Sickboy the Dungeon (0, 0, D) a +0 shortbow 9 arrows (0, 1, D) a +0 giant spiked club a +0 giant spiked club a +0 longbow 12 arrows (0, 2, D) a +0 dire flail a +0 ring mail 5 large rocks (0, 9, D) a +0 scale mail (still there?) a +0 whip of electrocution (still there?) a curare-tipped dart (still there?) a +0 scimitar (still there?) a +0 plate armour (still there?) a +0 hand axe (still there?) a +0 giant club (still there?) a +0 giant club (still there?) (0, 12, D) a +2 ring mail (0, 13, D) a +0 barding (0, 16, D) a +0 flail a +2 scimitar of flaming a +0 lajatang a +2 halberd of protection a +3 war axe of freezing the +2 rapier of Qegits {venom, rElec} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. (0, 50, D) a +0 club a +0 leather armour a +0 hand axe (0, 55, D) a +0 dagger (4, 18, D) a death yak corpse (still there?) a death yak corpse (still there?) (4, 19, D) a +2 morningstar of protection a death yak corpse (4, 28, D) a basilisk corpse a water moccasin corpse a rime drake corpse (4, 29, D) a hydra corpse a bullfrog corpse a cane toad corpse (4, 38, D) a komodo dragon corpse a cane toad corpse (skeletalised by now) (4, 39, D) a water moccasin corpse (skeletalised by now) (4, 46, D) a +2 antimagic hand axe (4, 47, D) a +0 dagger