Sigmuldom Level 1 of the Dungeon (7, -1, D:1) a +0 dagger (12, 1, D:1) a +0 short sword (12, 5, D:1) a +0 mace (13, 31, D:1) a +0 whip (16, -3, D:1) a hobgoblin corpse (skeletalised by now) (17, -2, D:1) a +0 club (21, 31, D:1) a +0 mace (22, 18, D:1) a +0 dagger (22, 36, D:1) a +0 club (23, 36, D:1) a +0 dagger (33, 3, D:1) a +0 short sword (33, 15, D:1) a +0 short sword (34, 8, D:1) a +0 robe (34, 43, D:1) a +0 chain mail (38, 6, D:1) a +0 club 2 stones (51, 0, D:1) a +0 scale mail (52, -2, D:1) a quokka corpse (skeletalised by now) (54, 3, D:1) a hobgoblin corpse (skeletalised by now) (58, -11, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a scroll of teleportation (2, -1, D:2) 15 gold pieces (3, -3, D:2) 17 gold pieces (9, -1, D:2) a scroll of identify (9, 3, D:2) a +0 flail (11, 1, D:2) a +0 quarterstaff (14, 0, D:2) a +0 club a goblin corpse (15, 11, D:2) the +9 flail of Wevargh {heavy, *Noise Dex+5} Dex: It affects your dexterity (+5). *Noise: It may make noises in combat. (unseen) (17, 11, D:2) a +0 dagger (18, 9, D:2) a potion of brilliance