Sickboy the Dungeon (0, 0, D) a +0 whip (1, 0, D) a +0 short sword a +0 whip a quokka corpse (6, 0, D) an adder corpse (40, 0, D) a +0 long sword a +4 quarterstaff of speed the +2 halberd of Kimanuck {vamp, MP+9} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your magic capacity (+9). a +2 vorpal morningstar a +3 war axe of flaming a +2 rapier of distortion (42, 0, D) a +0 pair of boots (43, 0, D) a +0 cloak (44, 0, D) a +1 chain mail (47, 0, D) a yak corpse