ERROR in 'species.cc' at line 31: ASSERT failed: species of 4294967288 out of range 0 (0) .. NUM_SPECIES (41) Version: Dungeon Crawl Stone Soup 0.27-a0-752-gc3205288ea Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 2824701790970493482, deterministic pregen: 1 Command line: /usr/games/crawl-git-c3205288ea -name Sickboy -rc /dgldir/rcfiles/crawl-git/Sickboy.rc -macro /dgldir/rcfiles/crawl-git/Sickboy.macro -morgue /dgldir/morgue/Sickboy/ -webtiles-socket /crawl-master/webserver/sockets/Sickboy:2021-03-24.20:23:52.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-c3205288ea(_Z17write_stack_traceP8_IO_FILE+0x28) [0x561596927ea8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-c3205288ea(_Z13do_crash_dumpv+0x47c) [0x56159693011c]: do_crash_dump() /usr/games/crawl-git-c3205288ea(_Z20crash_signal_handleri+0x7e) [0x5615969281ae]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7fb21c0c3060]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcf) [0x7fb21c43ff9f]: /usr/games/crawl-git-c3205288ea(+0x37e8d6) [0x56159692f8d6]: /usr/games/crawl-git-c3205288ea(+0x37eb6d) [0x56159692fb6d]: /usr/games/crawl-git-c3205288ea(+0x7c458e) [0x561596d7558e]: /usr/games/crawl-git-c3205288ea(_Z12species_nameB5cxx1112species_type17species_name_type+0x12) [0x561596d75972]: species_name[abi:cxx11](species_type, species_name_type) /usr/games/crawl-git-c3205288ea(+0x4b8aea) [0x561596a69aea]: /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry16init_with_fieldsEv+0x17f8) [0x561596a75778]: scorefile_entry::init_with_fields() /usr/games/crawl-git-c3205288ea(_ZN15scorefile_entry15parse_scorelineERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0xad) [0x561596a794fd]: scorefile_entry::parse_scoreline(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-git-c3205288ea(+0x4c85f0) [0x561596a795f0]: /usr/games/crawl-git-c3205288ea(_Z18hiscores_new_entryRK15scorefile_entry+0x303) [0x561596a79963]: hiscores_new_entry(scorefile_entry const&) /usr/games/crawl-git-c3205288ea(_Z8end_gameR15scorefile_entry+0xd45) [0x5615969e1e05]: end_game(scorefile_entry&) /usr/games/crawl-git-c3205288ea(_Z4ouchi16kill_method_typejPKcbS1_+0x330d) [0x561596cc769d]: ouch(int, kill_method_type, unsigned int, char const*, bool, char const*) /usr/games/crawl-git-c3205288ea(_ZN6player4hurtEPK5actori9beam_type16kill_method_typeNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEESA_bb+0x55) [0x561596cf15d5]: player::hurt(actor const*, int, beam_type, kill_method_type, std::__cxx11::basic_string, std::allocator >, std::__cxx11::basic_string, std::allocator >, bool, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack14inflict_damageEi9beam_typeb+0xda) [0x5615968cea2a]: attack::inflict_damage(int, beam_type, bool) /usr/games/crawl-git-c3205288ea(_ZN6attack20handle_phase_damagedEv+0x43) [0x5615968ce653]: attack::handle_phase_damaged() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack16handle_phase_hitEv+0x82) [0x561596bbe7c2]: melee_attack::handle_phase_hit() /usr/games/crawl-git-c3205288ea(_ZN12melee_attack6attackEv+0x424) [0x561596bc2394]: melee_attack::attack() /usr/games/crawl-git-c3205288ea(_Z11fight_meleeP5actorS0_Pbb+0x338) [0x5615969f5568]: fight_melee(actor*, actor*, bool*, bool) /usr/games/crawl-git-c3205288ea(_Z19handle_monster_moveP7monster+0x1de9) [0x561596be3cf9]: handle_monster_move(monster*) /usr/games/crawl-git-c3205288ea(_Z15handle_monstersb+0x904) [0x561596be47e4]: handle_monsters(bool) /usr/games/crawl-git-c3205288ea(_Z12world_reactsv+0xdd) [0x561596ef775d]: world_reacts() /usr/games/crawl-git-c3205288ea(+0x948a3d) [0x561596ef9a3d]: /usr/games/crawl-git-c3205288ea(+0x949005) [0x561596efa005]: /usr/games/crawl-git-c3205288ea(main+0x345) [0x561596889a35]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7fb21c0b02e1]: /usr/games/crawl-git-c3205288ea(_start+0x2a) [0x56159688a3ca]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-c3205288ea/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-c3205288ea/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 11 Level id: D:11 Level build method = , level layout type = corridors, absdepth0 = 10 Level vaults: layout_loops_ring portal_ice_cave_entry_ice_beasts hangedman_abyss_or_decor_stagger serial_bayou_pond_b Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) Your Fighting skill increases to level 3! Items here: )) [[ ††. Things that are here: a +0 whip; an orc corpse Found a staircase to the Orcish Mines. Things that are here: a +0 mace; a +0 chain mail; an orc corpse Things that are here: a +0 club; a +0 leather armour You see here a +0 morningstar. There is an open door here. Items here: )) [[ †. There is an open door here. There is an open door here. A two-headed ogre comes into view. It is wielding two +0 giant clubs. A two-headed ogre is nearby! A two-headed ogre is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (wandering, hasn't noticed you, 8% to evade) The searing ray misses the two-headed ogre. (Press . to maintain the ray.) The two-headed ogre shouts in stereo! You hear a shout! The searing ray hits the two-headed ogre! The two-headed ogre is lightly wounded. The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The two-headed ogre closely misses you. x2 An orc comes into view. It is wielding a +0 club. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You finish channeling your searing ray. The two-headed ogre hits you with a +0 giant club. The two-headed ogre misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 8% to evade) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant club! The searing ray hits the two-headed ogre!! The two-headed ogre is almost dead. The two-headed ogre completely misses you. The two-headed ogre hits you with a +0 giant club!! The searing ray hits the two-headed ogre. You kill the two-headed ogre! Vehumet accepts your kill. You feel your power returning. An orc is nearby! The orc closely misses you. Things that are here: a +0 giant club; a +0 giant club; a two-headed ogre corpse You closely miss the orc. The orc hits you with a +0 club. You hit the orc. Lightning courses through the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. No target in view! No target in view! You now have 142 gold pieces (gained 49). Things that are here: a +0 club; a +0 chain mail; an orc corpse Found 16 bolts. You see here 16 bolts. You see here 16 bolts. An ice beast comes into view. An ice beast is nearby! An ice beast is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (17% to evade) The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast but does no damage. The ice beast is lightly wounded. The searing ray hits the ice beast! The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is severely wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, 17% to evade) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray misses the ice beast. The ice beast hits you but does no damage. The searing ray hits the ice beast! You kill the ice beast! Vehumet accepts your kill. Vehumet offers you knowledge of Inner Flame. You feel your power returning. Okay, then. A quokka comes into view. The magic dart hits the quokka. The quokka is heavily wounded. The magic dart hits the quokka. The quokka is almost dead. The magic dart hits the quokka. You kill the quokka! Vehumet accepts your kill. Items here: )) [ †. Things that are here: a +0 club; a +0 scale mail Done exploring. Done exploring. Search for what [Enter for "."]? . (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:9, ? - help) What level of the Dungeon? (default 1, ? - help) Things that are here: a +0 club; a +0 scale mail Items here: )) [ †. There is a stone staircase leading down here. You climb downwards. Found 13 gold pieces. There is a stone staircase leading up here. You now have 155 gold pieces (gained 13). Found a stone staircase leading down. Found 15 stones. J - a scroll labelled DOENNA IDEOJ A yak comes into view. The magic dart hits the yak. The yak is lightly wounded. The yak bellows! You hear a bellow! A yak comes into view. A yak comes into view. Found an escape hatch in the ceiling. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target, p - yak You conjure a prism of explosive energy! A fulminant prism comes into view. A yak comes into view. x2 Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (lightly wounded, ally target, 10% to evade) The searing ray hits the yak. The yak is lightly wounded. The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) Your fulminant prism explodes! The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the yak!! The yak is severely wounded. The blast of energy engulfs the yak!! The yak is heavily wounded. The blast of energy engulfs the yak!! The yak is severely wounded. You hear a shout! Unknown command. Unknown command. Unknown command. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded, ally target, 10% to evade) The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! The yak is almost dead. (Press . to maintain the ray.) The yak gores your fulminant prism. Your fulminant prism crackles loudly. Unknown command. Unknown command. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. Your fulminant prism explodes! The blast of energy engulfs the yak! The yak is severely wounded. The blast of energy engulfs the yak!! You kill the yak! Vehumet accepts your kill. You feel your power returning. You hear a shout! Your Fighting skill increases to level 4! Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded, 10% to evade) The searing ray hits the yak! The yak is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. Your Dodging skill increases to level 4! Magic restored. Found a stone staircase leading up. A wraith comes into view. Found 29 gold pieces. A wraith is nearby! The magic dart hits the wraith. The wraith is lightly damaged. The magic dart hits the wraith. The wraith is moderately damaged. The magic dart hits the wraith. The wraith is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wraith Aim: a wraith (moderately damaged, 17% to evade) The searing ray hits the wraith. The wraith is heavily damaged. (Press . to maintain the ray.) Unknown command. The searing ray hits the wraith! The wraith is severely damaged. The searing ray hits the wraith. The wraith is almost destroyed. The searing ray hits the wraith! You destroy the wraith! Vehumet accepts your kill. You finish channeling your searing ray. You have reached level 11! You now have 174 gold pieces (gained 19). You now have 184 gold pieces (gained 10). Found 22 bolts. Found a stone staircase leading down. Found 23 sling bullets and a jewelled battleaxe. Found a chain mail. A wyvern zombie comes into view. You see here 23 sling bullets. You see here the +6 battleaxe "Xitos" {vorpal, rF+ rC+}. K - the +6 battleaxe "Xitos" {vorpal, rF+ rC+} Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern zombie Aim: a wyvern zombie (6% to evade) The searing ray misses the wyvern zombie. (Press . to maintain the ray.) Unknown command. The searing ray hits the wyvern zombie! The wyvern zombie is moderately damaged. The searing ray hits the wyvern zombie! The wyvern zombie is severely damaged. The wyvern zombie closely misses you. The searing ray hits the wyvern zombie! The wyvern zombie is almost destroyed. You finish channeling your searing ray. The wyvern zombie completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern zombie Aim: a wyvern zombie (almost destroyed, 6% to evade) The searing ray hits the wyvern zombie! You destroy the wyvern zombie! Vehumet accepts your kill. (Press . to maintain the ray.) Your +1 hand axe of electrocution stops crackling. K - the +6 battleaxe "Xitos" (weapon) {vorpal, rF+ rC+} Found a stone staircase leading down. Found a hand crossbow. You now have 200 gold pieces (gained 16). You see here a +0 trident. Erolcha and a zombie come into view. Erolcha is wielding a +0 giant club and wearing a +0 robe of cold resistance. Erolcha moves out of view. The magic dart hits the howler monkey zombie. The howler monkey zombie is lightly damaged. The magic dart hits the howler monkey zombie. The howler monkey zombie is lightly damaged. The magic dart hits the howler monkey zombie. The howler monkey zombie is moderately damaged. A vampire mosquito comes into view. The vampire mosquito buzzes angrily. Found 22 gold pieces. The howler monkey zombie hits you. A bullfrog skeleton comes into view. You slice the howler monkey zombie!! You destroy the howler monkey zombie! Vehumet accepts your kill. You feel your power returning. The vampire mosquito closely misses you. The vampire mosquito bites you! The vampire mosquito draws strength from your injuries! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vampire mosquito Aim: a vampire mosquito (28% to evade) The searing ray hits the vampire mosquito! The vampire mosquito is heavily damaged. (Press . to maintain the ray.) The vampire mosquito barely misses you. The vampire mosquito closely misses you. The searing ray hits the vampire mosquito! The vampire mosquito is almost destroyed. The searing ray hits the bullfrog skeleton! The bullfrog skeleton is heavily damaged. The vampire mosquito completely misses you. The vampire mosquito closely misses you. The searing ray hits the vampire mosquito! You destroy the vampire mosquito! Vehumet accepts your kill. You feel your power returning. The searing ray hits the bullfrog skeleton! You destroy the bullfrog skeleton! Vehumet accepts your kill. The searing ray hits Erolcha! Erolcha is lightly wounded. Unknown command. The searing ray hits Erolcha. Erolcha is moderately wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Erolcha Aim: Erolcha, wielding a +0 giant club, wearing a +0 robe of cold resistance and wearing the ring "Xaonkacw" {rPois rC+ Will+ Dex+5} (moderately wounded, 10% to evade) The searing ray hits Erolcha! Erolcha is heavily wounded. (Press . to maintain the ray.) Erolcha gestures wildly while chanting. Erolcha blinks! The searing ray hits Erolcha! Erolcha is heavily wounded. Erolcha casts a spell at herself. Erolcha flickers and vanishes for a moment. The searing ray hits Erolcha. Erolcha is severely wounded. The searing ray hits Erolcha! Erolcha is almost dead. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Erolcha Aim: Erolcha, wielding a +0 giant club, wearing a +0 robe of cold resistance and wearing the ring "Xaonkacw" {rPois rC+ Will+ Dex+5} (almost dead, slightly transparent, 10% to evade) The searing ray hits Erolcha! You kill Erolcha! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) HP restored. L - the ring "Xaonkacw" {rPois rC+ Will+ Dex+5} C - 2 scrolls of identify (gained 1) Things that are here: a +0 giant club; a +0 robe of cold resistance You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) > or c - a +6 ring of intelligence; < or x - a +4 ring of slaying You remove your +4 ring of slaying. You feel agile. L - the ring "Xaonkacw" (left hand) {rPois rC+ Will+ Dex+5} Okay, then. You now have 222 gold pieces (gained 22). A deep elf pyromancer comes into view. It is wielding a +0 dagger. The magic dart hits the deep elf pyromancer. The deep elf pyromancer is lightly wounded. The deep elf pyromancer shouts! A slime creature comes into view. The magic dart hits the deep elf pyromancer. The deep elf pyromancer is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The slime creature hits your fulminant prism!! Your fulminant prism detonates feebly. Unknown command. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - deep elf pyromancer Aim: a deep elf pyromancer, wielding a +0 dagger and wearing a +0 leather armour (lightly wounded, 24% to evade) The searing ray hits the deep elf pyromancer! The deep elf pyromancer is heavily wounded. (Press . to maintain the ray.) The searing ray hits the deep elf pyromancer! The deep elf pyromancer is almost dead. The deep elf pyromancer mumbles some strange words. The deep elf pyromancer blinks! The searing ray hits the deep elf pyromancer! You kill the deep elf pyromancer! Vehumet accepts your kill. Your Conjurations skill increases to level 12! You finish channeling your searing ray. The slime creature completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (4% to evade) The searing ray hits the slime creature! The slime creature is moderately wounded. (Press . to maintain the ray.) The slime creature hits you! The searing ray hits the slime creature! The slime creature is moderately wounded. The slime creature misses you. The searing ray hits the slime creature! The slime creature is severely wounded. The slime creature hits you! The searing ray hits the slime creature! The slime creature is severely wounded. You finish channeling your searing ray. The slime creature closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded, 4% to evade) The searing ray hits the slime creature! The slime creature is almost dead. (Press . to maintain the ray.) The slime creature hits you!! The searing ray hits the slime creature! You kill the slime creature! Vehumet accepts your kill. You feel your power returning. A four-headed hydra comes into view. The four-headed hydra roars! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits the four-headed hydra. The four-headed hydra is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (lightly wounded, 6% to evade) The searing ray hits the four-headed hydra! The four-headed hydra is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the four-headed hydra! The four-headed hydra is heavily wounded. The searing ray hits the four-headed hydra! The four-headed hydra is severely wounded. The searing ray hits the four-headed hydra! The four-headed hydra is almost dead. You finish channeling your searing ray. The four-headed hydra closely misses you. x2 The four-headed hydra bites you but does no damage. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (almost dead, 6% to evade) The searing ray hits the four-headed hydra! The four-headed hydra is almost dead. (Press . to maintain the ray.) The four-headed hydra bites you! The four-headed hydra misses you. The four-headed hydra bites you. The four-headed hydra bites you! The searing ray hits the four-headed hydra! You kill the four-headed hydra! Vehumet accepts your kill. Training target 5.0 for Fighting reached! Your Fighting skill increases to level 5! Found a rapier. Things that are here: a +0 dagger; a +0 leather armour; an elf skeleton Found 4 stones. A wyvern comes into view. A wyvern is nearby! A wyvern is nearby! The magic dart hits the wyvern. The wyvern is lightly wounded. The wyvern hisses angrily. The magic dart hits the wyvern but does no damage. The wyvern is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (lightly wounded, 17% to evade) The searing ray hits the wyvern! The wyvern is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the wyvern! The wyvern is severely wounded. The searing ray hits the wyvern! You kill the wyvern! Vehumet accepts your kill. You feel your power returning. Training target 5.0 for Dodging reached! Your Dodging skill increases to level 5! Found a pair of boots and a glowing hand crossbow. You see here a wyvern corpse. Found a jewelled long sword. m - 3 potions of mutation (gained 1) Found a glowing plate armour. You now have 232 gold pieces (gained 10). You see here the +6 long sword of Resourcefulness {pain, rElec rC+}. Found an escape hatch in the floor. Found a stone staircase leading up. A wight comes into view. It is wielding a +2 hand axe. The magic dart hits the wight. The wight is moderately damaged. The magic dart hits the wight but does no damage. The wight is moderately damaged. A wight comes into view. It is wielding a +4 trident of freezing. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +2 hand axe and wearing a +0 robe (moderately damaged, 17% to evade) The searing ray hits the wight! The wight is almost destroyed. (Press . to maintain the ray.) The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. The searing ray hits the wight! The wight is almost destroyed. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wight Aim: a wight, wielding a +4 trident of freezing and wearing a +0 robe (almost destroyed, 17% to evade) The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) A wight comes into view. It is wielding a +0 short sword. The magic dart hits the wight but does no damage. The magic dart hits the wight but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 short sword and wearing a +0 robe (0% to evade) Okay, then. Unknown command. The magic dart hits the wight. The wight is moderately damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 short sword and wearing a +0 robe (moderately damaged, 17% to evade) The searing ray misses the wight. (Press . to maintain the ray.) Unknown command. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. You feel your power returning. A wight comes into view. It is wielding a +4 dagger. A wight is nearby! A wight is nearby! A wight is nearby! The magic dart hits the wight. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +4 dagger and wearing a +0 robe (lightly damaged, 17% to evade) The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. Things that are here: a +0 short sword; a +0 robe A wight comes into view. It is wielding a +0 great sword. A wight is nearby! A wight is nearby! A wight is nearby! The magic dart hits the wight. The wight is lightly damaged. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 great sword and wearing a +0 robe (lightly damaged, 17% to evade) The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is almost destroyed. The searing ray hits the wight. You destroy the wight! Vehumet accepts your kill. You feel your power returning. v - 3 potions of curing (gained 1) There is an escape hatch in the floor here. Things that are here: a +4 dagger; a +0 robe Things that are here: a +0 great sword; a +0 robe There is an escape hatch in the floor here. Things that are here: a +4 dagger; a +0 robe Items here: )) [[. B - 2 metallic dark potions (gained 1) Things that are here: a +0 great sword; a +0 robe There is an escape hatch in the floor here. Things that are here: a +4 dagger; a +0 robe Items here: )) [[. Found a glowing whip. M - a ring of wizardry Things that are here: a +0 dagger; a +0 leather armour J - 2 scrolls labelled DOENNA IDEOJ (gained 1) Found a falchion. Found a falchion. You now have 244 gold pieces (gained 12). You see here a +0 falchion. There is a stone staircase leading up here. Done exploring. Done exploring. Done exploring. Done exploring. Search for what [Enter for "."]? . (D) Dungeon (T) Temple (L) Lair (O) Orcish Mines Where to? (Enter - D:10, ? - help) What level of the Dungeon? (default 1, ? - help) There is a stone staircase leading down here. You climb downwards. You feel a wave of frost pass over you. There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! A quokka, 2 yaks, 2 boulder beetles, an orc, an electric eel and a zombie come into view. The yak bellows! The orc shouts! There is a stone staircase leading up here. A scorpion comes into view. The boulder beetle leaps! Found a stone staircase leading down. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior zombie Aim: a centaur warrior zombie (2% to evade) The searing ray hits the centaur warrior zombie! The centaur warrior zombie is lightly damaged. (Press . to maintain the ray.) The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. The bolt of electricity hits you! The searing ray hits the centaur warrior zombie! The centaur warrior zombie is lightly damaged. The searing ray hits the centaur warrior zombie. The centaur warrior zombie is moderately damaged. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie misses you. The searing ray hits the centaur warrior zombie! The centaur warrior zombie is moderately damaged. You finish channeling your searing ray. The centaur warrior zombie completely misses you. x2 The centaur warrior zombie hits you. The centaur warrior zombie closely misses you. There is a stone staircase leading down here. The centaur warrior zombie barely misses you. The centaur warrior zombie kicks you but does no damage. The boulder beetle curls into a ball and begins rolling! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (moderately damaged, 2% to evade) The searing ray hits the centaur warrior zombie! The centaur warrior zombie is heavily damaged. The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) The centaur warrior zombie hits you. The centaur warrior zombie barely misses you. The searing ray hits the centaur warrior zombie! The centaur warrior zombie is heavily damaged. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the boulder beetle! The boulder beetle is lightly wounded. The centaur warrior zombie barely misses you. The centaur warrior zombie completely misses you. The boulder beetle stops rolling and uncurls. The centaur warrior zombie misses you. The centaur warrior zombie closely misses you. Unknown command. Unknown command. The searing ray hits the centaur warrior zombie. The centaur warrior zombie is severely damaged. The searing ray hits the yak! The yak is almost dead. The searing ray hits the boulder beetle. The boulder beetle is lightly wounded. The centaur warrior zombie closely misses you. The centaur warrior zombie kicks you. The searing ray hits the centaur warrior zombie. The centaur warrior zombie is severely damaged. The searing ray hits the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The searing ray misses the orc. You finish channeling your searing ray. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you but does no damage. Unknown command. Unknown command. Unknown command. You slash the centaur warrior zombie! The centaur warrior zombie is almost destroyed. The centaur warrior zombie hits you but does no damage. The centaur warrior zombie kicks you but does no damage. Unknown command. The yak bellows! You hit the boulder beetle but do no damage. The boulder beetle is lightly wounded. The boulder beetle closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior zombie Aim: a centaur warrior zombie (almost destroyed, 2% to evade) The searing ray hits the boulder beetle. The boulder beetle is lightly wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the centaur warrior zombie! The centaur warrior zombie is almost destroyed. The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The boulder beetle closely misses you. Unknown command. Unknown command. The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The searing ray hits the centaur warrior zombie! You destroy the centaur warrior zombie! Vehumet accepts your kill. You feel your power returning. The searing ray hits the yak! The yak is moderately wounded. The boulder beetle completely misses you. Your Spellcasting skill increases to level 11! The searing ray hits the boulder beetle. The boulder beetle is lightly wounded. The searing ray hits the yak. The yak is heavily wounded. The searing ray misses the quokka. The boulder beetle bites you but does no damage. Unknown command. The searing ray hits the boulder beetle! The boulder beetle is moderately wounded. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the quokka! You kill the quokka! Vehumet accepts your kill. You feel your power returning. You finish channeling your searing ray. The boulder beetle misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - boulder beetle Aim: a boulder beetle (moderately wounded, 0% to evade) The searing ray hits the boulder beetle! The boulder beetle is moderately wounded. The searing ray hits the yak. The yak is severely wounded. (Press . to maintain the ray.) The boulder beetle completely misses you. Unknown command. The searing ray hits the boulder beetle! The boulder beetle is heavily wounded. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The boulder beetle completely misses you. The searing ray hits the boulder beetle but does no damage. The boulder beetle is heavily wounded. The boulder beetle completely misses you. The searing ray hits the boulder beetle. The boulder beetle is heavily wounded. You finish channeling your searing ray. The boulder beetle bites you!! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (heavily wounded, 0% to evade) The searing ray hits the boulder beetle. The boulder beetle is heavily wounded. (Press . to maintain the ray.) The boulder beetle closely misses you. The searing ray hits the boulder beetle. The boulder beetle is heavily wounded. The boulder beetle leaps! The searing ray hits the boulder beetle but does no damage. The boulder beetle is heavily wounded. You finish channeling your searing ray. The boulder beetle curls into a ball and begins rolling! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (heavily wounded, 0% to evade) The searing ray hits the boulder beetle! The boulder beetle is severely wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the boulder beetle but does no damage. The boulder beetle is severely wounded. The boulder beetle barely misses you. The boulder beetle stops rolling and uncurls. The searing ray hits the boulder beetle. The boulder beetle is severely wounded. The boulder beetle completely misses you. The searing ray hits the boulder beetle! The boulder beetle is almost dead. You finish channeling your searing ray. The boulder beetle barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (severely wounded, 0% to evade) The searing ray hits the boulder beetle but does no damage. The boulder beetle is severely wounded. (Press . to maintain the ray.) The boulder beetle bites you but does no damage. The searing ray hits the boulder beetle but does no damage. The boulder beetle is severely wounded. The boulder beetle completely misses you. The searing ray hits the boulder beetle but does no damage. The boulder beetle is severely wounded. The boulder beetle completely misses you. The searing ray hits the boulder beetle. The boulder beetle is almost dead. You finish channeling your searing ray. The boulder beetle completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (almost dead, 0% to evade) The searing ray hits the boulder beetle but does no damage. The boulder beetle is almost dead. (Press . to maintain the ray.) The boulder beetle bites you. The searing ray hits the boulder beetle. The boulder beetle is almost dead. The boulder beetle leaps! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (almost dead, 0% to evade) The searing ray hits the boulder beetle but does no damage. The boulder beetle is almost dead. (Press . to maintain the ray.) Unknown command. The searing ray hits the boulder beetle. The boulder beetle is almost dead. Without enough magic to sustain it, your searing ray dissipates. You slash the boulder beetle! You kill the boulder beetle! Vehumet accepts your kill. You hear the faint crackling of a melting archway nearby. You hear the faint crackling of a melting archway nearby. You hear the faint crackling of a melting archway nearby. Magic restored. HP restored. Items here: ) [ ††. As you read the scroll of identify, it crumbles to dust. B - 2 potions of magic As you read the scroll of identify, it crumbles to dust. F - a potion of brilliance There is a stone staircase leading down here. You see here a quokka corpse. The magic dart hits the boulder beetle but does no damage. The magic dart hits the boulder beetle but does no damage. The boulder beetle curls into a ball and begins rolling! Casting: Magic Dart (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (0% to evade) The searing ray hits the boulder beetle but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the boulder beetle but does no damage. The boulder beetle hits you! The boulder beetle stops rolling and uncurls. The searing ray hits the boulder beetle! The boulder beetle is lightly wounded. The boulder beetle barely misses you. The searing ray hits the boulder beetle! The boulder beetle is lightly wounded. You finish channeling your searing ray. The boulder beetle closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (lightly wounded, 0% to evade) The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. (Press . to maintain the ray.) The boulder beetle bites you!! The searing ray hits the boulder beetle but does no damage. The boulder beetle is lightly wounded. The boulder beetle bites you! The searing ray hits the boulder beetle! The boulder beetle is moderately wounded. The boulder beetle barely misses you. The searing ray hits the boulder beetle. The boulder beetle is moderately wounded. You finish channeling your searing ray. The boulder beetle barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (moderately wounded, 0% to evade) The searing ray hits the boulder beetle. The boulder beetle is moderately wounded. (Press . to maintain the ray.) The boulder beetle bites you but does no damage. The searing ray hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. The boulder beetle closely misses you. The searing ray hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. The boulder beetle bites you!! * * * LOW HITPOINT WARNING * * * The searing ray hits the boulder beetle. The boulder beetle is heavily wounded. You finish channeling your searing ray. The boulder beetle bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - boulder beetle Aim: a boulder beetle (moderately wounded, 0% to evade) The searing ray hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. (Press . to maintain the ray.) You hear the faint crackling of a melting archway nearby. The boulder beetle bites you but does no damage. Unknown command. The searing ray hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. The boulder beetle bites you! >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.27-a0-752-gc3205288ea) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 1: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Sickboy] Species: Yellow Draconian Job: Conjurer HP: -1/86; mods: 0/0 MP: 9/26; mod: 0 Stats: 9 (9) 28 (28) 15 (15) Position: (24, 25), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 630 | 0/252 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | X | 0 | 0 | 0 | 0 | 0/59 Bows | X | 0 | 0 | 0 | 0 | 0/59 Crossbows | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 5 | 891 | 0/357 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 50 | 11 | 4275 | 173/892 Conjurations | X | 1 | 50 | 12 | 4610 | 410/850 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Poison Magic | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #144: 1 Attributes: #12: 557 #13: 313 #27: 16460 #36: 2 #49: 557 #59: 1 Mutations: cold-blooded: 1 (innate) acid resistance: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #36: +6 battleaxe "Xitos" {vorpal, rF+ rC+} eq slot #2, inv slot #14: +1 hat of see invisible eq slot #3, inv slot #32: +1 pair of gloves eq slot #4, inv slot #1: +0 pair of boots eq slot #7, inv slot #37: ring "Xaonkacw" {rPois rC+ Will+ Dex+5} eq slot #8, inv slot #2: +6 ring of intelligence eq slot #9, inv slot #19: amulet of the acrobat }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ≈≈≈≈≈P..# ≈≈P≈ ≈.B. .≈≈≈≈≈P.# ≈≈r≈≈ s.# # ≈.≈Y.≈..# .# B≈≈≈≈≈♣.# ##.#### ≈≈.≈.≈P.########....... ≈.o..≈.○##B@>)...# .♣≈≈.......####### .....##.#### #### #.# ..# #.## #. #. #. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (35, 12): {{{{ CLASS: TimedMarker dur: 5582 started: true ticktype: 1 msg: CLASS: TimedMessaging ranges: 1: 1: 5000 2: faint 2: 1: 4000 2: 3: 1: 2500 2: steady 4: 1: 1500 2: quick 5: 1: 0 2: loud _have_entered_level: true range_adjectives: 1: 1: 30 2: very distant 2: 1: 15 2: distant 3: 1: 7 2: $F nearby 4: 1: 0 2: $F noisemaker: melting archway finalmsg: The crackling of melting ice is subsiding rapidly. check: 5092 entity: archway verb: crackling initmsg: 1: You feel a wave of frost pass over you. 2: There is an entrance to an ice cave on this level. Hurry and find it before the portal melts! sound_channel: 29 dur_short: 7630 props: feat_tile: dngn_portal_ice_cave_gone floor: expired_portal high: 763 low: 763 high_short: 76 single_timed: true entity: archway turns: 763 low_short: 76 disappear: The archway melts and disappears. }}}} >>>>>>>>>>>>>>>>>>>>>>