Sickboy the Dungeon (0, 0, D) a +0 short sword 5 stones (0, 1, D) a +0 club 4 stones (0, 4, D) a bat corpse (skeletalised by now) (0, 6, D) a +0 flail an orc corpse (skeletalised by now) (0, 7, D) a +0 flail an orc corpse (skeletalised by now) (0, 40, D) a potion of haste a +0 long sword a +0 lajatang the +2 halberd of Lyittial {freeze, *Rage rN+ Str-3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-3). rN: It protects you from negative energy. *Rage: It lets you go berserk by making a melee attack (+20% chance). a +2 dire flail of protection a +1 broad axe of electrocution (0, 43, D) a +0 helmet (0, 44, D) a +0 scale mail (0, 47, D) a +0 dagger 7 poisoned darts a +0 giant club a +0 giant spiked club a +1 trident of venom a +0 ring mail a kobold skeleton a wyvern skeleton a two-headed ogre skeleton (0, 55, D) a +0 vorpal mace a +0 longbow 17 arrows a hydra corpse