Sickboy the Dungeon (0, 0, D) a +0 club a +0 club (6, 0, D) a +0 dagger a +0 giant spiked club an adder skeleton (40, 0, D) a +2 scimitar of flaming a +4 quarterstaff of speed a +2 halberd of venom the +2 dire flail of the Traitor {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). a +1 broad axe of freezing the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It increases your willpower. (44, 0, D) a +0 scale mail (45, 0, D) a +3 ring of intelligence (48, 0, D) a +0 mace a +0 chain mail a +0 hand axe a +0 chain mail a +0 shortbow 11 arrows (49, 0, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a +4 trident (still there?) a +0 robe (still there?)