Sickboy Level 1 of the Dungeon (30, 23, D:1) a +0 dagger of venom (30, 31, D:1) a +0 club (32, -1, D:1) a +0 dagger 4 stones (33, 35, D:1) a +0 sling (43, 30, D:1) a +0 robe (47, 20, D:1) a +0 buckler (48, -6, D:1) a +0 flail (53, 3, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +2 whip of venom a +0 hand axe (1, 0, D:2) a +0 hand axe (7, 17, D:2) 7 stones (7, 21, D:2) a +0 sling (8, -10, D:2) a +0 war axe (13, 35, D:2) a +0 club (31, 22, D:2) 5 javelins (39, 8, D:2) 5 stones (39, 38, D:2) 5 poisoned darts (40, 29, D:2) a +0 ring mail (41, 25, D:2) a ring of wizardry (42, -4, D:2) a +0 whip 4 stones (53, -4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) the +7 sling of Fefefae {freeze, Int+6} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+6). (1, -5, D:3) a +0 dagger a +0 sling (4, -27, D:3) a +0 club (12, -30, D:3) a +0 ring mail (24, -2, D:3) a +0 dagger (33, -33, D:3) a +0 flail a +0 ring mail a +0 club a +0 whip (44, -11, D:3) 6 stones (46, -37, D:3) 2 javelins (47, -34, D:3) 5 stones (48, -5, D:3) a +0 hammer (49, -41, D:3) a +0 hand axe (49, -4, D:3) a +0 hammer (49, -3, D:3) a +2 quarterstaff of chaos (50, -5, D:3) a +0 hammer (50, 1, D:3) a +0 hammer (51, 2, D:3) a +0 hammer (54, -29, D:3) a +0 hand axe Level 4 of the Dungeon (5, -12, D:4) a +0 trident an orc corpse (7, -13, D:4) a +0 flail an orc corpse (7, -11, D:4) a +0 trident (8, -12, D:4) a +0 falchion a +0 leather armour an orc corpse (12, -12, D:4) a +0 club a +0 chain mail (16, -12, D:4) a hobgoblin skeleton (17, -12, D:4) a +0 dagger a goblin skeleton (19, 2, D:4) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (19, 3, D:4) a +0 dagger a +0 robe (20, 4, D:4) a +0 flail