Sickboy Level 1 of the Dungeon (0, 0, D:1) 16 stones (9, 5, D:1) 12 stones (11, -41, D:1) 8 gold pieces (29, -26, D:1) 22 arrows (30, -34, D:1) 18 stones (31, -37, D:1) a +0 dagger (32, -28, D:1) a +0 short sword (38, -21, D:1) a +0 kite shield (45, -32, D:1) 19 bolts (46, -38, D:1) a +0 dagger (56, -9, D:1) a +0 ring mail (57, -40, D:1) a +0 dagger (58, -16, D:1) a +0 dagger 5 stones Level 2 of the Dungeon (15, 12, D:2) 20 stones (17, 8, D:2) 17 arrows (20, -6, D:2) 21 arrows (31, -5, D:2) a +0 mace (32, -12, D:2) a +1 hand axe of venom (35, -15, D:2) a +0 club (42, -9, D:2) a +0 club (45, -31, D:2) 21 bolts (46, -14, D:2) a +0 dagger (55, -26, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 1, D:3) a -4 ring of protection (8, -22, D:3) a +0 club (9, 1, D:3) a +0 short sword (15, -15, D:3) a +0 hunting sling (18, 4, D:3) a +0 ring mail (20, -13, D:3) a +0 glaive (33, 31, D:3) a +0 short sword (35, 17, D:3) a +0 hand axe 3 boomerangs a +0 leather armour a +0 club a +0 dagger a +0 robe (36, 6, D:3) 12 sling bullets (36, 16, D:3) a +0 ring mail (38, 20, D:3) a +0 hunting sling (39, 19, D:3) a +0 club (40, -9, D:3) 18 stones (50, -4, D:3) a +0 club Level 4 of the Dungeon (14, 28, D:4) 27 sling bullets (17, -27, D:4) a +0 quarterstaff (20, 5, D:4) 11 poisoned darts (29, -11, D:4) a +0 leather armour (31, 9, D:4) a +4 falchion a +1 spear of venom (34, 4, D:4) 18 stones (35, -4, D:4) a +0 flail (45, -2, D:4) a +0 barding Level 5 of the Dungeon (5, 38, D:5) a +0 long sword (9, 22, D:5) a +0 mace (24, -5, D:5) 20 stones (25, 22, D:5) a +0 tower shield (27, 18, D:5) a +0 flail (35, 42, D:5) 18 stones (39, 22, D:5) the +1 rapier "Ykhimafiur" {venom, *Contam rElec rPois} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (41, 7, D:5) 26 stones (48, 38, D:5) a -2 long sword Level 6 of the Dungeon (13, -10, D:6) 2 arrows (14, -15, D:6) a +0 shortbow 17 arrows (14, -10, D:6) an arrow (17, -14, D:6) 2 arrows (17, -7, D:6) an arrow (18, -6, D:6) an arrow (19, -13, D:6) an arrow (20, -5, D:6) a +0 shortbow 8 arrows (24, 6, D:6) a cursed -2 dagger 10 bolts (30, 3, D:6) a +0 plate armour (36, 17, D:6) a +0 dagger a +0 robe (39, 16, D:6) a cursed -2 dire flail a +0 plate armour a +0 scale mail (41, 2, D:6) a +0 short sword (46, 27, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Meesajus's Antique Weapon Shop a +0 war axe (87 gold) a +0 hand axe (75 gold) a +0 hand axe (75 gold) a +0 trident (87 gold) a +6 flail of draining (957 gold) a +0 spear (75 gold) a +0 rapier (100 gold) a +0 great sword (162 gold) a +5 spectral quarterstaff (925 gold) a +0 halberd (100 gold) a +0 short sword (75 gold) a +0 arbalest (112 gold) (0, 0, D:7) a +0 dagger (1, -12, D:7) a +0 plate armour of magic resistance (4, 0, D:7) a cursed +0 chain mail (7, -11, D:7) 14 poisoned darts (10, -31, D:7) a +0 robe a +0 great sword (11, 0, D:7) a +0 war axe (12, -33, D:7) a +0 robe a +0 halberd (13, -34, D:7) a +0 robe a +2 halberd a cursed -1 robe a cursed +3 morningstar of freezing (13, -33, D:7) a +0 robe a +0 halberd (13, -17, D:7) a +0 robe a +0 dagger (14, -35, D:7) a +0 falchion (15, -16, D:7) a +0 mace (15, -15, D:7) a +0 flail (15, -11, D:7) a +0 flail a +0 scale mail a +0 leather armour (16, -11, D:7) a +0 club a +0 ring mail (18, -17, D:7) 15 stones (20, -9, D:7) a +0 robe (21, -44, D:7) a +0 spear (29, -29, D:7) a +0 club (36, -15, D:7) a +0 cloak (43, -16, D:7) a book of Geomancy (47, -7, D:7) a +1 dagger of venom a cursed +0 robe (48, -7, D:7) a +0 dagger (50, -7, D:7) a +0 dagger a +0 robe a +0 club a cursed +0 leather armour Level 8 of the Dungeon (5, 4, D:8) a +0 leather armour a +0 dagger (6, 4, D:8) a +1 short sword of draining a +0 cloak (7, 4, D:8) a +0 leather armour a +0 flail (8, 7, D:8) a cursed +0 chain mail a +0 long sword (9, 5, D:8) a +0 trident a +0 leather armour (10, 7, D:8) a +0 giant spiked club (11, 9, D:8) a +0 leather armour (12, 6, D:8) a +0 leather armour a +0 whip (13, -7, D:8) 6 large rocks (13, 6, D:8) a +0 falchion a +0 giant club (15, 17, D:8) a +0 robe (39, -12, D:8) a +0 scale mail (45, -13, D:8) a +2 great sword of electrocution (48, -12, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 hand axe (0, 2, D:9) a +0 short sword (4, -7, D:9) a +0 dagger a cursed +0 robe (6, -10, D:9) a +0 dagger of venom a +0 robe a +0 buckler (8, -11, D:9) a +0 hand axe a +0 leather armour (8, -9, D:9) a +0 dagger a +0 robe (9, -17, D:9) 23 arrows (9, -3, D:9) a +0 falchion (12, -32, D:9) a +0 trident (19, -2, D:9) 28 sling bullets (23, -38, D:9) a +0 ring mail (37, -35, D:9) a +0 helmet (37, 5, D:9) a +0 trident (42, -4, D:9) a +1 pair of boots of rampaging (52, -23, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a leopard gecko corpse (1, -17, D:10) an arrow (3, -15, D:10) 4 arrows (5, -26, D:10) a +4 quarterstaff (8, 8, D:10) 21 stones (9, 8, D:10) a potion of curing (9, 9, D:10) a +0 scale mail (9, 10, D:10) a scroll of magic mapping (10, 8, D:10) 15 gold pieces (10, 9, D:10) 19 stones (10, 10, D:10) a potion of haste (12, 6, D:10) 28 stones (40, -7, D:10) a +0 troll leather armour (40, 4, D:10) a cursed -2 shortbow 27 arrows (41, -34, D:10) 15 stones (52, -20, D:10) a +0 giant club a +0 giant spiked club the Ecumenical Temple