Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 6 Siking the Charmwright (level 1, 0/16 HPs) Began as a Merfolk Skald on Feb 23, 2016. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (187 turns). Siking the Charmwright (Merfolk Skald) Turns: 187, Time: 00:00:52 Health: 0/16 AC: 3 Str: 10 XL: 1 Next: 90% Magic: 0/3 EV: 11 Int: 11 God: Gold: 15 SH: 0 Dex: 13 Spells: 1 memorised, 3 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Rnd*Rage + b - +0 leather armour rNeg . . . SustAt . (no shield) rPois . Gourm . (helmet restricted) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: infused (expiring), not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim, antennae 1, berserk 1, weak 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Scrolls e - a scroll of teleportation {unknown} g - a scroll of magic mapping {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - a bread ration f - a chunk of flesh h - a slice of pizza Skills: - Level 2.1 Fighting + Level 3.3 Polearms - Level 0.6 Armour + Level 1.5 Dodging - Level 2.0 Spellcasting + Level 3.5 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 12% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You revert to your normal form in water. You are very nimble and swift while swimming. You have a pair of small antennae on your head. You tend to lose your temper in combat. You are weak. (Str -2) Message History It was a potion of mutation. You feel extremely strange. A pair of antennae grows on your head! You feel a little pissed off. You feel weaker. The goblin barely misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal barely misses you. The goblin hits you but does no damage. The goblin barely misses you. The jackal bites you but does no damage. Your magical infusion is running out. You closely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. You completely miss the jackal. The jackal is severely wounded. The jackal barely misses you. x2 You hit the jackal. The jackal is almost dead. The jackal bites you. You die... ........##.#.#.###.# #......# ######..##.#.#...#.## #......# ..(........#.#......# #......# #...########.#...#..#####......# ... ...................# .. #.###.#.#..############ . #......g.....# ########†#h##.#.# ........{#@####.# ####.#.#[#......# ........######## ###.#.#.# ...#.#.# ..# #.#.# ... #.#.. .. ..#.. #.. You could see a jackal and a goblin. Vanquished Creatures 2 jackals (D:1) A kobold (D:1) A bat (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Siking the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 181 | D:1 | Gained mutation: You have a pair of small antennae on your head. [potion of mutation] 181 | D:1 | Gained mutation: You tend to lose your temper in combat. [potion of mutation] 181 | D:1 | Gained mutation: You are weak. (Str -2) [potion of mutation] 187 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Spear || 30 Cast: Infusion || 2 Use: Potion || 1