Sickboy the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +0 kite shield a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 flail (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 1, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a ring of wizardry (61, 16, D) a ring of see invisible (62, 1, D) the ring "Ryicw" {rPois rC+ Str+5 Dex+2 Slay-3} [ring of protection from cold] It affects your strength (+5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It protects you from poison. (62, 8, D) the +8 glaive of the Guard {elec, spectral, AC+5} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. When it strikes, its spirit leaps out and fights alongside the wielder. It affects your AC (+5). (62, 16, D) the +14 plate armour of the Fiddle {rPois rF+} It protects you from fire. It protects you from poison. (62, 17, D) the ring "Afonikko" {rF+ rC- Str+6 Slay+2} [ring of strength] It affects your strength (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. (63, 16, D) the ring of the Two Names {+Blink rC+ Will+} [ring of protection from cold] It protects you from cold. It lets you blink. It increases your willpower. (63, 17, D) a +4 plate armour of poison resistance (63, 22, D) a +0 scimitar an elf corpse (64, 16, D) a piece from Xom's chessboard (15/15) (64, 17, D) a ring of resist corrosion (68, 0, D) the -3 cloak of the Other Side {Harm} It increases damage dealt and taken. (69, 0, D) a +1 scimitar of holy wrath (69, 3, D) a river rat corpse (skeletalised by now) (70, 9, D) a piece from Xom's chessboard (15/15) (71, 17, D) the +2 spear "Xyuggico" {freeze, rN+ Int+6 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (-4). It protects you from negative energy. (71, 26, D) the +3 robe of the Depths {rN+ Dex+3} It affects your dexterity (+3). It protects you from negative energy. (71, 27, D) a +1 dagger of draining (71, 30, D) a +0 longbow a +0 dagger 20 arrows a +0 leather armour an elf corpse (71, 32, D) a +0 rapier an elf corpse (72, 9, D) a scarf of invisibility (72, 17, D) a +2 robe (72, 26, D) a staff of conjuration (72, 30, D) a +0 halberd (72, 31, D) a +0 short sword an elf corpse (73, 16, D) a +1 ring mail of positive energy (73, 17, D) the +6 hunting sling "Kuthrodexi" {speed, Will+} Attacks with this weapon are significantly faster. It increases your willpower. (73, 22, D) a hell hound corpse (73, 27, D) the +1 robe of Distant Worlds {MP+9} It affects your magic capacity (+9). (73, 31, D) a +0 rapier (74, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (75, 27, D) a +0 rapier a +0 leather armour