Sickboy the Dungeon [Shop] Dipas's Antique Weapon Boutique a +3 halberd of venom (457 gold) a +0 hand axe (63 gold) a +0 short sword (63 gold) a +0 spear (63 gold) a +0 whip (52 gold) a +0 short sword (63 gold) a +0 hunting sling (31 gold) a +0 spear (63 gold) the +11 great mace "Pigouceth" {freeze, +Blink rF+ rN+ Str+2} (2018 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It protects you from negative energy. It lets you blink. a +5 war axe of freezing (699 gold) [Shop] Tiuf Lij's Antique Armour Shop a +0 ring mail (116 gold) a +2 robe of cold resistance (513 gold) a +0 plate armour (667 gold) a +0 leather armour (58 gold) a +0 chain mail (130 gold) a +0 chain mail (130 gold) a +2 chain mail of cold resistance (623 gold) a +0 robe (20 gold) [Shop] Osusmoe's Assorted Antiques a +6 ring of strength (1345 gold) a +0 dagger (46 gold) a staff of air (575 gold) the +6 halberd "Korranayse" {flame, rC+ Int+4} (1370 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from cold. a potion of brilliance (92 gold) [Shop] Yvarene's Antique Armour Shop a +2 scale mail of cold resistance (357 gold) a +0 scale mail (68 gold) a +0 robe (11 gold) a +1 ring mail of fire resistance (272 gold) a +0 ring mail (68 gold) a +0 helmet (76 gold) a +0 chain mail (76 gold) a +0 ring mail (68 gold) a +0 robe (11 gold) a +0 robe (11 gold) a +0 leather armour (34 gold) (0, 0, D) 4 large rocks (still there?) a +0 dire flail (still there?) a +0 dire flail (still there?) a +0 dagger (still there?) a +0 leather armour (still there?) a +3 scimitar of flaming (still there?) an ettin corpse (still there?) an elf corpse (still there?) (0, 1, D) 3 large rocks a stone giant corpse (0, 2, D) a +0 longbow 21 arrows (0, 3, D) a +2 halberd of protection a +0 robe an ogre corpse (0, 4, D) a +0 halberd a +0 robe (0, 5, D) a shapeshifter corpse (0, 16, D) +1 ice dragon scales (0, 17, D) +1 fire dragon scales (0, 18, D) a +1 helmet (0, 19, D) a +3 scale mail (0, 20, D) a +0 plate armour a +2 plate armour (0, 21, D) +0 swamp dragon scales (0, 23, D) a +3 scale mail (0, 25, D) a +1 lajatang (0, 26, D) a +2 long sword of holy wrath (0, 27, D) a +1 longbow (0, 28, D) a +1 dagger of venom (0, 29, D) a +0 triple sword (0, 30, D) a +1 battleaxe (0, 31, D) a +3 quick blade (0, 32, D) a +1 lajatang (0, 34, D) a ring of ice (2, -17, D) a +0 halberd a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (2, 27, D) a +0 dire flail a +0 chain mail (4, -4, D) a +0 giant club an ogre corpse (skeletalised by now) (4, -3, D) a +0 giant club a +0 giant spiked club (4, -2, D) a +0 giant club a +0 giant club a +0 giant club a +0 spear a +0 robe an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (4, 1, D) the +9 falchion of Zemae {protect, +Inv rF- rC- Int+9} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+9). It makes you vulnerable to fire. It makes you vulnerable to cold. It lets you turn invisible. (4, 5, D) a +0 giant spiked club a +0 whip a +0 robe (4, 6, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 club a +0 robe an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (4, 7, D) a +0 flail a +0 robe (4, 13, D) a +0 trident a +0 chain mail (4, 17, D) a +0 war axe a +0 plate armour (4, 19, D) a +0 falchion a +0 mace a +0 plate armour a +0 dire flail a +0 chain mail a +0 dire flail a +0 plate armour a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, 20, D) a +0 dire flail a +0 chain mail a +0 long sword a +0 plate armour a +1 long sword a +0 chain mail a +0 great mace a +0 arbalest 9 bolts a +0 chain mail a +0 mace a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, 29, D) a +0 dagger a +0 robe (4, 30, D) a +0 dagger a +0 robe a +0 flail (4, 31, D) a +0 dagger a +0 mace a +0 scale mail (4, 32, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 halberd a +0 plate armour (4, 33, D) a +0 trident a +0 chain mail (4, 34, D) a +0 trident a +0 ring mail a +0 dagger a +0 robe (4, 35, D) a +0 dagger a +0 ring mail a +0 long sword (6, 27, D) a +0 dagger a +0 robe (8, -13, D) a +0 pair of gloves (8, -12, D) a +0 pair of boots (8, -11, D) a +0 helmet (8, -10, D) a +0 helmet (8, -5, D) a +0 hand axe (8, 33, D) a +0 leather armour (12, -13, D) a +0 trident a +0 ring mail (12, -12, D) a +3 shortbow 17 arrows (12, -11, D) a +0 giant club a +0 giant spiked club a +0 troll leather armour (12, -5, D) a +0 scale mail a +0 dagger a +0 robe (12, -4, D) a +0 war axe (still there?) a +0 chain mail (still there?) (12, -2, D) a +3 ring of intelligence (12, 0, D) a +0 barding (12, 3, D) a +0 long sword a +4 spectral quarterstaff a +2 halberd of protection the +2 dire flail "Qalosm" {flame, Str+4 Int+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+6). a +1 vorpal broad axe a +2 rapier of draining (12, 36, D) a +1 dagger of pain a +0 robe (12, 41, D) a +0 club