Sickboy Level 1 of the Dungeon (0, 0, D:1) a +0 club 2 stones (4, 24, D:1) a +0 whip (15, 8, D:1) 14 stones (17, 22, D:1) 24 arrows (25, 23, D:1) a +0 spear (25, 29, D:1) a +0 ring mail (26, -15, D:1) 27 stones (30, -6, D:1) 21 stones (31, 17, D:1) 14 stones (33, 12, D:1) a +0 dagger (42, -2, D:1) a +0 club (48, 34, D:1) 9 stones (49, -2, D:1) a +0 dagger (50, -8, D:1) a +0 dagger (50, 3, D:1) 23 stones (51, 19, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) 8 stones (9, 11, D:2) 13 stones (11, 10, D:2) 11 stones (16, -5, D:2) a +0 hunting sling a +0 club 27 stones (16, 21, D:2) a +0 dagger (18, -19, D:2) a +0 whip (20, 21, D:2) 15 stones (32, 25, D:2) a +0 falchion (33, 2, D:2) 6 bolts Level 3 of the Dungeon [Shop] Cucheor's Book Shoppe a book of Air (220 gold) a Grand Grimoire (340 gold) a book of Iron (360 gold) a book of Annihilations (400 gold) the Collected Works on Cankerous Lightness (280 gold) Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Transmutation/Poison 1 no c - Chain Lightning Conjuration/Air 9 no a book of Burglary (280 gold) a book of Cantrips (160 gold) the Catalogue of the Entourage (220 gold) Spells Type Level Known a - Summon Small Mammal Summoning 1 no b - Call Canine Familiar Summoning 3 no c - Animate Armour Summoning/Earth 4 no a book of Burglary (280 gold) [Shop] Pirgh's Weapon Boutique a +1 morningstar of draining (184 gold) a +0 dagger (26 gold) a +0 dagger (26 gold) a +0 long sword (45 gold) a +2 spear of venom (202 gold) a +6 whip of venom (455 gold) a +0 club (13 gold) the +8 hunting sling "Dagie" {freeze, rN+ Str-3 Dex+2} (673 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. the +4 war axe of Oxeumiet {drain, rElec rCorr Stlth+} (633 gold) A truly terrible weapon, it drains the life of any living foe it strikes. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. 27 stones (35 gold) a +2 vampiric battleaxe (409 gold) 31 arrows (80 gold) [Shop] Juer's Antique Armour Shoppe a +0 ring mail (112 gold) a +0 leather armour (56 gold) a +0 ring mail (112 gold) a +0 robe (19 gold) a +0 ring mail (112 gold) a +0 pair of gloves (126 gold) a +0 chain mail (126 gold) a +0 kite shield (126 gold) a +1 tower shield of protection (462 gold) a +3 scale mail of poison resistance (644 gold) a +0 scale mail (112 gold) a +0 scale mail (112 gold) (0, 0, D:3) a +1 dagger of venom (1, -9, D:3) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 short sword a +0 scale mail a +0 hand axe a +0 leather armour (3, -11, D:3) a +2 whip of venom (4, -2, D:3) a +0 club a +0 hunting sling 19 stones (14, -10, D:3) an Everburning Encyclopedia (14, 17, D:3) 6 atropa-tipped darts (19, 23, D:3) 6 stones (20, -11, D:3) a +0 whip (22, -7, D:3) 15 sling bullets (25, 21, D:3) a +0 spear (26, -11, D:3) a +1 flail of protection (28, 11, D:3) 16 stones (43, 3, D:3) a +0 war axe (44, -7, D:3) a +0 leather armour (44, 16, D:3) a +0 dagger (45, 22, D:3) a +0 club 5 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -6, D:4) a scorpion corpse (2, -3, D:4) a quokka corpse (still there?) a ball python corpse (still there?) an adder corpse (still there?) (2, 0, D:4) a +0 dagger (still there?) 5 poisoned darts (still there?) a kobold corpse (still there?) (4, -10, D:4) a howler monkey corpse (7, -16, D:4) 25 stones (7, 0, D:4) a +0 club (still there?) a kobold corpse (still there?) (11, -15, D:4) a +0 great mace (18, -20, D:4) a stone (18, -18, D:4) a stone (19, -23, D:4) a stone (19, -22, D:4) a stone (20, -22, D:4) a potion of curing (22, -23, D:4) a stone (22, -18, D:4) 6 large rocks