Sickboy Level 1 of the Dungeon (0, 0, D:1) 5 large rocks (9, 2, D:1) a +0 dagger (19, 5, D:1) a +0 whip a +0 spear (20, 9, D:1) a +0 dagger (30, 5, D:1) 25 stones (41, -33, D:1) a +0 leather armour Level 2 of the Dungeon (7, 19, D:2) a +0 ring mail (9, 14, D:2) a +0 dagger (21, 15, D:2) a +0 robe (22, 15, D:2) 2 stones (22, 16, D:2) a +0 whip (23, -5, D:2) 32 stones (24, 16, D:2) a +0 hunting sling (26, 13, D:2) a +0 club (26, 36, D:2) a +0 short sword (30, 4, D:2) a +0 flail a +2 scale mail of poison resistance (30, 41, D:2) 22 bolts (32, 13, D:2) a +0 club (33, 30, D:2) a +0 dagger 2 stones (39, 5, D:2) a +0 whip (49, 1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (9, -9, D:3) a +0 whip (18, 7, D:3) a +0 dagger (18, 19, D:3) a +0 robe a +0 club (22, 5, D:3) a +0 quarterstaff (41, -15, D:3) a book of Flames (51, -12, D:3) a +0 whip (56, -6, D:3) 5 datura-tipped darts a +0 club (60, -11, D:3) 10 poisoned darts Level 4 of the Dungeon (0, 0, D:4) 20 arrows (2, -9, D:4) a +0 club (16, 2, D:4) a +0 robe a +0 scythe (19, -12, D:4) a +0 short sword (23, -5, D:4) a +0 short sword (25, 2, D:4) a +0 club (25, 29, D:4) a +0 ring mail (27, 9, D:4) 14 bolts (43, 25, D:4) a +0 dagger of draining a +0 dagger (43, 26, D:4) a +0 club a +0 animal skin a +0 spear (44, 26, D:4) a +0 dagger a +0 dagger a +0 dagger (45, 26, D:4) a +0 club a +0 dagger (45, 40, D:4) a +0 ring mail (47, 26, D:4) a +0 dagger a +0 hunting sling (49, 26, D:4) a +0 dagger a +0 hunting sling (57, -9, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (6, 1, D:5) a +1 vorpal hand axe a +0 robe (8, 27, D:5) a +0 robe (22, 25, D:5) a +0 club (22, 26, D:5) a +0 halberd a +0 halberd (22, 27, D:5) a +0 whip (27, -6, D:5) a +0 dagger a +3 chain mail (33, 15, D:5) a +1 whip of freezing a +0 robe a +0 giant spiked club (34, 14, D:5) 2 potions of flight (38, 11, D:5) 22 arrows (40, -1, D:5) a +0 giant spiked club (46, 32, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 ring mail of cold resistance a +0 dagger a +0 robe (2, -31, D:6) a +0 ring mail (4, -5, D:6) a +0 dagger a +0 leather armour (9, -9, D:6) a +0 club (19, -27, D:6) a +0 robe (20, -33, D:6) a +0 short sword (21, -22, D:6) a +0 hunting sling (23, 9, D:6) a +0 leather armour (25, -7, D:6) a +0 dagger (25, -6, D:6) a +0 dagger (25, -5, D:6) a +0 dagger 5 poisoned darts (27, -17, D:6) a +0 leather armour (28, -17, D:6) a +0 dagger (32, -47, D:6) a +0 club (34, 5, D:6) a +3 short sword a +0 robe (37, 6, D:6) a +2 morningstar of freezing a +0 robe (39, 7, D:6) a +0 robe (40, 5, D:6) a +5 short sword of freezing (46, 6, D:6) a +0 flail a +0 robe (50, 2, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a throwing net (4, 4, D:7) a +0 leather armour (6, 19, D:7) 5 large rocks (10, 31, D:7) a +0 shortbow (18, -3, D:7) a +0 robe (19, -7, D:7) a +3 war axe a +0 robe (21, -8, D:7) a +0 flail a +0 leather armour (23, 6, D:7) a +0 short sword an orc corpse (26, 37, D:7) the +8 flail of Capital Punishment {flame, rElec Will- Int+8 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+8). It insulates you from electricity. It decreases your willpower. It makes you more stealthy. (27, 24, D:7) a +0 mace (33, -11, D:7) a +0 hand axe a +0 robe (34, 7, D:7) a +0 buckler (35, -12, D:7) a +0 falchion a +0 robe (36, 36, D:7) a +0 whip a +0 chain mail (39, 36, D:7) a +0 leather armour (49, 22, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 short sword a +0 leather armour a +0 dagger a +0 robe a +1 dagger of speed a +0 leather armour the Ecumenical Temple