Sickboy Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 21, D:1) a +0 ring mail (3, 0, D:1) a +0 club (4, 1, D:1) a +0 club (9, 23, D:1) 23 sling bullets (14, 24, D:1) a +0 dagger (17, 3, D:1) a +0 mace (24, 7, D:1) 6 boomerangs (25, 7, D:1) a +0 kite shield (28, 28, D:1) a book of Necromancy (43, 2, D:1) 18 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (3, 1, D:2) a +0 club (7, -6, D:2) 24 arrows (13, -6, D:2) a +0 club (15, -31, D:2) a bat corpse (25, -25, D:2) a +0 short sword (27, -21, D:2) a +0 short sword (28, -22, D:2) a +0 leather armour (29, 4, D:2) a +0 club a goblin corpse (skeletalised by now) (30, -20, D:2) a +0 hand axe (31, 3, D:2) a hobgoblin corpse (skeletalised by now) (37, -20, D:2) a +0 whip (49, -30, D:2) a ring of flight (59, -17, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 11 gold pieces (0, 6, D:3) a scroll of identify (1, 7, D:3) a +2 vorpal flail (7, 1, D:3) a potion of curing