 gold pieces (gained 10). Things that are here: a +1 hand axe of electrocution; a +0 trident Things that are here: a +0 dagger; a +0 robe You see here a +0 whip. Things that are here: a +0 dagger; a +0 robe Things that are here: a +1 hand axe of electrocution; a +0 trident There is an open door here. Items here: ))) [[ ÷ †. There is an open door, spattered with blood here. Things that are here: a +0 scimitar; a +0 chain mail; a hound corpse Things that are here: a +0 mace; a +0 chain mail You see here an adder skeleton. Things that are here: a +1 hand axe of electrocution; a +0 trident A - a +1 hand axe of electrocution Your +2 great sword of electrocution stops crackling. You hear the crackle of electricity. A - a +1 hand axe of electrocution (weapon) Drop what? 27/52 slots (_ for help) (? for menu, Esc to quit) You drop a +0 dagger of flaming. Found a dagger. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found 27 stones. Found an escape hatch in the ceiling. You open the door. There is an open door here. You now have 201 gold pieces (gained 10). You open the door. There is an open door here. Found a shadowy altar of Dithmenos. You now have 211 gold pieces (gained 10). 2 jackals and a wraith come into view. No target in view! A jackal comes into view. The jackal barks! x2 The wraith completely misses you. The jackal barks! You hit the wraith. The wraith is lightly damaged. The wraith hits you. The wraith drains your vigour! You feel yourself slow down. The jackal completely misses you. You hit the wraith but do no damage. The wraith is lightly damaged. You closely miss the jackal. The jackal barely misses you. The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. The jackal bites you but does no damage. The wraith closely misses you. The jackal bites you but does no damage. The jackal bites you. The jackal completely misses you. You closely miss the jackal. You hit the jackal. Lightning courses through the jackal!! You kill the jackal! Vehumet accepts your kill. The jackal closely misses you. The jackal bites you but does no damage. The wraith barely misses you. The jackal bites you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wraith Aim: a wraith (lightly damaged, 17% to evade) The searing ray misses the wraith. (Press . to maintain the ray.) The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. The wraith misses you. The jackal bites you. The jackal bites you but does no damage. The searing ray hits the wraith! The wraith is heavily damaged. The jackal completely misses you. The wraith misses you. The jackal closely misses you. The jackal misses you. The jackal bites you but does no damage. The wraith completely misses you. The searing ray hits the wraith! The wraith is severely damaged. The jackal closely misses you. The jackal completely misses you. The wraith closely misses you. The jackal completely misses you. x2 The searing ray hits the wraith but does no damage. The wraith is severely damaged. You finish channeling your searing ray. The jackal completely misses you. The jackal closely misses you. The wraith hits you. The wraith drains your vigour! You feel as though you will be slow longer. The jackal misses you. The jackal completely misses you. The wraith completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (severely damaged, 17% to evade) The searing ray hits the wraith. The wraith is almost destroyed. (Press . to maintain the ray.) The jackal bites you but does no damage. The jackal completely misses you. The wraith hits you. The jackal bites you but does no damage. The jackal bites you. The searing ray hits the wraith! You destroy the wraith! Vehumet accepts your kill. The jackal completely misses you. x2; The jackal closely misses you. The jackal completely misses you. You hit the jackal. You kill the jackal! Vehumet accepts your kill. You hit the jackal but do no damage. Lightning courses through the jackal! You kill the jackal! Vehumet accepts your kill. You feel your power returning. You feel yourself speed up. You open the door. Found a hunting sling. There is an open door here. A giant cockroach comes into view. The magic dart hits the giant cockroach. The giant cockroach is severely wounded. The magic dart hits the giant cockroach. The giant cockroach is almost dead. A giant cockroach is nearby! The magic dart hits the giant cockroach. You kill the giant cockroach! Vehumet accepts your kill. You now have 217 gold pieces (gained 6). Found a stone staircase leading down. You see here a +0 hunting sling. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found 28 stones. You open the door. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. A quokka comes into view. The quokka completely misses you. You hit the quokka. The quokka is almost dead. The quokka bites you. The quokka misses you. You closely miss the quokka. The quokka is almost dead. The quokka bites you but does no damage. The quokka closely misses you. You barely miss the quokka. The quokka is almost dead. The quokka bites you but does no damage. You hit the quokka. You kill the quokka! Vehumet accepts your kill. No target in view! You open the door. There is an open door here. You see here a +0 plate armour. You open the door. There is an open door here. Found a ring mail. Found a stone staircase leading up. A quokka zombie comes into view. A giant cockroach comes into view. You hit the quokka zombie. Lightning courses through the quokka zombie! You destroy the quokka zombie! Vehumet accepts your kill. The giant cockroach completely misses you. You closely miss the giant cockroach. The giant cockroach misses you. You barely miss the giant cockroach. The giant cockroach bites you but does no damage. The giant cockroach closely misses you. You hit the giant cockroach. Lightning courses through the giant cockroach! You kill the giant cockroach! Vehumet accepts your kill. No target in view! No target in view! You now have 234 gold pieces (gained 17). You open the door. Found a stone staircase leading up. There is an open door here. You open the door. Found an escape hatch in the floor. 2 kobolds come into view. The kobold shouts! You hear a shout! x2 A kobold comes into view. It is wielding a +0 short sword. The kobold throws a stone. The stone closely misses you. There are monsters nearby! There are monsters nearby! The kobold shouts! A kobold comes into view. It is wielding a +0 short sword. A kobold brigand comes into view. It is wielding a +0 short sword and quivering poisoned darts. There is an open door here. The kobold shouts! You hear a shout! A kobold comes into view. It is wielding a +0 short sword. Found 21 sling bullets. The kobold completely misses you. A kobold comes into view. It is wielding a +0 short sword. You hit the kobold. Lightning courses through the kobold! You kill the kobold! Vehumet accepts your kill. You barely miss the kobold. You hit the kobold. The kobold hits you but does no damage. x3; The kobold barely misses you. You completely miss the kobold. The kobold is severely wounded. You hit the kobold. You kill the kobold! Vehumet accepts your kill. A kobold comes into view. It is wielding a +0 club and quivering poisoned darts. A kobold opens the door. You hit the kobold. You kill the kobold! Vehumet accepts your kill. You barely miss the kobold brigand. You tail-slap the kobold brigand. The kobold brigand is moderately wounded. You hit the kobold. Lightning courses through the kobold! You kill the kobold! Vehumet accepts your kill. The kobold brigand barely misses you. The kobold brigand hits you with a +0 short sword. The kobold barely misses you. You hit the kobold brigand. Lightning courses through the kobold brigand! You tail-slap the kobold brigand. The kobold brigand is almost dead. You hit the kobold. You kill the kobold! Vehumet accepts your kill. The kobold brigand closely misses you. The kobold closely misses you. x2 You closely miss the kobold brigand. The kobold brigand is almost dead. You closely miss the kobold. x2 The kobold brigand hits you with a +0 short sword. The kobold misses you. The kobold closely misses you. There is an open door here. You closely miss the kobold brigand. The kobold brigand is almost dead. You barely miss the kobold. The kobold brigand hits you but does no damage. The kobold hits you but does no damage. You closely miss the kobold brigand. The kobold brigand is almost dead. You closely miss the kobold. You barely miss the kobold. The kobold brigand hits you with a +0 short sword. The kobold misses you. The kobold closely misses you. The kobold brigand barely misses you. The kobold hits you but does no damage. You closely miss the kobold brigand. The kobold brigand is almost dead. You barely miss the kobold. You closely miss the kobold. The kobold hits you with a +0 club. The kobold brigand closely misses you. The kobold barely misses you. The kobold hits you but does no damage. You hit the kobold brigand. You kill the kobold brigand! Vehumet accepts your kill. You hit the kobold but do no damage. You hit the kobold. You kill the kobold! Vehumet accepts your kill. The kobold hits you with a +0 club. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 21, Dex 10. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your scales feel tougher. You hit the kobold. You kill the kobold! Vehumet accepts your kill. No target in view! No target in view! No target in view! No target in view! Things that are here: a +0 club; 2 poisoned darts; a kobold corpse Things that are here: a +0 dagger; 4 stones; a kobold corpse Things that are here: a +0 short sword; a +0 short sword Things that are here: a +0 short sword; 6 poisoned darts Found 29 sling bullets. You open the door. There is an open door here. You now have 240 gold pieces (gained 6). You open the door. There is an open door here. You see here 21 sling bullets. You open the door. 2 orcs and an orc priest come into view. Found a bone wand and 9 gold pieces. There is an open door here. There are monsters nearby! There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (asleep, 0% to evade) The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest shouts! The searing ray hits the orc. The orc is moderately wounded. The orc shouts! (Press . to maintain the ray.) An orc wizard comes into view. It is wielding a +0 dagger. The searing ray hits the orc priest. You kill the orc priest! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (wandering, hasn't noticed you, 21% to evade) The searing ray hits the orc wizard! The orc wizard is severely wounded. The orc wizard shouts! (Press . to maintain the ray.) The searing ray hits the orc wizard! You kill the orc wizard! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 club; a +0 club; a +0 ring mail Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 club; a +0 scale mail; an orc corpse Things that are here: a +0 dagger; a +0 robe; an orc corpse Okay, then. Things that are here: a +0 club; a +0 club; a +0 ring mail Okay, then. Things that are here: a +0 club; a +0 scale mail; an orc corpse Search for what [Enter for "."]? cloak Can't find anything matching that. d - a wand of digging (3) You now have 249 gold pieces (gained 9). There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. A bullfrog skeleton comes into view. There is an open door here. A bullfrog skeleton is nearby! You slash the bullfrog skeleton! The bullfrog skeleton is moderately damaged. The bullfrog skeleton misses you. The bullfrog skeleton hits you but does no damage. You barely miss the bullfrog skeleton. The bullfrog skeleton is moderately damaged. The bullfrog skeleton misses you. The bullfrog skeleton completely misses you. You hit the bullfrog skeleton. The bullfrog skeleton is moderately damaged. The bullfrog skeleton barely misses you. You barely miss the bullfrog skeleton. The bullfrog skeleton is moderately damaged. The bullfrog skeleton hits you but does no damage. x2 You slash the bullfrog skeleton! The bullfrog skeleton is severely damaged. The bullfrog skeleton hits you but does no damage. The bullfrog skeleton misses you. You slash the bullfrog skeleton! Lightning courses through the bullfrog skeleton! You destroy the bullfrog skeleton! Vehumet accepts your kill. You open the door. There is an open door here. You open the door. A centaur comes into view. There is an open door here. A centaur is nearby! A centaur is nearby! The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (moderately wounded, 10% to evade) The searing ray hits the centaur! The centaur is severely wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow hits you but does no damage. The searing ray hits the centaur! You kill the centaur! Vehumet accepts your kill. You feel your power returning. Your Spellcasting skill increases to level 8! There is an open door here. Things that are here: a +0 shortbow; 23 arrows As you open the door, it creaks loudly! There is an open door here. Found 24 stones. Found a stone staircase leading down. A sky beast comes into view. A sky beast is nearby! The magic dart hits the sky beast. The sky beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (lightly wounded, 24% to evade) The searing ray misses the sky beast. (Press . to maintain the ray.) Unknown command. The searing ray hits the sky beast! The sky beast is heavily wounded. The searing ray hits the sky beast! You kill the sky beast! Vehumet accepts your kill. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. You open the door. There is an open door here. There is a stone staircase leading up here. You open the door. You open the door. A jackal zombie comes into view. The jackal zombie completely misses you. There is an open door here. You closely miss the jackal zombie. Your tail-slap misses the jackal zombie. The jackal zombie closely misses you. You closely miss the jackal zombie. The jackal zombie bites you. The jackal zombie closely misses you. You slash the jackal zombie! Lightning courses through the jackal zombie! You destroy the jackal zombie! Vehumet accepts your kill. No target in view! You open the door. There is an open door here. You open the door. You see here 24 stones. You open the door. There is an open door here. You now have 265 gold pieces (gained 16). You open the door. Found a shimmering blue altar of Sif Muna. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. Things that are here: a +0 club; 2 poisoned darts Things that are here: a +0 dagger; 4 stones You see here a +0 short sword. There is an open door here. You open the door. There is an open door here. There is an open door here. Things that are here: a +0 club; 2 poisoned darts Things that are here: a +0 dagger; 4 stones Things that are here: a +0 short sword; a +0 short sword There is an escape hatch in the floor here. Found a stone staircase leading down. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. A sky beast comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (24% to evade) The searing ray hits the sky beast! The sky beast is moderately wounded. (Press . to maintain the ray.) The sky beast hits you but does no damage. The searing ray misses the sky beast. The sky beast completely misses you. The searing ray hits the sky beast! The sky beast is severely wounded. The sky beast flickers out of sight for a moment. The sky beast completely misses you. The searing ray hits the sky beast. The sky beast is almost dead. You finish channeling your searing ray. The sky beast completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (almost dead, slightly transparent, 24% to evade) The searing ray hits the sky beast! You kill the sky beast! Vehumet accepts your kill. (Press . to maintain the ray.) There is an open door here. You see here a sky beast corpse. Done exploring. Done exploring. Done exploring. Search for what [Enter for "cloak", or ? for help]? . (D) Dungeon (T) Temple Where to? (Enter - D:7, ? - help) What level of the Dungeon? (default 1, ? - help) There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You climb downwards. A quokka, a bullfrog and a wight come into view. Found a scroll labelled XUABLA HIQETYGH. There is a stone staircase leading up here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 0% to evade) The searing ray hits the quokka. You kill the quokka! Vehumet accepts your kill. You feel your power returning. The searing ray hits the bullfrog! The bullfrog is heavily wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A death yak comes into view. The death yak bellows! You hear a bellow! A wight comes into view. It is wielding a +4 dagger of freezing. A wight comes into view. It is wielding a +0 hand axe. A wight comes into view. It is wielding a +0 long sword. The death yak moves out of view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 long sword and wearing a +0 robe (17% to evade) Okay, then. A wight comes into view. It is wielding a +3 great sword. Found 12 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +2 long sword and wearing a +0 robe (17% to evade) The searing ray hits the wight! The wight is heavily damaged. The searing ray misses the death yak. (Press . to maintain the ray.) The wight hits you with a +2 long sword! The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the death yak. The death yak is lightly wounded. The wight misses you. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. The searing ray hits the death yak. The death yak is lightly wounded. The searing ray hits the wight! The wight is severely damaged. A hell rat comes into view. The searing ray hits the death yak. The death yak is lightly wounded. The searing ray hits the wight. The wight is lightly damaged. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. The searing ray hits the wight! The wight is heavily damaged. You finish channeling your searing ray. The death yak gores you. Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (lightly wounded, 6% to evade) The searing ray hits the death yak but does no damage. The death yak is lightly wounded. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight. The wight is severely damaged. (Press . to maintain the ray.) The death yak gores you!! A rat comes into view. Unknown command. Unknown command. The searing ray hits the death yak! The death yak is moderately wounded. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. The searing ray hits the wight! The wight is heavily damaged. The wight closely misses you. The death yak completely misses you. Unknown command. The searing ray hits the death yak! The death yak is moderately wounded. The searing ray hits the wight. The wight is almost destroyed. A death yak comes into view. The wight completely misses you. The death yak completely misses you. The searing ray hits the death yak! The death yak is heavily wounded. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You finish channeling your searing ray. The death yak bellows! The wight barely misses you. A river rat comes into view. The death yak completely misses you. A death yak comes into view. The death yak moves out of view. Unknown command. An adder skeleton comes into view. A quokka comes into view. There is a stone staircase leading up here. The wight hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The death yak gores you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Unknown command. The death yak gores you but does no damage. The death yak completely misses you. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (heavily wounded, 6% to evade) The searing ray misses the wight. The searing ray hits the death yak! The death yak is heavily wounded. (Press . to maintain the ray.) The wight barely misses you. Unknown command. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the death yak! The death yak is severely wounded. The wight misses you. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. The searing ray hits the death yak. The death yak is severely wounded. The searing ray hits the death yak! The death yak is almost dead. You finish channeling your searing ray. The death yak gores you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (almost dead, 6% to evade) The searing ray hits the death yak! The death yak is almost dead. (Press . to maintain the ray.) The death yak closely misses you. The searing ray hits the death yak! You kill the death yak! Vehumet accepts your kill. Vehumet offers you knowledge of Foxfire. Your Spellcasting skill increases to level 9! Your Conjurations skill increases to level 10! Things that are here: a +0 hand axe; a +0 robe Okay, then. Magic restored. HP restored. Done exploring. Okay, then. As you read the scroll of identify, it crumbles to dust. l - a potion of heal wounds As you read the scroll of identify, it crumbles to dust. m - 2 potions of mutation As you read the scroll of identify, it crumbles to dust. u - a potion of might As you read the scroll of identify, it crumbles to dust. k - 2 scrolls of vulnerability Drop what? 26/52 slots (_ for help) (? for menu, Esc to quit) You drop 2 scrolls of vulnerability. Your +1 hand axe of electrocution stops crackling. You are now empty-handed. Okay, then. You hear the crackle of electricity. A - a +1 hand axe of electrocution (weapon) k - 2 scrolls of vulnerability Done exploring. (D) Dungeon (T) Temple Where to? (Enter - D:8, ? - help) There is a stone staircase leading down here. You climb downwards. The rat barely misses you. A river rat comes into view. There is a stone staircase leading up, spattered with blood here. Unknown command. The rat bites you. The hell rat completely misses you. You climb upwards. There is a stone staircase leading down here. You hit the hell rat. Lightning courses through the hell rat! The hell rat is severely wounded. You barely miss the rat. The rat barely misses you. The hell rat bites you but does no damage. The rat misses you. You barely miss the hell rat. The hell rat is severely wounded. You closely miss the rat. The hell rat bites you! The hell rat completely misses you. The rat closely misses you. You completely miss the hell rat. The hell rat is severely wounded. You barely miss the rat. The hell rat closely misses you. The rat bites you but does no damage. The hell rat barely misses you. You hit the hell rat. Lightning courses through the hell rat!! You kill the hell rat! Vehumet accepts your kill. You hit the rat. The rat misses you. You closely miss the rat. Your tail-slap misses the rat. The rat is severely wounded. The rat bites you but does no damage. The rat barely misses you. You hit the rat. You kill the rat! Vehumet accepts your kill. No target in view! No target in view! HP restored. Done exploring. This spell is dangerous to cast! Memorise Fulminant Prism, consuming 4 spell levels and leaving 19? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. This spell is dangerous to cast! Memorise Iskenderun's Mystic Blast, consuming 4 spell levels and leaving 15? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. You climb downwards. A quokka comes into view. The adder skeleton bites you. The river rat twitches its whiskers. The river rat completely misses you. The death yak barely misses you. The death yak gores you! The adder skeleton closely misses you. The river rat barely misses you. The death yak gores you! There is a stone staircase leading up, spattered with blood here. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak but does no damage. x2 The mystic blast hits the river rat. The river rat is heavily wounded. The river rat is knocked back by the mystic blast. The river rat slams into the rock wall! The mystic blast hits the adder skeleton! The adder skeleton is severely damaged. The adder skeleton is knocked back by the mystic blast. The adder skeleton slams into the rock wall! You destroy the adder skeleton! Vehumet accepts your kill. The death yak gores you!! The death yak gores you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Unknown command. The death yak barely misses you. The death yak gores you but does no damage. Welcome back, Sickboy the Yellow Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. The death yak completely misses you. The death yak gores you but does no damage. The death yak completely misses you. The death yak misses you. The death yak completely misses you. There is an open door here. There is an open door here. There is an open door here. The death yak snorts and paws the ground. The death yak snorts and paws the ground. There is a stone staircase leading up here. The death yak barely misses you. Welcome back, Sickboy the Yellow Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Items here: )) [[. Unknown command. Unknown command. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. Cast which spell? (? or * to list) You erupt in a blast of force! The mystic blast hits the death yak! The death yak is lightly wounded. The death yak is knocked back by the mystic blast. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The death yak snorts and paws the ground. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak. The death yak is lightly wounded. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak! The death yak is lightly wounded. The death yak is knocked back by the mystic blast. You enter the shallow water. Moving in this stuff is going to be slow. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak. The death yak is lightly wounded. The death yak is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak. The death yak is lightly wounded. The death yak is knocked back by the mystic blast. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The death yak gores you! There is a stone staircase leading up here. Casting: Iskenderun's Mystic Blast (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (6% to evade) The searing ray hits the death yak! The death yak is lightly wounded. (Press . to maintain the ray.) The death yak gores you! The searing ray hits the death yak. The death yak is lightly wounded. The death yak gores you but does no damage. The searing ray hits the death yak but does no damage. The death yak is lightly wounded. The death yak completely misses you. The searing ray hits the death yak! The death yak is moderately wounded. You finish channeling your searing ray. The death yak closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the death yak. The death yak is moderately wounded. The death yak is knocked back by the mystic blast. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. Welcome back, Sickboy the Yellow Draconian Conjurer. Vehumet says: Let it end in hellfire! Welcome back, Sickboy the Yellow Draconian Conjurer. Vehumet says: Let it end in hellfire! Welcome back, Sickboy the Yellow Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - death yak Aim: a death yak (6% to evade) The searing ray hits the death yak! The death yak is lightly wounded. (Press . to maintain the ray.) The death yak gores you! The searing ray hits the death yak. The death yak is moderately wounded. The death yak gores you! The searing ray hits the death yak but does no damage. The death yak is moderately wounded. The death yak gores you but does no damage. The searing ray hits the death yak! The death yak is moderately wounded. You finish channeling your searing ray. The death yak gores you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (moderately wounded, 6% to evade) The searing ray hits the death yak but does no damage. The death yak is moderately wounded. (Press . to maintain the ray.) The death yak barely misses you. The searing ray hits the death yak. The death yak is heavily wounded. The death yak barely misses you. The searing ray hits the death yak but does no damage. The death yak is heavily wounded. The death yak completely misses you. The searing ray hits the death yak! The death yak is heavily wounded. You finish channeling your searing ray. The death yak completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (heavily wounded, 6% to evade) The searing ray hits the death yak. The death yak is heavily wounded. (Press . to maintain the ray.) The death yak gores you! The searing ray hits the death yak! The death yak is severely wounded. The death yak gores you. * * * LOW HITPOINT WARNING * * * The searing ray hits the death yak. The death yak is severely wounded. The death yak misses you. The searing ray hits the death yak. The death yak is severely wounded. You finish channeling your searing ray. The death yak gores you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - death yak Aim: a death yak (severely wounded, 6% to evade) The searing ray hits the death yak! The death yak is almost dead. (Press . to maintain the ray.) The death yak gores you! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Sickboy] Species: Yellow Draconian Job: Conjurer HP: -8/62; mods: 0/0 MP: 7/22; mod: 0 Stats: 9 (9) 28 (28) 10 (10) Position: (33, 39), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading up Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/42 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 50 | 9 | 2779 | 104/654 Conjurations | X | 1 | 50 | 10 | 3099 | 299/650 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 331 #13: 66 #27: 4589 #36: 1 #49: 354 #59: 1 Mutations: cold-blooded: 1 (innate) acid resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #26: +1 hand axe of electrocution eq slot #2, inv slot #14: +1 hat of see invisible eq slot #3, inv slot #15: +0 pair of gloves eq slot #4, inv slot #1: +0 pair of boots eq slot #7, inv slot #23: +4 ring of slaying eq slot #8, inv slot #2: +6 ring of intelligence eq slot #9, inv slot #19: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...........###..≈.≈≈.......###... .........### ##.≈.#≈.###......##. ........## #≈≈≈##≈≈.)..#.....#. ........# ###..#(≈............ ........# #.≈..≈............ ........# ##≈≈.............). ........# #≈≈#............... ........#### ##≈.#....≈.......... ......[....###..@....≈≈≈......... ........##..##.#Y#............... ###[#######.###.................# .......# #..≈..>.##.....#.....## .......# #..≈.)...###.#####...## .......#####.≈.#.#.....###...#### .......#....#≈##.............# # .......#....#≈#....#.........#### .......#....#≈###............##.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>