Sickboy the Dungeon (0, 0, D) a +0 dagger (still there?) a +0 robe (still there?) (1, 0, D) a +0 giant spiked club a +0 giant club a komodo dragon skeleton (4, 0, D) a potion of haste a +0 scale mail (8, 0, D) a +0 long sword a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of protection a +1 vorpal broad axe the +2 rapier "Bidgh" {vorpal, *Corrode rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It may corrode you when you take damage. (42, 0, D) a +0 giant spiked club (48, 0, D) a +0 club 2 stones