Sickboy the Dungeon [Shop] Upemevyu's Jewellery Emporium a +6 ring of dexterity (585 gold) a ring of ice (250 gold) a ring of flight (175 gold) an amulet of guardian spirit (300 gold) a ring of resist corrosion (200 gold) a +4 ring of protection (360 gold) a +4 ring of evasion (360 gold) a ring of fire (250 gold) a ring of fire (250 gold) a ring of resist corrosion (200 gold) [Shop] Urghuinic's Antique Weapon Shoppe a +1 whip of draining (264 gold) a +1 glaive of protection (340 gold) a +0 spear (69 gold) a +0 hand axe (69 gold) a +0 dagger (46 gold) a +0 dagger of venom (101 gold) a +3 giant club (430 gold) a +2 vorpal hunting sling (326 gold) the +10 dagger "Peluw" {flame, +Blink} (1554 gold) It burns those it strikes, dealing additional fire damage. +Blink: It lets you blink. a +0 dagger (46 gold) a +0 hand axe (69 gold) [Shop] Peggerch's Weapon Emporium a +0 hunting sling (15 gold) a +0 hunting sling (15 gold) a +0 hand axe (30 gold) a +0 mace (30 gold) a +0 hunting sling (15 gold) a +0 hunting sling (15 gold) the +7 long sword of Ru's Whim {holy, rC+} (553 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. rC: It protects you from cold. the +12 short sword of the Fray {flame, Str+5 Dex+2} (871 gold) It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+5). Dex: It affects your dexterity (+2). a +0 mace (30 gold) [Shop] Tawet's Antique Weapon Shoppe a +0 dagger (40 gold) a +2 vorpal flail (344 gold) a +5 dagger of venom (588 gold) the +6 shillelagh "Devastator" {shatter} (1200 gold) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. a +0 short sword (60 gold) a +0 dagger (40 gold) a +0 falchion (60 gold) a +0 falchion (60 gold) a +0 dagger (40 gold) a +0 spear (60 gold) a +0 short sword (60 gold) a +0 dagger (40 gold) (0, 0, D) a +1 whip of venom 4 stones a +0 whip a +2 dagger of protection (7, 12, D) a ring of ice (9, 8, D) a +0 dagger a +0 robe a +0 flail (10, 4, D) a +0 rapier (10, 8, D) a +0 short sword a +0 club a +0 ring mail a +0 dire flail (11, 4, D) 25 bolts (11, 8, D) a +0 club a +0 leather armour a +0 whip (11, 12, D) a +1 longbow (11, 14, D) a +0 plate armour a +2 great mace of draining (11, 16, D) a +0 mace (12, 8, D) a +0 mace a +0 leather armour a +0 war axe a +0 chain mail (12, 12, D) a +1 double sword (12, 16, D) a +0 hand axe (13, 8, D) a +0 club (13, 12, D) a +1 giant spiked club (13, 20, D) a fire dragon corpse (14, 0, D) a potion of haste (14, 8, D) a +0 short sword a +0 chain mail (14, 12, D) a +1 great sword (14, 16, D) a +0 dire flail a +0 robe a +0 arbalest a +0 flail 21 bolts (15, 8, D) a +0 war axe a +0 dagger a +0 leather armour (15, 10, D) a +0 giant spiked club a +0 robe (15, 12, D) a +1 vorpal hunting sling (15, 16, D) a +0 club a +0 robe (16, 12, D) a +1 longbow (16, 16, D) a +0 trident (17, 12, D) a +0 executioner's axe (18, 12, D) a +1 longbow (20, 12, D) a +1 helmet (21, 12, D) a +2 leather armour of cold resistance (22, 8, D) a +1 chain mail (22, 12, D) +0 acid dragon scales (23, 8, D) a +0 long sword a +0 chain mail a +0 flail a +0 chain mail (23, 12, D) the +4 robe of Folly {Brilliance Will-∞ Int+8} It increases the power of your magical spells. It halves the magic cost of your spells (rounding up). It reduces your willpower to zero. Int: It affects your intelligence (+8). (23, 16, D) a +0 spear (24, 8, D) a +0 chain mail a +0 hand axe a +0 plate armour (24, 12, D) a +0 cloak (25, 8, D) a +0 hand axe a +0 plate armour a +0 dagger a +0 robe a +0 flail a +0 plate armour a +0 mace a +0 plate armour (25, 12, D) +1 ice dragon scales (26, 8, D) a +0 short sword a +0 chain mail a +0 dire flail a +0 chain mail a +0 short sword a +0 plate armour (26, 12, D) +0 acid dragon scales (27, 8, D) a +0 dagger (27, 12, D) a +2 ring mail (32, 16, D) a +0 trident (33, 16, D) a +0 trident (35, 8, D) a +0 scale mail a +0 flail (36, 16, D) a +0 longbow a +0 club 18 arrows (37, 8, D) a +0 trident (37, 12, D) a +2 ring of evasion (38, 8, D) a +0 dagger a +0 dire flail a +0 ring mail (38, 12, D) a +0 great sword a +0 plate armour (39, 8, D) a +0 club a +0 short sword a +0 war axe a +0 plate armour (39, 12, D) 5 large rocks (40, 0, D) a +0 long sword a +4 quarterstaff of speed a +2 halberd of venom a +2 vorpal morningstar a +3 vorpal war axe (40, 12, D) 5 large rocks a +0 shortbow 13 arrows (41, 8, D) a +0 trident a +0 leather armour (41, 12, D) a +4 glaive a +0 chain mail (42, 8, D) a +0 dagger a +2 robe (43, 0, D) a +0 helmet (43, 12, D) a +1 battleaxe a +0 longbow 22 arrows a +0 leather armour of fire resistance (44, 0, D) a +0 scale mail (44, 12, D) a +0 dire flail a +0 dire flail a +2 battleaxe a +0 leather armour (45, 8, D) a +3 ring of intelligence (46, 8, D) a +0 glaive (46, 12, D) a +2 long sword of venom a +0 robe (47, 4, D) 21 stones (48, 8, D) a +0 dagger a +0 hand axe a +0 ring mail (49, 0, D) a +0 whip 7 poisoned darts a +0 shortbow 16 arrows (49, 8, D) a +0 club a +0 scale mail (49, 18, D) a +0 dagger a +0 robe the orc corpse of Nergalle (51, 8, D) the +8 long sword of the Wizarding Bear {venom, Contam rF+ SInv} It poisons the flesh of those it strikes. rF: It protects you from fire. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. a +1 scimitar of draining (53, 4, D) a +0 pair of boots (53, 18, D) a +0 kite shield a +0 broad axe (54, 0, D) a +0 dagger a +0 robe (54, 4, D) a +0 pair of boots (55, 4, D) a +0 cloak (56, 0, D) a +0 buckler a +0 mace (56, 4, D) a +0 cloak