Sickboy Level 1 of the Dungeon (13, -3, D:1) a +3 dagger 4 stones (14, -3, D:1) a +0 dagger (15, 11, D:1) a +0 club (18, 20, D:1) a +0 club (29, 25, D:1) a +0 short sword (31, 26, D:1) a +0 short sword (32, 2, D:1) a gold piece (36, 14, D:1) a +0 spear (38, -7, D:1) a +0 dagger 5 stones (40, 27, D:1) a +0 whip (45, 15, D:1) a +0 dagger (45, 17, D:1) a +0 dagger (52, -3, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (8, 25, D:2) a +0 dagger (9, 1, D:2) a +0 dagger (37, -6, D:2) a +0 spear (37, -4, D:2) a +0 scythe a +0 robe (38, 2, D:2) a +0 hand axe (47, 27, D:2) a +0 club (48, 27, D:2) a +0 club a +0 dagger (49, 8, D:2) 4 stones (49, 29, D:2) a +0 whip (52, 0, D:2) a +0 short sword (60, 10, D:2) a +0 leather armour (61, 9, D:2) a +0 club (62, 6, D:2) a +0 whip a stone Level 3 of the Dungeon (6, 3, D:3) a +0 ring mail (25, 1, D:3) a +0 club a +0 hunting sling a +0 leather armour (29, 13, D:3) a +0 dagger a +0 robe a +0 falchion a +0 ring mail a +1 falchion of electrocution (30, 12, D:3) a +0 club (30, 13, D:3) a +0 club (36, -18, D:3) the +0 leather armour of Forking Paths {Harm rElec Will+ Int+3 Stlth-} Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. Will: It increases your willpower. Stlth: It makes you less stealthy. (37, 2, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) 2 stones (10, 21, D:4) 2 stones (14, 12, D:4) a +0 chain mail (16, -5, D:4) a +0 dagger a +0 leather armour (26, 12, D:4) a +0 club (28, 7, D:4) a +0 pair of boots (28, 19, D:4) a +0 club (29, 12, D:4) a +0 scale mail (29, 14, D:4) a +0 leather armour (33, 28, D:4) a +0 robe (38, 9, D:4) a +0 leather armour a +0 hand axe (38, 10, D:4) a +0 leather armour a +0 dagger a +0 falchion (38, 11, D:4) a +0 short sword (39, 9, D:4) a +0 hand axe (53, 9, D:4) a +0 leather armour (54, -4, D:4) a +0 dagger (55, 5, D:4) a +0 buckler (56, 2, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a staff of cold (1, 6, D:5) a +0 ring mail a +0 spear (15, 19, D:5) a +0 dagger (16, -16, D:5) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (16, 9, D:5) a +0 whip a +0 leather armour (19, 21, D:5) a +0 scale mail (20, -25, D:5) a +0 club a +0 scale mail (25, -21, D:5) a +0 hand axe (28, 10, D:5) a +0 shortbow (29, 8, D:5) a +0 flail (29, 9, D:5) a +3 hand axe a +0 leather armour (30, 11, D:5) a +0 leather armour (32, 8, D:5) a +0 giant club (36, -31, D:5) a +0 buckler (39, -21, D:5) a +0 falchion Level 6 of the Dungeon [Shop] Yrumoqen's General Store +0 pearl dragon scales (1000 gold) a wand of paralysis (2) (40 gold) (0, 0, D:6) a +0 pair of gloves (3, -1, D:6) a +0 club (5, -2, D:6) a +0 dagger (6, -6, D:6) a +0 spear (7, -8, D:6) a +0 club (7, -7, D:6) a +0 war axe (8, -7, D:6) a +0 whip a +0 robe (10, 23, D:6) a +3 mace a +0 robe (11, 19, D:6) a +0 giant club (11, 24, D:6) a +0 battleaxe a +0 robe a +2 falchion a +0 robe (12, 24, D:6) a +0 battleaxe a +0 robe a +0 flail a +0 robe (17, -13, D:6) a +0 ring mail (20, -6, D:6) a +0 whip (20, -5, D:6) a +0 chain mail (21, -6, D:6) a +0 dagger a +0 chain mail (21, -5, D:6) a +0 short sword (24, 11, D:6) a +0 morningstar (25, -16, D:6) a +0 leather armour (33, -13, D:6) a +0 spear (38, -8, D:6) 6 stones (40, -13, D:6) a +0 mace (42, -13, D:6) a +0 dagger a +0 flail a +0 scale mail a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) 4 stones (13, 20, D:7) a +0 shortbow (19, 20, D:7) 3 stones (25, 24, D:7) a +0 mace (29, -22, D:7) 6 stones (29, -2, D:7) a +0 robe (33, 9, D:7) a +0 scale mail (34, -19, D:7) a +0 scale mail (51, 23, D:7) a +0 chain mail (57, 4, D:7) 5 stones (59, 4, D:7) a staff of earth (60, -12, D:7) a +0 robe (60, -11, D:7) a +3 spear of freezing a +0 robe (61, -13, D:7) a +3 falchion a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 mace a +0 leather armour a +1 dagger of protection a +0 robe a +0 club a +0 short sword a +0 ring mail (9, 31, D:8) a +0 scale mail (still there?) a +0 short sword (still there?) (12, 4, D:8) a +0 short sword a +0 dagger a +0 robe a +0 dagger a +0 robe (22, 5, D:8) a +0 chain mail (27, 14, D:8) +0 steam dragon scales a +0 shortbow (36, 16, D:8) a +0 hand axe (45, 25, D:8) a +0 falchion Level 9 of the Dungeon (0, 0, D:9) a +0 flail (1, -1, D:9) a +0 hand axe a +0 chain mail (2, -1, D:9) a +0 dagger a +0 robe (2, 0, D:9) a +4 dagger of venom (8, 18, D:9) a +0 club a +0 flail a +0 club a +0 chain mail (8, 19, D:9) a +0 club a +0 chain mail a +0 dagger a +0 morningstar a +0 flail (9, 21, D:9) a +0 flail of pain (12, 8, D:9) a +0 dagger a +0 robe (14, 8, D:9) a +0 dagger a +0 leather armour a +0 hand axe a +0 flail a +0 scale mail a +0 falchion a +0 chain mail (15, 0, D:9) a +0 war axe (15, 1, D:9) a +0 short sword (15, 2, D:9) a +0 dagger a +0 robe (15, 7, D:9) a +0 whip (16, 1, D:9) a +0 whip (16, 2, D:9) a +0 mace a +0 ring mail a +0 club a +0 leather armour a +0 trident (16, 5, D:9) a +0 mace a +0 leather armour (16, 6, D:9) a +0 dagger a +0 leather armour a +0 club a +0 ring mail a +0 trident a +0 chain mail (17, 2, D:9) a +0 club (17, 4, D:9) a +0 dagger a +0 short sword (17, 25, D:9) a +0 club a +0 dagger 5 stones (17, 26, D:9) a +0 dagger (18, 26, D:9) a +0 club a +0 dagger (19, 5, D:9) a +0 flail (21, 0, D:9) the +3 leather armour "Bucwizer" {Harm} Harm: It increases damage dealt and taken. (23, -6, D:9) a +0 shortbow (34, 2, D:9) 9 stones (34, 5, D:9) a +0 flail a +0 robe (38, -26, D:9) a +0 chain mail (45, 19, D:9) a +0 war axe a +0 short sword (45, 20, D:9) a +0 flail a +0 chain mail (45, 21, D:9) a +0 short sword a +0 leather armour (46, 19, D:9) a +0 club (53, 13, D:9) a +0 troll leather armour (55, 16, D:9) a +0 club (58, -5, D:9) a +0 quarterstaff (59, -3, D:9) a +0 leather armour (59, 21, D:9) a +0 shortbow (67, 12, D:9) a potion of brilliance 4 potions of degeneration a +0 chain mail a +0 scimitar a +0 dagger a +0 leather armour (67, 13, D:9) a +0 dagger a +0 ring mail (68, 13, D:9) a +0 short sword Level 10 of the Dungeon (0, 0, D:10) a staff of death (1, 3, D:10) a +0 short sword a +0 chain mail (1, 4, D:10) a +0 short sword a +0 ring mail (1, 12, D:10) a +0 shortbow (4, 5, D:10) a +0 dagger a +0 ring mail (5, 7, D:10) a +0 hand axe (7, 8, D:10) a +0 trident (9, 29, D:10) a +0 whip (31, -16, D:10) 7 stones (35, 16, D:10) a +0 robe (43, -12, D:10) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (43, 17, D:10) a +0 chain mail (43, 27, D:10) a +0 great sword a +0 robe a +0 short sword a +0 robe (43, 28, D:10) a +5 flail a +0 war axe a +0 robe (43, 29, D:10) a +1 long sword a +0 robe (48, 28, D:10) a +2 great sword a +0 robe (50, -1, D:10) a +0 mace (50, 21, D:10) 4 stones Level 11 of the Dungeon (0, 0, D:11) an amulet of magic regeneration (0, 33, D:11) a +0 giant club (still there?) a +0 giant club (still there?) a two-headed ogre corpse (still there?) (1, 8, D:11) a yak corpse (1, 9, D:11) a yak corpse (6, 32, D:11) a +0 shortbow a centaur corpse the Ecumenical Temple