Sickboy Level 1 of the Dungeon (0, 0, D:1) a +0 whip (13, -40, D:1) 11 arrows (13, -27, D:1) a +0 whip (14, -37, D:1) a +0 dagger (14, -14, D:1) 14 bolts (30, 6, D:1) a +0 club (32, -42, D:1) a +0 kite shield (40, 18, D:1) a +0 hand axe (47, -34, D:1) a +0 dagger (47, 10, D:1) a +0 dagger (48, 6, D:1) 16 arrows (49, -20, D:1) a +0 dagger (58, -27, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger of venom (5, -4, D:2) a cursed -1 dagger (6, 0, D:2) 23 stones (20, -13, D:2) a +2 ring mail of magic resistance (23, -19, D:2) a cursed -2 barding (26, -3, D:2) 7 poisoned darts (27, 3, D:2) a stone (27, 5, D:2) a +0 hunting sling 17 stones (28, 2, D:2) a stone (31, -27, D:2) a +0 dagger (35, -4, D:2) a +0 club (39, -10, D:2) 20 stones (40, -6, D:2) 17 sling bullets (41, -11, D:2) a +0 dagger (41, 3, D:2) a +0 club (41, 9, D:2) 18 sling bullets (41, 12, D:2) 26 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, -12, D:3) a +3 dagger a +1 scale mail of magic resistance (11, -24, D:3) a book of Misfortune (12, -25, D:3) 11 stones (13, -28, D:3) a +0 halberd (14, -8, D:3) a +0 club (14, -7, D:3) a +0 whip (17, -23, D:3) a +0 spear (24, -25, D:3) a +0 dagger (24, 24, D:3) an uncursed staff of summoning (37, -23, D:3) 11 poisoned darts (42, -28, D:3) a +0 dagger (50, 17, D:3) 17 stones (51, -9, D:3) a stone (53, -9, D:3) a stone (55, -10, D:3) a stone (57, 11, D:3) a +0 dagger (58, 22, D:3) a +2 pair of gloves (59, 15, D:3) 18 arrows Level 4 of the Dungeon [Shop] Qivess's Weapon Emporium 17 stones (20 gold) a +0 rapier (48 gold) a +0 short sword (36 gold) a +0 antimagic great mace (258 gold) a +0 long sword (42 gold) 14 stones (16 gold) a +0 long sword (42 gold) a +2 whip of draining (198 gold) the +9 whip "Neank" {vorpal, Fragile +Rage +Inv MR+++} (861 gold) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you go berserk. It will be destroyed if unequipped. the +12 glaive of Todyd {flame, rPois MR+ Str-3 Dex+3} (1062 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. (6, -7, D:4) a +0 ring mail (12, -9, D:4) a +0 scale mail (15, -1, D:4) 2 boomerangs (16, -5, D:4) a +0 scale mail (23, -27, D:4) a +0 dagger a +0 leather armour (39, -36, D:4) 3 boomerangs Level 5 of the Dungeon (0, 0, D:5) 18 bolts (3, -4, D:5) a book of Air (8, 0, D:5) a +0 shortbow 24 arrows (15, -23, D:5) a +1 pair of boots (19, -19, D:5) a +0 whip (19, -7, D:5) a +0 robe (25, -4, D:5) 9 poisoned darts (27, 9, D:5) a +0 giant club (28, -30, D:5) a +0 spear (29, -32, D:5) a +0 whip a +0 robe (29, -31, D:5) a +0 halberd (31, -32, D:5) a +0 spear (32, -2, D:5) 11 stones (38, -29, D:5) a +0 spear (38, -28, D:5) a +0 halberd (41, -29, D:5) a +0 spear a +0 flail (41, -18, D:5) a +0 flail (42, -28, D:5) a cursed -3 whip a +0 leather armour (42, -27, D:5) a +0 club (43, -28, D:5) a +0 spear (43, -25, D:5) a +0 spear (43, -24, D:5) a +0 halberd (43, -23, D:5) a +0 club a +0 flail (44, -27, D:5) a +0 halberd (44, -26, D:5) a +0 whip (45, -28, D:5) a +0 flail a +0 club (46, -32, D:5) a +0 halberd (46, -29, D:5) a cursed -1 spear (46, -1, D:5) an arrow (46, 3, D:5) a +0 shortbow 22 arrows (47, -32, D:5) a +0 halberd (47, -3, D:5) an arrow (47, -2, D:5) an arrow (48, -3, D:5) an arrow (49, -32, D:5) a +0 flail (50, -31, D:5) a +0 halberd (51, -32, D:5) a +0 whip (51, -22, D:5) a +0 halberd (52, -31, D:5) a +0 whip a cursed +0 club a cursed +0 robe (53, -31, D:5) a +0 flail (54, -22, D:5) a +0 whip (55, -21, D:5) a -4 ring of dexterity (59, -28, D:5) a +0 spear a +0 scale mail of poison resistance Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 ring mail (1, -1, D:6) a +0 hand axe (1, 1, D:6) a +0 flail (2, -40, D:6) a +0 short sword (13, -22, D:6) 6 stones (14, 1, D:6) a +0 whip (19, 7, D:6) 30 sling bullets (21, -7, D:6) a +0 animal skin (26, 10, D:6) a +0 short sword (27, 7, D:6) a +0 dagger a +0 robe (30, -31, D:6) 17 arrows (31, -39, D:6) a +0 giant club (37, 8, D:6) a +0 scale mail (39, 10, D:6) a cursed -3 club a +0 dagger a +0 robe (39, 11, D:6) a +0 glaive a +0 chain mail (40, 11, D:6) a +3 demon whip a +0 hand axe a cursed -3 mace (46, -12, D:6) a +0 ring mail (47, 5, D:6) a book of Cantrips (49, -18, D:6) an arrow (50, -19, D:6) a +0 flail a +0 robe a +0 dagger (50, -18, D:6) a +1 robe of the Archmagi a +0 dagger (54, -26, D:6) a +0 dagger (54, -23, D:6) an arrow (56, -25, D:6) 23 arrows a +0 shortbow (58, -8, D:6) an arrow (59, -7, D:6) 2 arrows (60, -28, D:6) a +2 scimitar of flaming (61, -7, D:6) an arrow (61, -4, D:6) a +0 mace a cursed +0 scale mail (62, -7, D:6) an arrow (62, -6, D:6) a +0 mace a +0 chain mail a +0 flail (63, -7, D:6) a +0 shortbow 13 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 falchion (0, 1, D:7) a +0 flail (1, 0, D:7) a +0 falchion a +0 leather armour (7, 1, D:7) a +0 hand axe of electrocution a +0 leather armour (10, -1, D:7) a +0 halberd a +1 plate armour of fire resistance (10, 0, D:7) a cursed -3 club (11, -1, D:7) a +0 club a +0 flail of protection a +0 leather armour a +0 hand axe (19, 1, D:7) 24 arrows (20, -10, D:7) a +0 club a +0 scale mail (20, -9, D:7) a +0 hand axe a +0 plate armour (21, -11, D:7) a +0 hand axe (21, -9, D:7) a +0 dagger a +0 leather armour (22, -10, D:7) a +0 dagger a cursed -1 robe (31, -13, D:7) a +0 robe (35, 26, D:7) 3 javelins (36, 1, D:7) a +0 shortbow 12 arrows (37, -12, D:7) a cursed -2 dagger (37, 3, D:7) an arrow (37, 4, D:7) an arrow (37, 5, D:7) an arrow (37, 6, D:7) an arrow (37, 7, D:7) a +0 mace a +0 leather armour (38, 6, D:7) an arrow (38, 7, D:7) 2 arrows a +0 dagger a +0 robe (38, 9, D:7) a +0 dagger a +0 robe (39, 6, D:7) a +0 trident (50, -8, D:7) a book of Changes (50, 22, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) 10 stones (8, 1, D:8) 29 bolts (9, -4, D:8) a +4 scimitar of flaming a +0 robe (9, 10, D:8) an arrow (12, 8, D:8) a +0 shortbow 28 arrows (14, -16, D:8) the +9 scale mail the Grim Catfish {*Drain rN+++ Int+4 Dex+3} It affects your intelligence (+4). It affects your dexterity (+3). It renders you almost immune to negative energy. It causes draining when unequipped. (14, 9, D:8) an uncursed staff of earth (22, -20, D:8) a +0 dagger a +0 giant club (22, -9, D:8) a +0 mace (23, -20, D:8) a +0 halberd a +0 chain mail a +0 flail a +0 chain mail (24, 12, D:8) 25 bolts (25, 4, D:8) a +0 trident (26, 4, D:8) a +0 chain mail a cursed -2 trident (26, 5, D:8) 2 sling bullets (27, 4, D:8) a +0 ring mail a +0 falchion a +0 falchion (28, 4, D:8) a +1 whip of flaming a +0 robe a +0 robe a +0 dagger a +0 leather armour 19 sling bullets a +2 vorpal quarterstaff a +0 hunting sling (28, 5, D:8) 3 sling bullets (30, -5, D:8) 28 stones (31, -26, D:8) an arrow (32, -25, D:8) an arrow (34, -25, D:8) a +0 shortbow 23 arrows Level 9 of the Dungeon (0, 0, D:9) 20 stones (7, -3, D:9) a +1 antimagic rapier (7, 27, D:9) 19 stones (8, 20, D:9) a +0 scale mail (11, -8, D:9) 9 arrows (13, 28, D:9) 23 arrows (20, 22, D:9) 6 boomerangs (26, 35, D:9) a +0 giant club (51, 0, D:9) a +0 chain mail (55, 18, D:9) a +0 hunting sling (58, 15, D:9) 17 stones (62, -19, D:9) a book of Air (68, 34, D:9) a +0 plate armour Level 10 of the Dungeon (0, 0, D:10) a +0 leather armour (6, 15, D:10) a +0 shortbow 13 arrows (8, 15, D:10) an arrow (10, 8, D:10) 14 bolts (10, 16, D:10) an arrow (17, 0, D:10) 3 potions of stabbing a wand of polymorph (5) (18, -10, D:10) a +0 scale mail (18, -2, D:10) a potion of degeneration 2 potions of lignification a potion of brilliance the +1 flail of the Tired Beggars {elec, Str+2 Int+4 Dex+2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+2). (18, -1, D:10) a +0 giant spiked club a +0 giant club a +0 dagger a +0 robe (20, 22, D:10) a +0 giant spiked club (22, -1, D:10) a +0 club a cursed +0 leather armour a +0 hand axe a +0 chain mail a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 flail a +0 leather armour (22, 12, D:10) a potion of brilliance (23, 38, D:10) 2 scrolls of random uselessness (24, -5, D:10) a +0 executioner's axe (24, -3, D:10) a +0 club (24, -2, D:10) a +0 ring mail a cursed -1 dagger a +0 robe a +0 dagger a +0 robe (25, 35, D:10) a +0 chain mail (28, -6, D:10) 17 arrows (30, -12, D:10) 15 sling bullets (30, 36, D:10) a +0 giant club a +0 giant spiked club a +0 short sword (31, 36, D:10) a +0 dagger a +0 robe a +0 club (33, 27, D:10) a +0 leather armour (38, 3, D:10) the cursed +1 long sword "Iwunorgh" {holy, *Rage rElec MR+ Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (42, 3, D:10) a +0 chain mail (44, 4, D:10) 13 poisoned darts (45, 8, D:10) a cursed +0 ring mail (46, 7, D:10) a +0 ring mail (55, 9, D:10) 19 stones (57, -1, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (16, -5, D:11) 24 stones (18, 25, D:11) a +0 long sword a +0 ring mail a +0 long sword a cursed -1 ring mail (21, -6, D:11) a +0 trident a +0 plate armour (22, -7, D:11) a +0 flail of holy wrath (23, 5, D:11) a +0 mace (24, -16, D:11) 5 arrows (24, 2, D:11) a +0 scale mail (25, -19, D:11) an arrow (28, -15, D:11) a +0 chain mail (28, 3, D:11) 11 sling bullets (30, -24, D:11) 21 poisoned darts (30, -23, D:11) a +0 shortbow 16 arrows (30, -22, D:11) 3 arrows (31, -23, D:11) a +0 shortbow 20 arrows (31, -22, D:11) a cursed -3 shortbow 9 arrows (31, 10, D:11) a +0 troll leather armour (32, -12, D:11) a cursed -1 short sword (34, -8, D:11) a +0 mace (46, -9, D:11) an arrow (47, -8, D:11) an arrow (48, -7, D:11) an arrow (49, -7, D:11) 2 arrows (49, -6, D:11) 2 arrows (50, -5, D:11) 4 arrows (51, -4, D:11) a +0 shortbow a +0 shortbow 14 arrows (52, -4, D:11) a +0 shortbow 17 arrows (52, -2, D:11) a +0 shortbow 13 arrows (52, 5, D:11) an arrow (53, -1, D:11) a +0 shortbow 22 arrows (55, 3, D:11) an arrow (56, 1, D:11) 4 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 hand axe a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (0, 12, D:12) 19 stones (1, 1, D:12) a +0 club a +0 club an orc corpse (skeletalised by now) (2, 2, D:12) a +0 dagger a +0 robe (4, 14, D:12) a komodo dragon corpse (skeletalised by now) (10, 0, D:12) a +0 pair of boots (19, 16, D:12) a +0 plate armour (23, -12, D:12) a +0 flail (23, 2, D:12) a scroll of vulnerability (23, 8, D:12) a +0 spear (23, 24, D:12) a +2 quarterstaff of speed (26, 13, D:12) 17 stones (33, 8, D:12) a book of Transfigurations (33, 31, D:12) a +0 whip (36, 5, D:12) 20 stones (37, 11, D:12) a +0 flail an orc corpse (38, 10, D:12) a +0 plate armour a +0 scimitar (39, 12, D:12) a +0 dire flail a +0 robe a cursed -1 dagger (39, 13, D:12) a cursed +0 battleaxe a +0 hand axe a cursed -1 hand axe a hound corpse (39, 16, D:12) a stone a +0 club a kobold skeleton (39, 17, D:12) a +0 whip a +0 whip 2 stones a big kobold corpse (skeletalised by now) (40, 5, D:12) a +0 robe (40, 17, D:12) an uncursed ring of teleportation a +2 morningstar a +2 flail of protection a stone (41, 17, D:12) a stone (43, 6, D:12) a +0 pair of gloves (44, 16, D:12) a stone (44, 17, D:12) a stone (45, 4, D:12) a +0 robe (46, 3, D:12) an uncursed staff of summoning (51, -3, D:12) a +0 ring mail (51, 9, D:12) a cursed +0 chain mail (52, 15, D:12) a +0 short sword (53, 13, D:12) 6 bolts Level 13 of the Dungeon (0, 0, D:13) a howler monkey corpse (1, 0, D:13) a +0 short sword of draining (unseen) (1, 1, D:13) a +0 club