Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17130635604365147993 21 Sikaos the Conjurer (level 2, 0/19 HPs) Began as a Human Conjurer on July 26, 2025. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:51 (726 turns). Sikaos the Conjurer (Human Conjurer) Turns: 726, Time: 00:03:52 Health: 0/19 AC: 2 Str: 7 XL: 2 Next: 83% Magic: 0/5 EV: 11 Int: 18 God: Gold: 52 SH: 0 Dex: 11 Spells: 2/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of moonshine {unknown} f - a potion of ambrosia {unknown} g - a potion of mutation {unknown} h - a potion of might {unknown} i - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 26% 2 Launch Clockwork Bee Frge 2% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. The adder is severely wounded. The searing ray misses the adder. The adder bites you. The searing ray misses the adder. You finish channelling your searing ray. The adder closely misses you. You barely miss the adder. The adder is severely wounded. The adder closely misses you. The adder bites you but does no damage. The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! You feel sick. You feel sick. The adder attacks as it pursues you! The adder closely misses you. You feel sick. The adder bites you. You feel sick. The adder attacks as it pursues you! The adder bites you. You feel sick. You are no longer poisoned. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You see here a rat corpse. The adder attacks as it pursues you! The adder barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you. You die... .. #.#.....# #. #.#.....# #..#.#.....# ####.#..#.#.....## .................... ###..####.#.....#### ..........####### ###.##S########### ### #.@...##..... .... #.#.......#. .... #†#..)....#.## #.#.......#...##### #.#.......# #...... .......##.## #..###. .#.##..##.## #...... #.##......####...## ...##...........## You could see an adder. Vanquished Creatures A dart slug (D:2) 4 endoplasms A giant cockroach (D:2) 2 hobgoblins (D:1) A quokka (D:1) 4 ball pythons A bat (D:1) 2 frilled lizards (D:1) A goblin (D:2) 2 rats (D:2) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sikaos the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 171 | D:1 | Found Cinga's Information Kiosk. 174 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 227 | D:1 | Learned a level 2 spell: Searing Ray 726 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_basic, grunt_decor_cap, nicolae_shop_information_kiosk D:2: minmay_chambers_of_twos, layout_basic, uniq_natasha Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Magic Dart || 35 Searing Ray || 5 Stab: Sleeping || 1 Armour: Robe || 18 Dodge: Dodged || 17