Sickboy Level 1 of the Dungeon (0, 0, D:1) a +0 whip 4 stones (8, 19, D:1) a +0 club (10, 13, D:1) a +0 club (11, 0, D:1) a +0 leather armour (18, 2, D:1) 12 stones (21, -1, D:1) a +0 dagger (29, 9, D:1) a +0 dagger (32, 21, D:1) a +0 dagger 4 stones (43, 9, D:1) 18 sling bullets (49, -2, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (24, -37, D:2) 18 stones (24, -5, D:2) 23 bolts (37, -1, D:2) a +0 dagger (39, -31, D:2) a +0 helmet (50, -2, D:2) a +0 scale mail (60, 5, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (16, -19, D:3) 5 large rocks (29, 3, D:3) a +0 hand axe (32, -11, D:3) a +0 dagger (32, -1, D:3) a +0 dagger (40, -30, D:3) a +0 club (49, 15, D:3) a +0 hand axe a +0 animal skin (53, -33, D:3) 5 bolts (56, 14, D:3) a +0 club a +0 hunting sling 8 stones (58, -3, D:3) 14 sling bullets (59, -38, D:3) a +0 club (62, 12, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (11, 5, D:4) a +0 mace a +0 robe (13, 25, D:4) a +0 robe (15, 25, D:4) a +3 war axe a +0 robe (24, 18, D:4) a +0 club (26, 7, D:4) an orb of guile a +0 scale mail a +0 club (31, 9, D:4) a +0 long sword a +0 robe a +0 dagger a +0 robe (31, 13, D:4) a +0 spear (35, 12, D:4) 9 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (2, -5, D:5) a +0 mace (6, 9, D:5) +0 swamp dragon scales (7, 24, D:5) a +0 robe (13, 6, D:5) a +0 robe (14, -4, D:5) a +0 rapier (17, 9, D:5) 18 stones (32, 18, D:5) 8 stones (34, 11, D:5) 11 stones (40, 22, D:5) a +0 pair of gloves (44, 1, D:5) 25 arrows (48, 14, D:5) a +1 hand axe of freezing Level 6 of the Dungeon (0, 0, D:6) a +0 scythe (3, -13, D:6) a +0 dagger a +0 robe a +0 falchion (4, -13, D:6) a +0 short sword (17, -39, D:6) 19 stones (20, -21, D:6) a +0 plate armour (20, -9, D:6) 12 stones (24, -33, D:6) a +0 flail (24, -32, D:6) a +0 halberd (25, -32, D:6) a +0 halberd (31, -14, D:6) a +0 scythe a +0 robe (49, -8, D:6) 21 stones Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (0, 9, D:7) a +0 spear (5, 12, D:7) a sky beast corpse (5, 13, D:7) a +0 giant club (5, 14, D:7) a +0 dagger (still there?) a +0 robe (still there?) a +0 hand axe (still there?) an orc corpse (still there?) (11, 17, D:7) the +2 mace of the Big Bang {distort, rC+ Str-4 SInv} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (-4). rC: It protects you from cold. SInv: It lets you see invisible. (11, 21, D:7) a scroll of summoning (12, 17, D:7) the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. (12, 18, D:7) the +6 great sword "Dragon's Nightmare" {pain, Contam rF+ Str+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+3). rF: It protects you from fire. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (12, 19, D:7) a staff of air (14, 19, D:7) a +6 spectral quarterstaff (14, 20, D:7) a book of Rime (14, 21, D:7) a staff of death (15, 21, D:7) a book of Death