Sickboy Level 1 of the Dungeon (2, 12, D:1) a +0 club a +0 dagger (4, 40, D:1) 12 stones (5, -21, D:1) a +0 hand axe (5, 27, D:1) a +0 dagger (8, 38, D:1) 33 stones (11, -14, D:1) a +0 ring mail (16, -8, D:1) 10 stones a +0 dagger (23, 15, D:1) a +0 short sword (34, 14, D:1) a +0 club (40, 21, D:1) 18 stones (45, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 3 stones (1, -1, D:2) 2 stones (8, 20, D:2) a +0 short sword (10, -6, D:2) 24 stones (17, 24, D:2) a +0 mace (18, 11, D:2) a +0 club (22, 16, D:2) a +0 whip 4 stones (24, 0, D:2) a +0 robe (29, 16, D:2) 19 stones (29, 45, D:2) 16 stones (32, 5, D:2) 24 arrows (46, 2, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a cursed +0 club (1, -33, D:3) a cursed -1 dagger (2, -21, D:3) a +0 short sword (3, 2, D:3) a +0 trident (6, -24, D:3) a +0 scythe a +0 robe (9, -33, D:3) a +0 dagger a +0 robe (16, -19, D:3) 18 stones (22, -31, D:3) 24 bolts (25, -21, D:3) a stone (26, -22, D:3) a +0 trident (27, -25, D:3) a +0 pair of boots (29, -15, D:3) a stone (30, -26, D:3) a +0 leather armour (31, -27, D:3) a +0 mace 23 stones a cursed -1 ring mail (32, -27, D:3) a +0 mace (36, -16, D:3) a cursed -2 hand axe 21 stones (36, -15, D:3) a cursed +0 club (37, -10, D:3) 23 sling bullets (42, 3, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 32 stones (10, -14, D:4) a cursed -2 shortbow (17, 18, D:4) 25 stones (24, 4, D:4) 6 boomerangs (42, 3, D:4) 14 stones (47, -12, D:4) a +0 chain mail (51, -25, D:4) 12 bolts (53, -20, D:4) a +0 flail a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 giant club (2, 48, D:5) 28 sling bullets (8, 17, D:5) the +6 scale mail of the Unseen Realm {*Drain rPois Dex+2 Stlth+} It affects your dexterity (+2). It protects you from poison. It causes draining when unequipped. It makes you more stealthy. (22, 46, D:5) 21 arrows (27, 26, D:5) a +0 short sword (34, 23, D:5) 22 bolts (43, 27, D:5) 20 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 flail a +0 spear (16, -38, D:6) 23 arrows (16, -23, D:6) a potion of brilliance (17, -35, D:6) 2 potions of degeneration (17, -34, D:6) 30 stones (18, -23, D:6) a potion of resistance (28, -31, D:6) a +0 trident (32, -15, D:6) 21 stones (35, -2, D:6) a +0 trident (41, 2, D:6) 10 stones (43, 3, D:6) 21 arrows (46, -8, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (0, 10, D:7) 6 stones (5, -4, D:7) 14 arrows (6, -4, D:7) a +0 short sword (8, -6, D:7) a +0 flail a +0 club (16, 15, D:7) 23 stones (19, 14, D:7) a +0 short sword (24, 5, D:7) 20 stones (24, 14, D:7) a +0 shortbow 12 arrows (26, 14, D:7) 2 arrows (27, 2, D:7) a +0 dagger a +0 robe (27, 14, D:7) 2 arrows (29, 2, D:7) a +0 mace a +0 leather armour (29, 14, D:7) 2 arrows (29, 22, D:7) an uncursed ring of attention a +0 vampiric dagger (29, 32, D:7) 17 bolts (36, -12, D:7) a +0 whip a +0 dagger a +0 robe (37, -12, D:7) a cursed +0 leather armour a +0 whip of freezing a cursed +0 robe a +0 dagger a +0 robe (40, -1, D:7) 10 bolts (43, -12, D:7) a +2 dagger a +0 robe 6 sling bullets (44, -12, D:7) a cursed +0 trident a +0 robe (45, -12, D:7) a +0 halberd a +0 robe (46, -12, D:7) a cursed +0 mace a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 giant spiked club (0, 4, D:8) a +0 dagger a +0 robe (2, 2, D:8) a +0 giant club (3, -1, D:8) a +0 chain mail a +0 hand axe (8, -14, D:8) 2 arrows (11, -12, D:8) a +0 shortbow a +0 flail 19 arrows (13, -11, D:8) 8 gold pieces (18, -30, D:8) 11 poisoned darts (21, -31, D:8) a +0 leather armour (25, -14, D:8) a +0 trident a +0 robe (25, -13, D:8) a cursed +7 falchion a +0 robe (27, -32, D:8) 21 stones (27, -23, D:8) a +1 dire flail a +0 robe (27, -22, D:8) a +0 war axe a +0 robe a +0 spear a +4 spear a +0 flail (27, -21, D:8) a +2 great sword a +0 robe (28, -32, D:8) a +0 short sword (30, -14, D:8) a +0 shortbow a +0 flail 18 arrows (30, -10, D:8) 2 arrows (30, -9, D:8) an arrow (31, -8, D:8) 2 arrows (34, -31, D:8) a +0 dagger a +0 robe (35, -31, D:8) a +0 flail Level 9 of the Dungeon (0, 0, D:9) 14 stones (11, 4, D:9) 12 stones (15, 23, D:9) the +1 whip "Juusoveph" {pain, rElec rF- Int+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. (16, -11, D:9) a +0 ring mail (20, 21, D:9) a potion of degeneration (24, 27, D:9) a +0 giant spiked club a +0 giant club (28, 18, D:9) a +0 robe (34, -5, D:9) 17 sling bullets (41, 5, D:9) a +3 great sword of freezing a +0 robe (41, 6, D:9) a cursed +0 short sword a +0 robe a cursed +0 spear a +0 robe (41, 7, D:9) a +1 short sword a +0 robe (41, 8, D:9) a +2 falchion of freezing a +0 robe Level 10 of the Dungeon (0, 0, D:10) a cursed +0 mace (4, -46, D:10) a +0 mace (6, -9, D:10) an uncursed amulet of guardian spirit (12, -8, D:10) a +0 giant club an ogre corpse (skeletalised by now) (14, -1, D:10) 7 boomerangs (15, -11, D:10) a +0 helmet (17, -12, D:10) a +0 chain mail (19, -6, D:10) a +0 leather armour (30, -32, D:10) a +0 spear Level 11 of the Dungeon (0, 0, D:11) a +0 shortbow (still there?) 18 arrows (still there?) a centaur corpse (still there?) (1, -1, D:11) a +0 shortbow (still there?) 25 arrows (still there?) a centaur corpse (still there?) (1, 1, D:11) a +0 shortbow (still there?) a +0 shortbow (still there?) 43 arrows (still there?) (1, 3, D:11) 4 arrows (1, 4, D:11) an arrow (2, 0, D:11) a +0 shortbow (still there?) 14 arrows (still there?) the Ecumenical Temple