Sickboy the Dungeon (0, 0, D) 2 poisoned darts a worker ant corpse (0, 2, D) a +3 ring of intelligence (0, 3, D) a +0 scale mail (0, 4, D) a +0 helmet (0, 7, D) a +2 scimitar of flaming a +4 quarterstaff of speed the +2 halberd of Coclor {protect, rPois rF- Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. a +2 vorpal dire flail a +1 broad axe of freezing a +2 rapier of draining (0, 9, D) a potion of invisibility (0, 41, D) a jackal corpse (0, 46, D) a rat corpse (skeletalised by now) (0, 47, D) a jackal corpse (skeletalised by now) a rat corpse (skeletalised by now)