Sickboy the Dungeon (0, 0, D) a +0 shortbow 22 arrows (0, 4, D) 4 large rocks (0, 5, D) a +0 long sword a +0 scale mail (0, 9, D) a +0 mace (0, 10, D) a +0 troll leather armour a +0 shortbow 19 arrows (0, 11, D) a +0 short sword a curare-tipped dart (0, 12, D) a +3 ring of intelligence (0, 13, D) a potion of invisibility (0, 18, D) a +0 long sword a +0 lajatang a +2 halberd of venom a +2 vorpal dire flail the +1 broad axe "Arbiter" {flame, rF+ Will- Str+4 Int+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+4). Int: It affects your intelligence (+3). rF: It protects you from fire. Will: It decreases your willpower. a +2 rapier of distortion (0, 52, D) a +0 flail (4, 21, D) a catoblepas corpse (still there?) a catoblepas corpse (still there?) (4, 29, D) a death yak corpse (4, 30, D) a black mamba skeleton a wyvern skeleton a wolf skeleton a cane toad skeleton (4, 31, D) a wyvern skeleton a komodo dragon skeleton (4, 33, D) a catoblepas corpse (4, 39, D) a komodo dragon skeleton (4, 40, D) a wyvern skeleton (4, 48, D) a +1 chain mail a +0 scale mail (4, 49, D) 25 stones