Sickboy the Dungeon (0, 0, D) a +0 giant spiked club a +0 giant spiked club (3, 0, D) a +0 scale mail (7, 0, D) a potion of haste a +0 flail the +2 scimitar "Xuabbeoj" {antimagic, rF- Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. a +4 quarterstaff of speed a +2 halberd of protection a +1 vorpal broad axe a +2 rapier of distortion (41, 0, D) a +0 giant spiked club an ogre corpse (45, 0, D) a +0 dagger a kobold corpse (skeletalised by now) a bat corpse (skeletalised by now) (46, 0, D) a bat corpse (47, 0, D) a rat corpse