Sickboy the Dungeon (0, 0, D) a +2 spear of freezing (0, 1, D) a staff of death (0, 3, D) a +0 short sword a +0 short sword a +0 leather armour (0, 4, D) a +0 rapier a +0 rapier a +0 leather armour (1, -16, D) a +4 scimitar of holy wrath a +0 tower shield (1, -4, D) a +0 hat of willpower (1, -3, D) a +1 antimagic short sword (1, -2, D) a staff of conjuration (1, 0, D) a +0 short sword a +0 leather armour (1, 3, D) a +0 dagger a +0 leather armour a +0 longbow 58 arrows a +0 leather armour a +0 long sword (2, -22, D) a staff of earth (2, -21, D) a +4 longbow of flaming (2, -20, D) a +0 ring mail of fire resistance (2, -3, D) a phantom mirror (2, -2, D) a phantom mirror (2, -1, D) a +0 rapier (2, 1, D) a +0 shortbow 15 arrows (2, 2, D) a +0 scimitar a +0 leather armour (2, 5, D) a +0 short sword a +0 short sword a +0 leather armour a +6 ring of dexterity a +0 long sword a +6 ring of dexterity a +0 rapier a +0 rapier a +0 leather armour (3, -40, D) a phantom mirror (3, -39, D) a staff of poison (3, -38, D) the ring "Piaffof" {+Fly Will+} [ring of willpower] It affects your willpower, your defense against some magical effects. It lets you fly. (3, -22, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (3, -21, D) a phial of floods (3, -20, D) a +2 robe of resistance (3, -3, D) a +2 scale mail of positive energy (3, -2, D) a phial of floods (3, 0, D) a +0 dagger a ring of flight a +0 longbow 34 arrows a +0 leather armour (3, 1, D) a +0 shortbow the +11 hand axe of Wondrous Power {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. 10 arrows a +0 leather armour a +0 long sword (3, 3, D) a +0 rapier a +3 leather armour of fire resistance a +0 rapier a +0 rapier a +0 leather armour a +1 vorpal hand axe (3, 4, D) a +0 rapier a +0 rapier a +0 leather armour a +2 scimitar of flaming (3, 5, D) a +1 longbow of freezing 24 arrows a +0 leather armour (4, -52, D) a +5 triple sword a +5 great sword a +5 double sword (4, -51, D) a +5 lajatang (4, -50, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -38, D) a book of Unlife (4, -22, D) a +2 leather armour of fire resistance (4, -21, D) a +6 ring of dexterity (4, -20, D) a staff of earth (4, -4, D) a staff of conjuration (4, -3, D) a staff of death (4, -2, D) a +2 scale mail of willpower (4, 1, D) a +0 short sword (4, 3, D) a +0 long sword (5, -52, D) a +5 quick blade a +5 rapier a +5 dagger (5, -51, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -50, D) a +5 bardiche a +5 demon trident (5, -49, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -47, D) a +0 kite shield a +3 kite shield a +3 buckler (5, -46, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -40, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (5, -39, D) a +0 short sword (5, -38, D) an amulet of regeneration (5, -28, D) a +0 vampiric hand axe a +0 chain mail (5, -22, D) a condenser vane (5, -21, D) a +2 long sword of holy wrath (5, -20, D) a +2 dire flail of protection (5, -3, D) the +4 scale mail "Qelynu Wami" {rElec} It insulates you from electricity. (5, -2, D) a book of Cantrips (5, -1, D) a +2 trident of venom a +0 shortbow 21 arrows a +0 leather armour (5, 1, D) a +2 vorpal morningstar (5, 2, D) a +1 hand axe of venom a +0 leather armour a +0 vorpal long sword (6, -40, D) a +0 helmet of intelligence (6, -39, D) a +0 long sword (6, -38, D) the +11 fustibalus of the Slime-mould {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). (6, -27, D) a +0 dagger (6, -22, D) a tin of tremorstones (2/2) (6, -21, D) the +0 whip "Rimmay" {venom, Str+3 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+2). (6, -20, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (6, -4, D) a +0 short sword (6, -2, D) a condenser vane (6, -1, D) a +5 vampiric scimitar a +3 long sword (6, 0, D) a +0 long sword (6, 2, D) a +0 short sword a ring of see invisible (7, -38, D) a staff of poison (7, -27, D) a +0 shortbow a +0 short sword a +0 leather armour a +1 dagger of venom a +0 ring mail the ring of Mistrust {Fire Int+10} [ring of fire] It enhances your fire magic. It affects your intelligence (+10). It protects you from fire. It makes you vulnerable to cold. a +0 shortbow a +0 short sword 37 arrows a +0 leather armour (7, -26, D) a +0 longbow 42 arrows a +0 leather armour a +0 rapier (7, -25, D) a +0 short sword a +3 leather armour of cold resistance a +0 rapier a +0 rapier a +0 leather armour (7, -22, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. It affects your magic capacity (+10). (7, -20, D) a condenser vane (7, -4, D) a +0 dagger (7, -3, D) a +0 fustibalus of freezing (7, -2, D) the Tome of Ensnaring Battle Magic Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Dazzling Flash Conjuration/Hexes 3 yes c - Confusing Touch Hexes 3 yes d - Silence Hexes/Air 5 yes e - Discord Hexes 8 yes (7, 0, D) a +0 short sword (7, 1, D) a +0 shortbow a +0 short sword 19 arrows a +0 leather armour a +6 ring of dexterity (8, -40, D) a staff of earth (8, -38, D) the ring of Moodiness {Wiz Stlth+} [ring of wizardry] It improves your spell success rate. It makes you more stealthy. (8, -29, D) the amulet of Raukesk {Spirit MP+9 Int+6 Dex-5 SInv} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+6). It affects your dexterity (-5). It affects your magic capacity (+9). It lets you see invisible. a +2 long sword of electrocution a +0 dagger (8, -27, D) a +1 vampiric short sword a +0 vorpal trident (8, -26, D) a +0 rapier (still there?) a +0 leather armour (still there?) a ring of magical power (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +3 scale mail of cold resistance (still there?) a +0 short sword (still there?) a +0 short sword (still there?) a +0 plate armour of poison resistance (still there?) (8, -22, D) a +0 scimitar of holy wrath (8, -20, D) the +10 arbalest "Zaapseif" {freeze, *Contam rN+ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (8, -5, D) a ring of resist corrosion (8, -4, D) a +2 vorpal hand crossbow (8, -3, D) a tin of tremorstones (2/2) (8, -2, D) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (8, 4, D) a +0 longbow 18 arrows a +2 chain mail of positive energy (8, 5, D) a +0 short sword a +0 ring mail (9, -52, D) a +3 tower shield (9, -39, D) a condenser vane (9, -38, D) a lightning rod (4/4) (9, -29, D) the +5 halberd of Fate {flame, +Blink rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It lets you blink. (9, -27, D) a +0 longbow a +0 leather armour the ring of the Worm {rC+ rN+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. a +0 short sword a +0 shortbow 56 arrows a +0 leather armour a +0 short sword a +8 quarterstaff (9, -26, D) a +0 rapier an amulet of the acrobat a +0 longbow 42 arrows a +0 leather armour (9, -22, D) a phial of floods (9, -21, D) a +6 giant spiked club (9, -20, D) a phantom mirror (9, -3, D) a +0 short sword (9, 1, D) a +0 short sword (9, 2, D) a +2 vorpal longbow 26 arrows a +0 leather armour (10, -40, D) a +3 leather armour (10, -39, D) a lightning rod (4/4) (10, -38, D) a condenser vane (10, -28, D) a ring of protection from cold a +0 dagger a +0 shortbow a +0 leather armour a +0 rapier a +0 longbow a +0 short sword 38 arrows a +0 leather armour (10, -27, D) a +0 long sword a +0 shortbow 23 arrows a +0 scale mail a +0 rapier a +2 short sword of venom (10, -22, D) the +27 Lear's hauberk (10, -21, D) a staff of conjuration (10, -20, D) a +2 mace of holy wrath (10, -4, D) a condenser vane (10, -3, D) a +1 arbalest of freezing (10, 0, D) a +0 longbow 46 arrows a +0 leather armour (11, -54, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (11, -40, D) a +0 rapier (11, -39, D) a book of Maledictions (11, -38, D) a staff of air (11, -27, D) a +0 long sword of holy wrath a +2 buckler a +4 ring of protection (11, -22, D) the +3 plate armour of Purpose {rPois rF++ Dex-5} It affects your dexterity (-5). It greatly protects you from fire. It protects you from poison. (11, -21, D) a +3 trident of protection (11, -20, D) +0 swamp dragon scales (11, -4, D) a +0 dagger (11, -3, D) a +4 shortbow (11, -2, D) a tin of tremorstones (2/2) (12, -54, D) a +0 long sword the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -22, D) a staff of earth (12, -21, D) a +1 short sword of draining (12, -20, D) a +2 battleaxe of venom (12, -4, D) a lightning rod (4/4) (12, -3, D) a +0 dagger (12, -2, D) a lightning rod (4/4) (13, -38, D) a tin of tremorstones (2/2) (13, -30, D) a +0 longbow a +0 short sword 20 arrows a +0 leather armour (13, -21, D) +1 shadow dragon scales (13, -20, D) a staff of cold (13, -4, D) a phial of floods (13, -2, D) a phantom mirror (14, -22, D) a +2 leather armour of positive energy (14, -20, D) a +6 ring of intelligence (15, -2, D) a staff of conjuration (18, -2, D) 3 large rocks (18, 1, D) a +2 rapier of speed a +0 robe (19, -6, D) the +1 scale mail of Free Expression {rN+} It protects you from negative energy. (19, -5, D) a +1 dagger of venom (19, -4, D) a staff of conjuration (19, -1, D) a +0 spear 17 javelins a +0 leather armour an amulet of faith (19, 0, D) a +1 trident of freezing a +0 robe a ring of protection from fire a +2 rapier of venom a +0 robe a +4 demon trident of pain a +0 leather armour a +0 spear 16 javelins a +0 leather armour (19, 1, D) the +5 war axe "Wapp" {vorpal, rF+ Str-3 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-3). It protects you from fire. It makes you more stealthy. a +0 robe (19, 2, D) a +1 vorpal scimitar 17 silver javelins a +0 leather armour a ring of protection from cold a +2 rapier of venom a +0 robe (20, -54, D) the +8 dagger of Cruel Justice {flame, Will+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your willpower, your defense against some magical effects. (20, -53, D) a +2 vorpal war axe (20, -38, D) an amulet of reflection a ring of flight (20, -22, D) a staff of air (20, -6, D) the +4 falchion of the Wraith {antimagic, rElec Str+2 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It insulates you from electricity. It lets you see invisible. (20, -5, D) a tin of tremorstones (2/2) (20, -1, D) a +1 vampiric short sword a +0 spear of flaming 9 javelins a +0 leather armour (20, 0, D) a +0 trident a +0 robe a ring of ice a +0 trident 5 boomerangs a +4 chain mail of fire resistance a +6 ring of dexterity a +0 spear a +4 rapier of venom a +0 robe an amulet of faith a +1 trident of venom a +0 leather armour a +1 trident of protection a +0 robe of willpower a +2 vorpal spear 12 silver javelins a +0 leather armour (20, 1, D) a +1 vorpal spear 17 silver javelins a +0 leather armour a +6 ring of dexterity a +0 trident a +0 demon trident of electrocution a +0 robe a +2 rapier of flaming a +0 robe (20, 2, D) a ring of resist corrosion a +3 spear of freezing a +0 robe a ring of see invisible a +6 trident of freezing a +0 leather armour a +4 ring of evasion a +0 spear (21, -54, D) a +7 dagger of venom (21, -53, D) a staff of air (21, -38, D) a staff of fire (21, -37, D) a phial of floods (21, -22, D) a phantom mirror (21, -21, D) a book of Ice (21, -6, D) a tin of tremorstones (2/2) (21, -4, D) a staff of cold (21, -1, D) a +0 trident (22, -54, D) a ring of see invisible (22, -53, D) the +8 hunting sling "Zalais" {vorpal, MP+9 Str-3 Dex+8} Any stone fired from it inflicts extra damage. It affects your strength (-3). It affects your dexterity (+8). It affects your magic capacity (+9). (22, -38, D) a +0 leather armour of willpower (22, -37, D) a +0 pair of gloves of dexterity (22, -22, D) a +0 short sword (22, -21, D) a lightning rod (4/4) (22, -20, D) a staff of conjuration (22, -13, D) a +1 hand axe of electrocution (22, -11, D) the +4 hand axe of Gallantry {flame, +Blink rF+ Str-5 Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+5). It protects you from fire. It lets you blink. (22, -6, D) a +2 long sword of holy wrath (22, -4, D) a +0 pair of boots of stealth (22, -3, D) a +0 rapier of electrocution (22, -2, D) a +0 spear (22, -1, D) 5 large rocks (22, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. 7 boomerangs (23, -54, D) a +1 demon trident of electrocution (23, -53, D) a box of beasts (23, -41, D) the +4 demon blade "Ynabas" {vamp, rF+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. a +0 robe (23, -38, D) a lightning rod (4/4) (23, -37, D) a phantom mirror (23, -21, D) a +1 short sword of draining (23, -13, D) a +1 war axe of venom (23, -10, D) a +0 short sword (23, -6, D) a phial of floods (23, -5, D) a tin of tremorstones (2/2) (23, -4, D) a book of Debilitation (23, -2, D) a +0 spear a +0 longbow 16 arrows (24, -53, D) a +0 rapier (24, -42, D) a +0 robe (24, -41, D) the +10 morningstar of a Thousand Suns {vorpal, +Rage rN+++ Str-4 Int-5} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (-5). It renders you almost immune to negative energy. It lets you go berserk. a +0 robe (24, -38, D) a +2 trident of flaming (24, -36, D) a +2 robe of positive energy (24, -22, D) a +2 ring mail of poison resistance (24, -20, D) a +0 hand axe (24, -14, D) a +0 whip a +0 cloak a +0 hand axe (24, -13, D) a +0 whip a +0 cloak (24, -12, D) a +0 dire flail (24, -11, D) a +0 glaive (24, -10, D) a staff of cold a +0 cloak a ring of flight a +0 mace a +6 ring of strength (24, -9, D) a +1 hand axe of electrocution (24, -6, D) a staff of air (24, -5, D) the ring "Firocwo" {rCorr Str+3} [ring of resist corrosion] It affects your strength (+3). It provides partial protection from all sources of acid and corrosion. (24, -4, D) an amulet of regeneration (25, -53, D) a +2 great mace of venom (25, -42, D) a +0 hand axe of electrocution a +0 animal skin (25, -38, D) a staff of cold (25, -36, D) a ring of poison resistance (25, -28, D) a +2 morningstar of draining an amulet of the acrobat a staff of air a ring of willpower (25, -22, D) the +4 scale mail of Pan-Flutes {rF+ rC+ rCorr Slay-3} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It protects you from cold. It provides partial protection from all sources of acid and corrosion. (25, -21, D) a +0 rapier (25, -20, D) a +2 hand axe of electrocution (25, -14, D) a +4 falchion of electrocution a +0 cloak (25, -13, D) a +0 dire flail (25, -12, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. a +1 cloak a +0 halberd (25, -11, D) a +0 halberd (25, -10, D) a +0 short sword a ring of magical power a +0 war axe a +6 ring of strength a +0 scimitar (25, -5, D) a +3 scale mail of poison resistance (25, -4, D) a staff of cold (26, -54, D) a +3 spear of venom (26, -53, D) a +0 quarterstaff (26, -38, D) a +5 short sword of venom (26, -37, D) a book of the Sky (26, -36, D) a phial of floods (26, -28, D) a +1 scimitar of freezing (26, -27, D) a +0 trident (26, -22, D) a staff of poison (26, -21, D) a box of beasts (26, -13, D) a +0 halberd (26, -12, D) a +0 short sword (26, -11, D) a +0 dagger a +2 cloak of preservation (26, -10, D) a +0 flail a +1 morningstar of holy wrath a +0 dagger a +0 cloak (26, -9, D) a +0 dagger a +0 cloak a +0 great sword a +0 cloak a ring of see invisible (26, -4, D) a condenser vane (27, -53, D) a +2 hat of willpower (27, -37, D) a phial of floods (27, -21, D) a phantom mirror (27, -20, D) a +0 long sword (27, -10, D) a +0 halberd (27, -6, D) a +0 spear (27, -4, D) a +2 pair of boots of rampaging (28, -54, D) the +3 morningstar "Anou" {vorpal, rPois Str+4 Int+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. (28, -53, D) the ring "Mipnufoke" {Dex+6 Stlth+} [ring of dexterity] It affects your dexterity (+6). It makes you more stealthy. (28, -38, D) a staff of conjuration (28, -37, D) a phial of floods (28, -22, D) a +1 hunting sling of flaming (28, -20, D) a +2 plate armour of poison resistance (28, -6, D) a staff of earth (28, -5, D) a +0 rapier (29, -54, D) a condenser vane (29, -53, D) a tin of tremorstones (2/2) (29, -37, D) the amulet "Vibaohegh" {Acrobat Int+3 SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+3). It lets you see invisible. (29, -22, D) a phial of floods (29, -21, D) a +0 dagger (29, -6, D) a +0 dagger of electrocution (29, -4, D) a staff of fire (30, -54, D) a +2 cloak of poison resistance (30, -53, D) a phial of floods (30, -6, D) a +0 trident of distortion (30, -4, D) a staff of earth (31, -6, D) a staff of earth (31, -5, D) a phantom mirror (32, -6, D) a staff of fire (32, -4, D) a +0 trident (34, -5, D) a +2 dagger of venom (34, -4, D) an amulet of the acrobat (35, -26, D) a +0 shortbow of flaming (35, -6, D) a +0 spear (36, -54, D) a phial of floods (36, -39, D) a ring of protection from fire a +6 ring of strength a +6 ring of strength (36, -26, D) a +1 rapier of flaming (36, -25, D) a +0 great sword of holy wrath (37, -54, D) a +2 rapier of holy wrath (37, -53, D) a +6 ring of dexterity (37, -40, D) a phial of floods (37, -39, D) a +4 ring of protection (37, -26, D) a +0 mace of protection (37, -25, D) a +3 plate armour of fire resistance (38, -53, D) the +5 quarterstaff of Insufficient Pleasure {drain, rF+ rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from cold. (38, -40, D) a +0 dagger (38, -26, D) the +0 robe of Defiance {Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). (39, -54, D) a +3 ring mail of poison resistance (39, -53, D) the ring "Ynaofono" {rF- rC+ Str+4 SInv} [ring of see invisible] It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It lets you see invisible. (39, -45, D) a +0 trident (39, -39, D) a +1 spectral lajatang (39, -32, D) a +0 short sword a +0 robe (39, -30, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. a +0 robe (39, -29, D) a +0 dagger a +0 robe (39, -26, D) a +0 barding of fire resistance (39, -25, D) a +4 ring of evasion (39, -17, D) a +4 trident of freezing a +0 robe (39, -4, D) a +2 vorpal trident (40, -47, D) a +4 scythe of freezing (40, -46, D) a +4 ring of protection (40, -45, D) a staff of poison (40, -39, D) the +11 trident of Zailusm {vorpal, rElec Str-4 Int+9} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+9). It insulates you from electricity. (40, -32, D) a +0 short sword a +0 robe (40, -30, D) the +2 flail of Gopop {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. a +1 plate armour of fire resistance a staff of conjuration a +0 robe a +2 long sword a +0 robe a +6 ring of intelligence a staff of cold a +0 robe a +0 dagger a +0 robe (40, -26, D) a +1 chain mail of positive energy (40, -25, D) a staff of poison (40, -19, D) a +2 antimagic mace a +0 scimitar a +0 robe (40, -18, D) a +3 vorpal scythe (40, -17, D) a +1 scythe of venom (40, -6, D) a staff of earth (40, -5, D) a +0 plate armour of willpower (40, -4, D) a +1 vampiric long sword (40, 0, D) the +9 glaive "Jelly's Doom" {elec, Str+4} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+4). a +0 robe of the Archmagi (41, -53, D) the +5 rapier "Huluf" {drain, *Slow SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. (41, -44, D) a +3 war axe a +0 robe (41, -40, D) a +0 dagger (41, -30, D) a +0 dagger (41, -26, D) the +0 ice dragon scales of Refuge {rElec rF- rC++ Int+4 Dex-5} It affects your intelligence (+4). It affects your dexterity (-5). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. (41, -17, D) a +0 halberd a +2 scythe of venom (41, -6, D) a staff of earth (41, -5, D) a ring of flight (41, -4, D) a book of Flames (42, -53, D) a ring of poison resistance (42, -40, D) a condenser vane (42, -31, D) a +0 trident (42, -6, D) a staff of cold (42, -5, D) a +1 dagger of speed (42, -4, D) a +6 ring of intelligence (43, -54, D) a book of Unlife (43, -53, D) a +0 falchion of protection (43, -40, D) a +2 trident of protection (43, -39, D) a +2 halberd of freezing (43, -32, D) a +0 dagger a +0 robe (43, -26, D) a +1 dagger of holy wrath (43, -25, D) a ring of see invisible (43, -6, D) a condenser vane (43, -5, D) the ring "Vacer" {+Inv rElec rPois AC+4 Slay-2} [ring of protection] It affects your AC (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It insulates you from electricity. It protects you from poison. It lets you turn invisible. (43, -4, D) the +2 robe of the Wasteland {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (44, -40, D) a staff of fire (44, -26, D) a ring of willpower (44, -25, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your willpower, your defense against some magical effects. (44, -6, D) the +1 scale mail "Guasopn" {Will+ Int+4} It affects your intelligence (+4). It affects your willpower, your defense against some magical effects. (44, -5, D) a +1 vorpal quarterstaff (44, -4, D) a condenser vane (45, -26, D) a book of Debilitation (45, -6, D) a +1 vorpal glaive (45, -5, D) a ring of wizardry (45, -3, D) a +3 hand crossbow of flaming (46, -6, D) a +6 ring of intelligence (46, -5, D) the +1 leather armour "Megu" {rElec rC- Regen+ Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It increases your rate of regeneration. (46, -4, D) a tin of tremorstones (2/2) (46, -3, D) a condenser vane (47, -6, D) a +4 ring of evasion (47, -5, D) a phial of floods (47, -4, D) a +5 vorpal flail (47, -3, D) a +1 leather armour of fire resistance (48, -6, D) the ring of Kolonukar {Str+4 Dex+6 SInv} [ring of dexterity] It affects your strength (+4). It affects your dexterity (+6). It lets you see invisible. (48, -5, D) a staff of poison (48, -4, D) a +1 scale mail of poison resistance (49, -6, D) a +1 kite shield of protection (49, -5, D) an amulet of guardian spirit the ring of Boakk {rF+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. a +4 ring of slaying (49, -4, D) a +4 battleaxe of electrocution (49, -3, D) a ring of poison resistance (50, -54, D) a +5 vampiric glaive (50, -53, D) a +1 flail of holy wrath (50, -42, D) a +0 dagger (50, -30, D) the ring of Fouzoel {rElec MP+9 Str+6} [ring of strength] It affects your strength (+6). It insulates you from electricity. It affects your magic capacity (+9). the ring of Piaxtuaf {rPois Will+ Dex+4} [ring of willpower] It affects your dexterity (+4). It protects you from poison. It affects your willpower, your defense against some magical effects. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +4 ring of evasion (50, -18, D) the +3 scale mail of Mezcal {rF+ Str-2 Int+3 Slay+3} It affects your strength (-2). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (50, -17, D) a staff of conjuration (50, -6, D) a +0 morningstar of protection (50, -5, D) a lightning rod (4/4) (50, -4, D) a Necronomicon (51, -54, D) a phial of floods (51, -53, D) the +4 ring mail "Ucofrot" {Rampage rN+ Dex+4} It affects your dexterity (+4). It protects you from negative energy. It bestows one free step when moving towards enemies. (51, -41, D) the +1 ring mail of the Invisible Hand {Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). (51, -30, D) a +0 vorpal spear (51, -29, D) a staff of cold (51, -18, D) a lightning rod (4/4) (51, -17, D) a phantom mirror (51, -5, D) a box of beasts (51, -4, D) a phantom mirror (52, -54, D) a ring of poison resistance (52, -41, D) a +0 scale mail of fire resistance (52, -36, D) a staff of poison (52, -35, D) a +5 vampiric rapier a +0 robe (52, -30, D) a +3 flail of holy wrath (52, -29, D) a +2 vorpal arbalest (52, -18, D) a +2 short sword of flaming (52, -6, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (52, -5, D) a +0 mace of protection (52, -4, D) a staff of earth (53, -54, D) a +1 hand crossbow of freezing (53, -53, D) the +5 ring mail of Weak Miracles {*Contam Regen+ Int+3} It affects your intelligence (+3). It causes magical contamination when unequipped. It increases your rate of regeneration. (53, -47, D) a +0 vampiric scythe a +0 trident (53, -42, D) a box of beasts (53, -41, D) a staff of cold (53, -37, D) a +3 morningstar a +0 robe (53, -18, D) a +2 trident of freezing (53, -6, D) a staff of air (53, -5, D) a +2 battleaxe of flaming (53, -4, D) a ring of poison resistance (54, -54, D) a +1 antimagic spear (54, -53, D) a +1 shortbow of flaming (54, -47, D) a +0 scythe of venom (54, -29, D) a +3 leather armour of positive energy (54, -18, D) a staff of cold (54, -6, D) a +4 vorpal glaive (54, -5, D) a +2 vorpal quarterstaff (55, -54, D) a staff of poison (55, -53, D) a +0 double sword of protection (55, -42, D) a staff of conjuration (55, -41, D) a +6 ring of strength (55, -30, D) a +1 ring mail of fire resistance (55, -18, D) the +1 plate armour "Aloicwa" {+Inv rElec Dex-4} It affects your dexterity (-4). It insulates you from electricity. It lets you turn invisible. (55, -6, D) a +2 leather armour of poison resistance (55, -5, D) a +0 whip (55, -4, D) a +0 robe (56, -30, D) a staff of fire (58, -5, D) a +0 trident a merfolk corpse (58, -3, D) a +2 vorpal spear 20 javelins a +0 leather armour (58, -2, D) a +0 trident a +0 robe a merfolk corpse a manticore corpse (58, -1, D) a +0 rapier a +0 robe a +2 vampiric rapier a +0 robe a +2 rapier of draining a +0 robe the amulet of Pagekeiho {Reflect +Fly Str+3 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your strength (+3). It lets you fly. It affects your SH (+5). a merfolk corpse (58, 1, D) a +2 morningstar of flaming a +0 leather armour a merfolk corpse (59, -7, D) a phial of floods (59, -6, D) a ring of flight (59, -5, D) a book of Flames (59, -3, D) a +2 vampiric spear 17 javelins a +0 leather armour (59, -2, D) a +2 trident of flaming a +2 plate armour of cold resistance a +0 trident a +0 longbow a +0 spear 24 arrows a merfolk corpse a merfolk corpse a satyr corpse a snapping turtle corpse (59, -1, D) the +5 war axe of Sugrugou {freeze, rPois rN+ Will++ Int-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. It affects your willpower, your defense against some magical effects. a +0 robe a +0 vorpal morningstar 16 silver javelins a +0 leather armour a sea snake corpse (59, 0, D) the +2 rapier of Festooned Integrity {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. a +1 plate armour of willpower a +3 quarterstaff of draining a +0 rapier a +2 robe of fire resistance an amulet of faith a +0 rapier a +0 robe the ring "Mielupp" {rPois rF- Dex+5 Stlth+} [ring of poison resistance] It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. a +0 robe a merfolk corpse a merfolk corpse a sea snake corpse a merfolk corpse (59, 1, D) a +5 rapier of protection a +0 robe a ring of protection from cold a merfolk corpse (60, -7, D) a ring of positive energy (60, -6, D) a staff of poison (60, -5, D) a staff of cold (60, -2, D) a +1 trident of venom a +0 robe a +1 vorpal spear a +0 robe a +1 demon trident of draining a +2 vampiric halberd a +0 robe a merfolk corpse a merfolk corpse a wind drake corpse (60, -1, D) a +2 rapier of draining a +0 robe a +2 spear of pain a +1 hunting sling of freezing 21 javelins a +0 leather armour 2 large rocks a +2 great sword of electrocution a +0 robe (60, 0, D) a +2 spear of venom a +0 robe a merfolk corpse an alligator snapping turtle corpse (60, 1, D) a +0 trident a +0 leather armour the amulet of Loicat {Reflect rElec SH+5} [amulet of reflection] It shields you and reflects attacks. It insulates you from electricity. It affects your SH (+5). a +4 dagger of distortion a +0 leather armour 3 large rocks a +0 spear a +0 leather armour an amulet of faith a +4 vorpal spear 57 javelins a +2 chain mail of fire resistance a cyclops corpse (60, 2, D) a +1 trident of venom a +2 troll leather armour a +6 ring of strength (61, -25, D) a +0 shortbow (still there?) 24 arrows (still there?) (61, -18, D) a +0 battleaxe (61, -17, D) a +6 ring of intelligence (61, -13, D) a +3 vorpal war axe a +0 robe (61, -12, D) a +1 scythe of freezing (61, -7, D) a book of the Earth (61, -6, D) a tin of tremorstones (2/2) (61, -5, D) a +2 vorpal spear (61, -3, D) a +0 trident a +4 fustibalus of freezing a +0 robe a ring of wizardry (61, -2, D) a +0 battleaxe of draining a merfolk corpse (62, -38, D) the +1 robe of Hangman {rF++} It greatly protects you from fire. (62, -36, D) a +0 club a +0 robe (62, -28, D) a +0 leather armour of cold resistance (62, -24, D) a +0 shortbow (still there?) 13 arrows (still there?) (62, -18, D) a +6 ring of dexterity (62, -17, D) the +5 ring mail of Feasting {Rampage rN+ Dex-2 Slay+6} It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from negative energy. It bestows one free step when moving towards enemies. (62, -12, D) a +1 antimagic scythe (62, -7, D) a +0 rapier (62, -6, D) a +0 cloak of preservation (62, -4, D) a merfolk corpse (63, -54, D) a +2 mace of protection (63, -53, D) a staff of poison (63, -46, D) a +2 mace of protection (63, -38, D) a staff of fire (63, -37, D) a +1 antimagic scythe a +0 robe a +0 dagger (63, -35, D) a +2 quarterstaff of chaos a +1 cloak of poison resistance (63, -27, D) a ring of poison resistance (63, -23, D) a +3 spectral quarterstaff (still there?) a throwing net (still there?) a +0 trident (still there?) (63, -18, D) the +7 dagger of Corruption {freeze, rF+ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It protects you from fire. (63, -17, D) a +2 plate armour of willpower (63, -7, D) a +1 vampiric trident (63, -6, D) the +6 short sword of Votur {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (63, -5, D) a condenser vane (63, -2, D) a +0 trident (63, 0, D) a +0 trident a +0 robe a merfolk corpse (64, -46, D) a +0 vorpal battleaxe (64, -38, D) a ring of poison resistance (64, -34, D) a +3 vorpal flail a +0 leather armour (64, -33, D) a +3 dire flail of protection a +0 robe a +0 scythe of distortion a +2 robe of cold resistance (64, -32, D) a +0 short sword a +0 scale mail (64, -28, D) an amulet of the acrobat (64, -27, D) an amulet of the acrobat (64, -23, D) a +0 trident (64, -22, D) 6 large rocks (64, -7, D) a staff of poison (64, -6, D) a +2 robe of fire resistance (64, -5, D) a tin of tremorstones (2/2) (64, -4, D) a +0 trident (65, -38, D) a staff of earth (65, -37, D) a +1 scale mail of willpower (65, -28, D) a +0 trident (65, -27, D) a staff of fire (65, -25, D) a +0 shortbow a +0 shortbow 36 arrows (65, -6, D) a +0 leather armour (65, -5, D) a +0 rapier (66, -28, D) a +3 leather armour of cold resistance (66, -7, D) a +0 spear (66, -6, D) a book of the Warp (66, -5, D) the +9 plate armour of the Heavens {Rampage} It bestows one free step when moving towards enemies. (67, -6, D) a phantom mirror (67, -4, D) a staff of cold (68, -7, D) the +1 pair of gloves of Fibusar {rElec rCorr Int+2} It affects your intelligence (+2). It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (68, -6, D) a +0 rapier (68, -5, D) a Grand Grimoire (69, -6, D) the Papyrus of Intoxication and the Blaze Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Inner Flame Hexes/Fire 3 yes c - Alistair's Intoxication Transmutation/Poison 5 yes d - Ignition Fire 8 yes (70, -13, D) 3 large rocks (70, -7, D) a book of Misfortune (70, -5, D) a +2 dagger of flaming (70, -4, D) a staff of earth (71, -46, D) an amulet of the acrobat (71, -17, D) a ring of magical power (71, -16, D) a +0 shortbow 8 arrows (71, -13, D) a +0 trident (71, -7, D) a phantom mirror (71, -6, D) a tin of tremorstones (2/2) (71, -5, D) a staff of earth (72, -46, D) a +2 dagger of flaming (72, -38, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (72, -28, D) a +6 ring of intelligence (72, -27, D) a +4 vorpal mace (72, -18, D) a phantom mirror (72, -17, D) a ring of magical power (72, -16, D) a +0 shortbow 16 arrows (72, -13, D) a +0 trident (72, -12, D) the +4 hand axe of the Rattlesnake {pain, Fragile rElec rPois rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (72, -7, D) a phantom mirror (72, -6, D) a +0 spear (72, -5, D) a +0 trident (73, -46, D) a book of Annihilations (73, -45, D) a +2 scale mail of cold resistance (73, -38, D) the +4 scimitar "Eheti Himn" {vorpal, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (73, -37, D) a +0 mace of draining (73, -28, D) a +4 hand crossbow of freezing (73, -27, D) a ring of fire (73, -25, D) a +3 hand axe a +0 robe (73, -18, D) a +0 trident (73, -17, D) a staff of death (73, -13, D) a +0 trident (73, -7, D) a +0 rapier (73, -6, D) a book of the Tempests (73, -5, D) the Volume of Flamy Transmigration Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Passwall Transmutation/Earth 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Irradiate Conjuration/Transmutation 5 yes (74, -53, D) a lightning rod (4/4) (74, -38, D) a +2 falchion of electrocution (74, -37, D) a +4 spectral quarterstaff (74, -27, D) a +2 shortbow of flaming (74, -25, D) a +0 short sword (74, -18, D) a +0 helmet of see invisible (74, -16, D) a +0 shortbow 13 arrows (74, -7, D) a +0 rapier (75, -51, D) a +0 dagger a +0 robe (75, -7, D) a +0 trident (75, -5, D) a tin of tremorstones (2/2) (76, -53, D) a +0 troll leather armour (76, -51, D) a +0 dagger a +0 robe (76, -6, D) a +0 robe (76, -5, D) a book of Transfigurations