Sickboy the Dungeon (0, 17, D) a +2 vorpal scimitar (0, 18, D) a +0 battleaxe the +2 hand axe of Neom {vorpal, rN+ Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from negative energy. It lets you see invisible. (0, 19, D) a +0 dire flail a +2 dire flail of draining a +0 hand axe a +0 long sword a +0 cloak (0, 21, D) a +0 cloak a +0 battleaxe a +0 dire flail (1, 2, D) (unseen) (1, 16, D) a +0 rapier a +1 cloak (1, 18, D) a +0 glaive (still there?) a +0 trident (still there?) a ring of see invisible (still there?) (1, 19, D) a +0 dire flail a +0 scimitar a +0 cloak a +0 rapier a +1 cloak a +0 battleaxe a +1 vampiric hand axe a +0 cloak a +0 scimitar (1, 20, D) a +0 flail a +0 cloak a +0 hand axe (1, 21, D) the +9 war axe "Sickboy's Curse" {elec, rElec rC+++ Int+9 Dex-5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+9). It affects your dexterity (-5). It renders you almost immune to cold. It insulates you from electricity. a +0 battleaxe a +0 battleaxe (1, 30, D) the +1 halberd "Sumep" {vorpal, Dex+2 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It lets you see invisible. (1, 31, D) a staff of conjuration (1, 32, D) a +6 vorpal great sword (2, 12, D) a +1 hunting sling of freezing (2, 14, D) the +7 plate armour of the Wild Haggis {Harm rElec Str+4} It affects your strength (+4). It insulates you from electricity. It increases damage dealt and taken. (2, 16, D) a +0 flail the ring of Esucvuiwk {+Inv rF- rC++ Int+6} [ring of intelligence] It affects your intelligence (+6). It makes you vulnerable to fire. It greatly protects you from cold. It lets you turn invisible. (2, 18, D) a +0 short sword (2, 19, D) a +0 glaive (still there?) an amulet of guardian spirit (still there?) a +0 mace (still there?) a ring of fire (still there?) (2, 20, D) a +0 flail (still there?) a +1 vampiric halberd (still there?) a ring of see invisible (still there?) (2, 21, D) a +0 long sword (2, 30, D) a +1 great sword of electrocution (2, 31, D) a +4 ring of protection (2, 32, D) a staff of cold (3, -6, D) the Volume of Evil and Flight Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Poisonous Vapours Poison/Air 2 yes c - Lightning Bolt Conjuration/Air 5 yes d - Tornado Air 9 yes (3, -4, D) a tin of tremorstones (2/2) (3, 12, D) the +3 ring mail of Yckyn {Will+ MP+9 Str+2} It affects your strength (+2). It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). (3, 13, D) a +0 dagger (3, 14, D) a ring of protection from fire (3, 16, D) a +0 dire flail a +6 ring of intelligence (3, 17, D) a +0 rapier (still there?) a +2 vorpal shortbow (still there?) a +0 cloak (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a +0 war axe (still there?) (3, 18, D) a +0 battleaxe (unseen) (3, 20, D) a +2 trident of venom a +0 cloak (3, 30, D) a staff of poison (3, 31, D) a ring of see invisible (3, 32, D) the +8 hand crossbow of Welfare {penet, *Slow +Blink Str+3 Int+8} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It affects your intelligence (+8). It lets you blink. It may slow you when you take damage. (4, -18, D) a +5 triple sword a +5 great sword a +5 double sword (4, -17, D) a +5 lajatang (4, -16, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, -6, D) the +1 acid dragon scales "Irujeg" {Harm rPois rCorr Dex+3 Slay+2} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (4, -5, D) a staff of conjuration (4, -4, D) a +4 ring of protection (4, 12, D) the Grimoire of Earthen Calling Spells Type Level Known a - Summon Mana Viper Hexes/Summoning 5 yes b - Shadow Creatures Summoning 6 yes c - Shatter Earth 9 yes (4, 13, D) a box of beasts (4, 14, D) a ring of wizardry (4, 30, D) a box of beasts (4, 32, D) a book of Cantrips (5, -18, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -17, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -16, D) a +5 bardiche a +5 demon trident (5, -15, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -13, D) a +3 kite shield a +3 buckler (5, -12, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -6, D) a ring of protection from cold a ring of fire an amulet of magic regeneration a ring of protection from fire (5, -4, D) +2 steam dragon scales (5, 13, D) a staff of conjuration (5, 14, D) a staff of air (5, 30, D) a staff of earth (5, 31, D) the +7 halberd of Expedience {antimagic, *Slow rN++ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. It lets you see invisible. It may slow you when you take damage. (5, 32, D) a +1 war axe of flaming (6, -6, D) the +3 ring mail of Kaukefau {-Tele rCorr Str+5} It affects your strength (+5). It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (6, -5, D) a book of Annihilations (6, -4, D) a staff of death (6, 12, D) the +4 plate armour of the Slightly Bent {Str+3} It affects your strength (+3). (6, 13, D) the +5 hand crossbow of Melee {vorpal, Str+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). (6, 14, D) a phantom mirror (6, 30, D) a phial of floods (6, 31, D) a staff of poison (6, 32, D) a +2 short sword of speed (7, -6, D) a tin of tremorstones (2/2) (7, -5, D) a book of Geomancy (7, -4, D) a +3 scale mail of fire resistance (7, 12, D) a tin of tremorstones (2/2) (7, 13, D) the +8 hand crossbow of Etyriesm {freeze, +Fly SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. It lets you fly. (7, 14, D) a +0 long sword (7, 30, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (7, 32, D) a tin of tremorstones (2/2) (8, -6, D) a lightning rod (4/4) (8, -5, D) a +4 ring mail of positive energy (8, -4, D) a +2 flail of holy wrath (8, 12, D) a staff of cold (8, 14, D) a +1 vorpal hand crossbow (8, 31, D) a phial of floods (8, 32, D) a +2 mace of protection (9, -6, D) an amulet of magic regeneration (9, -5, D) the +1 ring mail of Iraeschue {Rampage +Inv rN+ Int-4 SInv} It affects your intelligence (-4). It protects you from negative energy. It lets you see invisible. It lets you turn invisible. It bestows one free step when moving towards enemies. (9, -4, D) the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your willpower, your defense against some magical effects. (9, 13, D) a condenser vane (9, 14, D) a phial of floods (9, 30, D) a +4 ring of protection (9, 31, D) a book of Necromancy (9, 32, D) a +0 dagger of electrocution (10, -7, D) a ring of flight (10, -6, D) a +2 scale mail of fire resistance (10, 12, D) a +0 short sword (10, 13, D) a box of beasts (10, 14, D) a +3 chain mail of willpower (10, 30, D) the +8 hand crossbow "Vihaloas" {penet, Str+4} Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). (10, 31, D) a staff of death (10, 32, D) a staff of earth (11, -20, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the +14 obsidian axe {vorpal, *Drain +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It causes draining when unequipped. (11, -6, D) the ring "Sunwigoj" {+Blink Will+ Str+4 Int-4 SInv} [ring of willpower] It affects your strength (+4). It affects your intelligence (-4). It affects your willpower, your defense against some magical effects. It lets you see invisible. It lets you blink. (11, -5, D) a phantom mirror (11, -4, D) a +0 ring mail of poison resistance (11, 13, D) +2 fire dragon scales (11, 30, D) a +0 vorpal falchion (11, 31, D) a +0 chain mail of poison resistance (11, 32, D) a +2 chain mail of cold resistance (12, -20, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +13 scythe of Curses {drain, *Drain} A truly terrible weapon, it drains the life of those it strikes. It causes draining when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -19, D) a +0 long sword (12, -5, D) a tin of tremorstones (2/2) (12, -4, D) a +1 vorpal shortbow (12, 14, D) a staff of air (12, 30, D) a book of Cantrips (12, 31, D) the +4 scale mail of Minor Irritation {Rampage rN+} It protects you from negative energy. It bestows one free step when moving towards enemies. (12, 32, D) the +5 fustibalus "Lime" {freeze, Dex+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+3). (13, -6, D) a book of Minor Magic (13, -5, D) a staff of air (13, -4, D) a tin of tremorstones (2/2) (13, 12, D) a book of Clouds (13, 14, D) a +1 spear of flaming (13, 30, D) a staff of fire (13, 32, D) a phial of floods (14, 12, D) a +3 chain mail of fire resistance (14, 13, D) a +0 trident (14, 30, D) a +1 flail of holy wrath (14, 31, D) a +0 vorpal arbalest (14, 32, D) Jorhamnedd's Catalogue of Earth Spells Type Level Known a - Petrify Transmutation/Earth 4 yes b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 yes d - Iron Shot Conjuration/Earth 6 yes (15, 30, D) a +3 vorpal longbow (15, 32, D) a staff of cold (18, 0, D) a +1 antimagic glaive (18, 16, D) a +3 vorpal quarterstaff (18, 21, D) +0 gold dragon scales (18, 34, D) (unseen) (18, 36, D) (unseen) (19, 0, D) a +0 robe a +0 dagger (19, 1, D) a +0 robe a +0 war axe a staff of air (19, 3, D) a +0 robe a +0 robe a +3 demon whip of flaming a +2 vorpal mace (19, 19, D) a +0 hand axe (19, 21, D) a +1 broad axe of freezing (unseen) (19, 22, D) a +0 war axe (19, 28, D) a +0 vorpal hunting sling (19, 29, D) a staff of air (19, 30, D) a +1 vampiric rapier (19, 34, D) (unseen) (20, -20, D) the +1 leather armour of Honour {*Slow Regen+ rCorr Int+3} It affects your intelligence (+3). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (20, -19, D) a lightning rod (4/4) (20, -3, D) a staff of fire (20, 0, D) a +0 robe (20, 12, D) a +2 robe (20, 13, D) a tin of tremorstones (2/2) (20, 17, D) a +0 mace quicksilver dragon scales (20, 19, D) a +3 glaive of freezing (20, 20, D) a +0 trident a ring of willpower the +9 scimitar of Trauma {freeze, Will- Int+8 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It affects your willpower, your defense against some magical effects. It lets you see invisible. an amulet of magic regeneration (20, 28, D) a book of the Warp (20, 29, D) a +3 short sword of venom (20, 30, D) a +1 hand axe of venom (21, -19, D) a staff of cold (21, -4, D) a +0 dagger (21, 0, D) a +0 robe a staff of earth (21, 1, D) a +0 robe a +0 dagger (21, 12, D) a phantom mirror (21, 13, D) a +4 broad axe of electrocution (21, 16, D) a +0 battleaxe (21, 18, D) a +0 battleaxe (21, 28, D) a ring of willpower (21, 29, D) a book of Alchemy (21, 30, D) a Young Poisoner's Handbook (21, 31, D) (unseen) (22, -20, D) a +1 trident of protection (22, -3, D) a phial of floods (22, -2, D) a +0 robe (still there?) a +4 battleaxe (still there?) (22, 12, D) a +0 scimitar (22, 13, D) a staff of cold (22, 14, D) a lightning rod (4/4) (22, 28, D) a lightning rod (4/4) (22, 29, D) a staff of fire (22, 30, D) a book of Summonings (23, -19, D) a ring of wizardry (23, -3, D) the +1 ring mail "Joeg" {-Tele Rampage Dex+3} It affects your dexterity (+3). It prevents most forms of teleportation. It bestows one free step when moving towards enemies. (23, 12, D) a book of Callings (23, 14, D) a ring of willpower (23, 28, D) a +1 glaive of protection (23, 29, D) the +4 great sword of Puh Xur {vorpal, +Fly rPois rC+++ Int-3} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It renders you almost immune to cold. It protects you from poison. It lets you fly. (23, 30, D) a +3 scythe of distortion (24, -20, D) a phantom mirror (24, -19, D) a +6 hand crossbow of flaming (24, -3, D) a +0 dagger (24, -2, D) a staff of fire (24, 12, D) a condenser vane (24, 13, D) a +2 plate armour of poison resistance (24, 14, D) a phantom mirror (24, 28, D) a +1 broad axe of venom (24, 29, D) a condenser vane (24, 30, D) a tin of tremorstones (2/2) (25, -20, D) a lightning rod (4/4) (25, -19, D) a +3 ring mail of poison resistance (25, -4, D) an amulet of regeneration (25, -3, D) a book of Annihilations (25, -2, D) a +0 vorpal hunting sling (25, 12, D) a +1 hand axe of flaming (25, 14, D) a +1 robe of the Archmagi (25, 28, D) a box of beasts (25, 29, D) a book of the Earth (25, 30, D) a staff of cold (26, -20, D) the ring "Turyishresow" {*Contam rPois rC+ Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It protects you from cold. It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (26, -4, D) a +0 dagger (26, -2, D) a +0 dagger (26, 14, D) a +0 hand axe (26, 28, D) the ring of Xom's Best Wishes {*Contam rF+ rN+ AC+4 Int+4} [ring of protection] It affects your AC (+4). It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It causes magical contamination when unequipped. (26, 30, D) a staff of air a staff of conjuration (27, -20, D) a +2 short sword of speed (27, -19, D) a tin of tremorstones (2/2) (27, -3, D) the +7 rapier "Diuprij" {vorpal, Will++} It inflicts extra damage upon your enemies. It affects your willpower, your defense against some magical effects. (27, 13, D) a +2 leather armour of positive energy (27, 14, D) a +0 war axe (27, 30, D) a +2 antimagic halberd (28, -19, D) a staff of death (28, -4, D) a +3 hand crossbow (28, -3, D) a staff of conjuration (28, 13, D) a +1 vorpal flail (28, 29, D) a +2 mace of protection (29, -20, D) the +6 shortbow of Xionuvinn {speed, Will+ Str-4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. (29, -19, D) a staff of cold (29, -4, D) a +0 shortbow of freezing (29, -3, D) a +2 robe of resistance (29, 12, D) a ring of magical power (29, 28, D) the amulet of Wacoix {Faith rF+ Str+3 Slay-2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. (29, 29, D) a +0 cloak of willpower (29, 30, D) a +0 flail of holy wrath (29, 32, D) a +7 dagger of draining (30, -20, D) a ring of willpower (30, -19, D) a staff of cold (30, -4, D) a book of the Tempests (30, -3, D) a +6 morningstar of draining (30, 12, D) the +3 chain mail of Lust {rElec Str-2 Int+9 Stlth+} It affects your strength (-2). It affects your intelligence (+9). It insulates you from electricity. It makes you more stealthy. (30, 13, D) a staff of death (30, 28, D) a staff of fire (30, 29, D) an amulet of the acrobat (30, 30, D) a condenser vane (31, 29, D) a +6 ring of dexterity (31, 30, D) a +2 vorpal battleaxe (32, 28, D) the +1 chain mail of the Barber Surgeon {rN+} It protects you from negative energy. (32, 30, D) a +1 plate armour of willpower (33, 29, D) a +2 plate armour of fire resistance (33, 30, D) a +1 plate armour of positive energy (34, -16, D) a +0 giant club (34, -15, D) a +0 scimitar a +3 chain mail of fire resistance a +0 giant club (34, 12, D) a +0 demon trident of electrocution (34, 29, D) a condenser vane (34, 30, D) the Guide on Venomous Malediction Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Summon Guardian Golem Hexes/Summoning 3 yes d - Tukima's Dance Hexes 3 yes e - Cause Fear Hexes 4 yes f - Summon Mana Viper Hexes/Summoning 5 yes (35, -15, D) a +0 troll leather armour a +0 long sword a +0 chain mail (35, -14, D) a +0 giant club (35, 8, D) the +1 plate armour of Understanding {Rampage} It bestows one free step when moving towards enemies. (35, 12, D) a +0 robe a +4 flail of protection (35, 28, D) a +1 plate armour of cold resistance (35, 29, D) a +1 rapier of protection (35, 30, D) a box of beasts (36, -20, D) a staff of air (36, -17, D) a +0 glaive a +0 plate armour the +8 morningstar of Equilibrium {protect, rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. a +0 robe (36, -16, D) a +0 hand axe a +0 scale mail the +8 spear "Yklaj" {holy, Will++} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your willpower, your defense against some magical effects. (36, -14, D) a +0 glaive a +0 chain mail (36, -6, D) a +4 ring of protection (36, -5, D) a condenser vane (36, 9, D) a +1 shortbow of freezing (36, 12, D) a +0 robe a +2 flail (36, 13, D) a +1 scythe of venom a +0 robe a +3 halberd (37, -20, D) a condenser vane (37, -19, D) a staff of poison (37, -18, D) a +4 scimitar of electrocution a +0 chain mail (37, -17, D) a +0 short sword (37, -14, D) a +0 dagger a +0 robe (37, -6, D) a +5 vorpal falchion (37, -5, D) the +5 spear of Cobwebs {speed, +Blink +Inv rElec Int-5} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It insulates you from electricity. It lets you turn invisible. It lets you blink. (37, 8, D) a ring of magical power an amulet of guardian spirit a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (37, 9, D) a staff of death (37, 11, D) a +0 demon trident of draining the +1 robe of Gravity {rElec Str+5 Slay-4} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. (38, -20, D) a +0 dagger (38, -19, D) a +5 great mace of draining (38, -6, D) a lightning rod (4/4) (38, -5, D) Sif Muna's Papyrus of Execration and Flight Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Static Discharge Conjuration/Air 3 yes (38, 9, D) a phantom mirror (39, -20, D) a +0 chain mail (39, -19, D) a +0 halberd (39, -6, D) a phial of floods (39, -5, D) a +1 spectral lajatang (39, 8, D) a staff of death (39, 9, D) a phial of floods (39, 28, D) a +0 spear (39, 29, D) a +0 robe (40, -20, D) a staff of air (40, -19, D) a lightning rod (4/4) (40, -6, D) a +1 kite shield of protection (40, -5, D) a staff of poison (40, 9, D) a +2 scale mail of willpower (40, 15, D) a +7 war axe of venom a +0 hunting sling of freezing (40, 28, D) a +0 cloak of stealth (40, 29, D) a +4 vorpal flail (40, 30, D) a +0 vorpal flail (40, 31, D) a +3 trident of venom a +3 chain mail of fire resistance (40, 33, D) a +3 battleaxe of electrocution 15 silver javelins a +0 leather armour (40, 35, D) a +0 rapier a +0 robe a +4 ring of evasion (41, -19, D) a +2 helmet of see invisible (41, -5, D) the Collected Works on Calling Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 yes b - Summon Lightning Spire Summoning/Air 4 yes c - Malign Gateway Summoning/Translocation 7 yes (41, 9, D) the +4 glaive "Qaesi" {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (41, 28, D) a +0 rapier (41, 29, D) a +0 spear (41, 35, D) a +1 long sword of holy wrath a +0 robe (41, 37, D) a +1 trident of freezing a +0 robe (42, -20, D) a +0 war axe (42, -6, D) a +2 morningstar of pain (42, -5, D) the +2 scale mail of Ysokoim {rC++} It greatly protects you from cold. (42, 9, D) a book of Geomancy (42, 28, D) the +9 rapier of Ancient Evil {speed, +Inv rPois} Attacks with this weapon are significantly faster. It protects you from poison. It lets you turn invisible. (42, 29, D) a +1 rapier of draining (42, 30, D) a +0 robe (42, 31, D) a +0 trident (42, 32, D) a +0 falchion of protection 11 javelins a +0 leather armour (43, -20, D) a condenser vane (43, -19, D) the +5 spear of the Girdle {vamp, *Contam +Fly rElec rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It protects you from poison. It lets you fly. It causes magical contamination when unequipped. (43, -6, D) an amulet of guardian spirit (43, -5, D) a +0 lajatang of venom (43, 29, D) a +1 dagger of venom a +0 leather armour (43, 31, D) a +0 trident of flaming a +0 leather armour (43, 34, D) a +0 spear a +0 fustibalus 15 sling bullets (44, -6, D) a staff of poison (44, -5, D) a tin of tremorstones (2/2) (44, 8, D) a +2 mace of protection (44, 28, D) Kajomp's Tome of Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Poisonous Vapours Poison/Air 2 yes c - Alistair's Intoxication Transmutation/Poison 5 yes (44, 30, D) a +0 rapier (44, 32, D) a +2 trident of protection a +0 leather armour a +6 ring of intelligence (44, 33, D) a +5 rapier of protection a +0 robe a +2 kite shield of protection (44, 35, D) a +1 trident of protection a +0 leather armour an amulet of the acrobat (45, 8, D) a +0 falchion (45, 28, D) a +0 spear (45, 29, D) a +0 broad axe of pain (45, 31, D) a phantom mirror (45, 32, D) a +2 trident of venom (46, 28, D) a Fen Folio (46, 31, D) a +0 trident 5 boomerangs a +2 scale mail of fire resistance (46, 32, D) a +1 trident of freezing a +1 leather armour of poison resistance a +3 eveningstar of holy wrath a +0 robe (46, 33, D) a +0 rapier of venom a +0 robe a +1 short sword of draining a +2 buckler of protection (46, 35, D) a +2 antimagic lajatang a +0 leather armour (47, 29, D) a box of beasts (47, 31, D) a +0 trident (47, 32, D) a +0 trident the amulet "Uczo" {RegenMP rC+ Dex+8} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (+8). It protects you from cold. (47, 33, D) the +4 morningstar "Xacam" {freeze, rPois rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It protects you from poison. 6 boomerangs a +3 great sword of distortion 20 silver javelins a +0 leather armour (47, 34, D) a +4 rapier of venom 13 javelins a +0 leather armour a +2 trident of venom a +3 leather armour of poison resistance (47, 35, D) a +3 scimitar of holy wrath a +0 trident a +0 shortbow of flaming (48, -16, D) 5 large rocks (48, -15, D) 3 large rocks a +3 bardiche of pain a +0 arbalest a +0 arbalest 30 bolts (48, -14, D) a +0 shortbow 16 arrows (48, 29, D) a phantom mirror (48, 32, D) the +1 bardiche of the Skies Above {flame, rElec rN+ Dex+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. 19 silver javelins a +0 leather armour a +1 trident of pain a +0 robe (48, 33, D) a +1 short sword of venom (49, -15, D) a +0 arbalest 13 bolts the ring "Ycsij" {rElec rN++ rCorr Int+4 Slay-6} [ring of resist corrosion] It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It greatly protects you from negative energy. It provides partial protection from all sources of acid and corrosion. a +0 longbow a +0 leather armour a +0 shortbow the +8 war axe of War {speed, Will+} Attacks with this weapon are significantly faster. It affects your willpower, your defense against some magical effects. 61 arrows (49, -14, D) a +0 longbow 50 arrows a +0 leather armour (49, 29, D) a +0 trident (49, 31, D) a condenser vane (50, -16, D) a +1 vampiric war axe a +0 arbalest 10 bolts (50, -15, D) a +5 vorpal spear 19 silver javelins a +0 leather armour (50, -8, D) +2 swamp dragon scales (50, 4, D) the +6 spear of the End {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (50, 28, D) a book of Clouds (50, 29, D) a lightning rod (4/4) (50, 30, D) a +0 trident (51, -20, D) a +5 spear of freezing (51, -19, D) a phantom mirror (51, -15, D) 3 large rocks (51, -14, D) a +0 longbow 26 arrows a +0 leather armour (51, -8, D) a phantom mirror (51, 16, D) +0 fire dragon scales (51, 17, D) a staff of air (51, 21, D) a +0 giant club (51, 23, D) 3 large rocks (51, 24, D) 6 large rocks (51, 28, D) a staff of cold (51, 29, D) a +0 trident (51, 30, D) a staff of fire (52, -19, D) a staff of death (52, -15, D) a +0 arbalest 16 bolts (52, -8, D) a +1 long sword of holy wrath (52, 4, D) a staff of air (52, 5, D) a staff of fire (52, 12, D) +0 ice dragon scales (52, 13, D) a +0 mace (52, 16, D) a tin of tremorstones (2/2) (52, 21, D) a +0 giant spiked club (52, 23, D) a +0 giant club a +0 giant club a +2 great sword of flaming a +0 giant club a +0 giant club (52, 28, D) a tin of tremorstones (2/2) (52, 29, D) a +0 spear (53, -19, D) a +0 kite shield the +0 pair of boots of Sif Muna's Anger {*Corrode Will+ Int+4} It affects your intelligence (+4). It affects your willpower, your defense against some magical effects. It may corrode you when you take damage. (53, -7, D) a condenser vane (53, 4, D) a tin of tremorstones (2/2) (53, 5, D) a phantom mirror (53, 12, D) a +0 war axe (53, 16, D) a staff of death (53, 17, D) a lightning rod (4/4) (53, 23, D) a +0 giant spiked club a +0 giant club a +1 battleaxe of freezing (53, 28, D) a lightning rod (4/4) (53, 29, D) a staff of fire (53, 30, D) a phial of floods (54, -7, D) a +2 hunting sling of flaming (54, 5, D) the +5 scimitar of Grandeur {flame, +Inv Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It lets you turn invisible. (54, 17, D) a +0 hunting sling of flaming (54, 23, D) a +0 giant club (still there?) a +0 giant club (still there?) (54, 28, D) a +0 trident (54, 29, D) a +2 spear of flaming (54, 30, D) the +9 hand axe "Gis Ylom" {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (55, -8, D) a box of beasts (55, -7, D) a staff of earth (55, 5, D) the +2 plate armour of the Valley of Death {*Corrode rElec rF- MP+9 Str+6} It affects your strength (+6). It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It may corrode you when you take damage. (55, 16, D) a +3 mace of venom (55, 28, D) a staff of cold (55, 29, D) a staff of cold (55, 30, D) a +0 spear (56, -8, D) a staff of air (56, -7, D) a ring of resist corrosion (56, 4, D) a +2 glaive of venom (58, 31, D) a +0 robe a cane toad corpse a spriggan corpse (58, 32, D) a +0 antimagic hand axe a +0 animal skin a staff of death a +0 robe a spriggan corpse a cane toad corpse (58, 33, D) a +4 ring of evasion a +4 quick blade a +0 robe a +0 buckler the ring of the Hare {EV+8} [ring of evasion] It affects your evasion (+8). a +0 rapier a +0 animal skin a spriggan corpse a spriggan corpse (58, 35, D) a staff of air a +0 robe (59, 27, D) a staff of cold (59, 28, D) a book of Death (59, 29, D) a +4 ring of protection (59, 31, D) a +3 vampiric dagger a +0 robe (59, 32, D) a death yak corpse a cane toad corpse (59, 33, D) a +8 quick blade a +0 robe a +0 buckler a +2 antimagic hand axe a +0 animal skin a +0 quarterstaff a +0 animal skin a +0 quarterstaff a +0 animal skin a cane toad corpse a spriggan corpse a spriggan corpse a spriggan corpse a spriggan corpse (59, 34, D) a +2 spectral quarterstaff a +0 robe the amulet of Fioghibi {RegenMP *Contam *Corrode rPois rF+++} [amulet of magic regeneration] It increases your magic regeneration. It renders you almost immune to fire. It protects you from poison. It causes magical contamination when unequipped. It may corrode you when you take damage. a +1 demon whip of electrocution a +0 robe a +3 rapier of draining a +0 robe a +0 buckler a +0 flail of protection a +2 hand crossbow of freezing a +0 robe a +0 buckler a spriggan corpse a spriggan corpse (59, 35, D) a +0 quarterstaff a +0 robe (60, 16, D) a +4 ring mail of cold resistance (60, 17, D) a staff of cold (60, 27, D) the +2 battleaxe of the Shimmering Queen {flame, rElec rC+ Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-4). It protects you from cold. It insulates you from electricity. (60, 29, D) an amulet of magic regeneration (60, 30, D) a water moccasin corpse (60, 31, D) an amulet of reflection a +0 robe (60, 32, D) a +0 whip of pain a +0 robe the ring of Yendor {Fire rPois Str+3 Int+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your intelligence (+3). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. (60, 33, D) a +0 rapier a +0 animal skin a ring of positive energy a yak corpse a spriggan corpse a black mamba corpse (60, 34, D) a +0 robe a polar bear corpse (60, 35, D) a water moccasin corpse (61, 16, D) a phial of floods (61, 22, D) a +0 flail a +0 robe (61, 28, D) a +1 hand crossbow of freezing (61, 29, D) a staff of cold (61, 34, D) a +0 quarterstaff a +0 robe (62, -20, D) a +0 falchion of draining (62, -4, D) a +1 spectral quarterstaff (62, 9, D) a +0 trident (62, 16, D) a staff of poison (62, 21, D) a +0 hand axe a +0 robe (62, 22, D) a +0 glaive (62, 27, D) a box of beasts (62, 28, D) a +2 ring mail of positive energy (62, 29, D) a book of Annihilations (still there?) a cane toad corpse (still there?) (62, 30, D) a water moccasin corpse (62, 31, D) the +7 long sword of a bailey {freeze, +Inv rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from negative energy. It lets you turn invisible. a +0 robe a spriggan corpse (62, 33, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a +4 ring of evasion (still there?) a spriggan corpse (still there?) (63, -19, D) a +3 chain mail of willpower (63, -17, D) a +0 battleaxe of freezing (63, -11, D) a +2 chain mail of fire resistance (63, -10, D) a +0 hunting sling of freezing (63, -4, D) the +7 glaive of Pemud {vorpal, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (63, -3, D) a ring of poison resistance (63, 7, D) a +0 dagger a +4 scimitar of electrocution (63, 16, D) a +6 ring of intelligence (63, 17, D) a phial of floods (63, 28, D) a phantom mirror (63, 29, D) the +10 shortbow of Fragile Peace {venom, Str+4 Int-2} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (-2). (64, -20, D) a +1 great mace of holy wrath (64, -4, D) a staff of earth (64, -3, D) a +2 mace of protection (64, 6, D) the +11 longbow of Mana {speed, +Inv rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you turn invisible. (64, 7, D) a +0 dagger a +0 robe a +5 vorpal mace (64, 9, D) a +0 glaive a +0 plate armour (64, 10, D) a +0 hand axe a +0 chain mail a +0 flail a +0 chain mail a +0 long sword a +0 chain mail (64, 16, D) a +2 robe (64, 17, D) a +3 ring mail of willpower (64, 27, D) a book of Unlife (64, 29, D) a staff of earth (65, -4, D) a +1 hand crossbow of freezing (65, -3, D) the +0 ring mail of Giulusow {Dex+2} It affects your dexterity (+2). (65, 7, D) +0 pearl dragon scales (65, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (65, 28, D) a condenser vane (65, 29, D) a staff of cold (65, 30, D) a phantom mirror (66, 6, D) a +0 scimitar (66, 8, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. a +0 chain mail (67, 28, D) a +0 dagger of freezing (67, 30, D) a +2 spectral giant club (67, 31, D) a ring of resist corrosion (68, -20, D) a +1 scale mail of willpower (69, -20, D) a staff of earth (69, 27, D) a ring of poison resistance (69, 30, D) a +2 rapier of draining a +0 robe a +0 buckler a +4 vorpal battleaxe a spriggan corpse (70, -20, D) a +6 ring of intelligence (70, -10, D) a +0 giant club (70, 16, D) a +0 trident (70, 31, D) a +0 quarterstaff a +0 animal skin a water moccasin corpse (70, 32, D) a +0 quarterstaff a +0 animal skin a +6 ring of strength a wolf corpse (71, -12, D) a condenser vane (71, -11, D) a lightning rod (4/4) (71, 16, D) a staff of poison (71, 17, D) a +0 trident (71, 18, D) a +0 shortbow 25 arrows (71, 21, D) a +0 trident 8 boomerangs (71, 28, D) a +0 buckler a +0 flail of protection (71, 29, D) a ring of wizardry (72, -12, D) a staff of death (72, -4, D) a staff of cold (72, -3, D) a staff of cold (72, 6, D) a staff of cold (72, 16, D) a phantom mirror (72, 21, D) a +1 hand axe of flaming (72, 22, D) a +0 trident (72, 27, D) a book of Debilitation (72, 28, D) a +2 halberd of protection (72, 29, D) a book of the Warp (73, -11, D) a +2 vampiric lajatang (73, -8, D) a +0 giant club (73, -7, D) a +0 giant spiked club a +0 giant club (73, -4, D) a +0 ring mail of cold resistance (73, 6, D) a +0 hand axe of electrocution (73, 7, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. (73, 16, D) a phantom mirror (73, 17, D) a +0 trident (73, 21, D) the +2 long sword of Bikhlink {speed, Int+4 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your dexterity (+3). (73, 22, D) a +7 whip of flaming (73, 27, D) a +2 battleaxe of freezing (73, 29, D) a +4 battleaxe of freezing (74, -4, D) a +6 dagger of venom (74, -3, D) the +4 hunting sling "Xioppen" {vorpal, Int+4 Dex+2} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It affects your dexterity (+2). (74, 6, D) a +4 flail of protection (74, 7, D) a +1 hand crossbow of flaming (74, 16, D) a phial of floods (74, 17, D) a condenser vane (74, 21, D) a +0 trident 5 boomerangs (74, 27, D) a +2 robe (74, 28, D) the +1 ring mail "Fetoy" {rC+ Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). It protects you from cold. (74, 29, D) a +4 war axe of electrocution (75, 27, D) the +1 scale mail of Mujoqu {Str+2} It affects your strength (+2). (75, 28, D) a staff of cold (75, 29, D) a staff of death (76, 29, D) the +6 chain mail of Space {rF+ rC+ Str-4} It affects your strength (-4). It protects you from fire. It protects you from cold.