Sickboy Level 1 of the Dungeon (0, 0, D:1) 26 stones (0, 15, D:1) a +0 dagger (5, 13, D:1) a +0 spear (16, 20, D:1) a +0 club (17, 14, D:1) a +0 short sword 3 stones (18, -6, D:1) a +0 whip (25, 19, D:1) a +0 club (25, 29, D:1) 11 stones (28, 0, D:1) a +0 dagger (29, 0, D:1) a +0 club (31, 15, D:1) a +0 hunting sling (34, -21, D:1) a +0 mace (37, -18, D:1) a +0 club (43, 3, D:1) a +0 club (44, 3, D:1) a +0 club Level 2 of the Dungeon [Shop] Xisotaj's Armour Boutique a +0 robe (9 gold) a +0 chain mail (58 gold) the +2 ring mail of the Mind {+Blink Will+ Str-3 Dex+8} (573 gold) Str: It affects your strength (-3). Dex: It affects your dexterity (+8). +Blink: It lets you blink. Will: It increases your willpower. a +0 chain mail (58 gold) the +1 robe of the Lost Path {rPois rF- Dex+5} (265 gold) Dex: It affects your dexterity (+5). rF: It makes you vulnerable to fire. rPois: It protects you from poison. a +2 hat (208 gold) (6, -6, D:2) a +0 spear (9, -20, D:2) a +0 spear (15, -24, D:2) a +0 short sword (19, -19, D:2) 13 arrows (21, -20, D:2) a +0 dagger a stone (23, -20, D:2) a +0 dagger (24, -20, D:2) a +0 dagger 5 stones (29, 11, D:2) a +0 chain mail (30, 3, D:2) a +0 club 2 stones (33, -5, D:2) 26 stones (42, -8, D:2) a +0 short sword (46, -12, D:2) a +0 dagger (50, 9, D:2) a +0 dagger (56, 4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a scarf of harm (5, -19, D:3) a +0 helmet (7, -31, D:3) a +0 trident (9, -11, D:3) 24 stones (17, -17, D:3) a +0 dagger (17, -1, D:3) a +0 morningstar (19, -5, D:3) a +0 mace a +0 leather armour (21, -15, D:3) a +0 mace (31, -22, D:3) a +0 dagger a +0 scale mail (44, -23, D:3) a +0 dagger (46, -7, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (15, 27, D:4) a +0 ring mail (17, 11, D:4) a +0 robe (17, 14, D:4) a +0 club (21, 18, D:4) a +1 dire flail of holy wrath a +1 ring mail of positive energy (24, -4, D:4) a scroll of enchant armour (32, 14, D:4) a +0 flail a +0 spear a gnoll corpse (32, 15, D:4) an adder corpse