Sickboy Level 1 of the Dungeon (0, 0, D:1) 12 arrows (10, -11, D:1) a +0 robe (16, -3, D:1) a +0 dagger (18, -23, D:1) a +0 club (25, -24, D:1) a +0 dagger (37, -17, D:1) a +0 leather armour (44, 2, D:1) 20 stones (48, 13, D:1) a +0 club Level 2 of the Dungeon (16, 9, D:2) a worm corpse (17, -8, D:2) a +0 short sword (22, 11, D:2) a +0 dagger a +0 robe (23, 11, D:2) a +0 mace a +0 ring mail a +0 dagger a +0 leather armour (25, -11, D:2) an adder corpse (skeletalised by now) (29, -1, D:2) 22 bolts (35, -9, D:2) a +0 whip (37, -9, D:2) a hobgoblin corpse (skeletalised by now) (41, 4, D:2) a +0 flail (still there?) a throwing net (still there?) a scroll of amnesia (still there?) a gnoll corpse (still there?) (43, 2, D:2) a hobgoblin skeleton (46, -2, D:2) a +0 club (still there?) a potion of heal wounds (still there?) a scroll of magic mapping (still there?) a +0 whip (still there?) a goblin corpse (skeletalised by now) (still there?) a gnoll corpse (skeletalised by now) (still there?) (51, 13, D:2) 24 arrows