Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 15733236759747475520 25 Siking the Magician (level 3, -1/28 HPs) Began as a Djinni Hedge Wizard on Sept 9, 2022. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:10:46 (1852 turns). Siking the Magician (Djinni Hedge Wizard) Turns: 1852, Time: 00:10:47 Health: -1/28 AC: 3 Str: 11 XL: 3 Next: 17% Gold: 81 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . f - +1 short sword (vorpal) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +1 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +0 club f - a +1 vorpal short sword (weapon) h - a +1 dagger of holy wrath Armour b - a +0 robe (worn) c - a +1 hat (worn) Scrolls i - a scroll of identify {unknown} j - a scroll of summoning {unknown} Potions d - 2 potions of attraction {unknown} g - a potion of ambrosia {unknown} Skills: + Level 1.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 2.8 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 6% 1 b - Blink Tloc 20% N/A 10% 2 c - Call Imp Summ 10% N/A 10% 2 d - Slow Hex 40% N/A 6% 1 e - Conjure Flame Conj/Fire 10% 6-21 19% 3 f - Mephitic Cloud Conj/Pois/Air 10% N/A 19% 3 g - Shock Conj/Air 40% 1d5 6% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you with a +0 short sword. Your crimson imp hits Terence but does no damage. You are too injured to fight recklessly! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, ally target, 100% to hit) Okay, then. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, ally target, chance to affect: 57%) Terence resists with significant effort. Terence barely misses you. Your crimson imp hits Terence but does no damage. Casting: Slow (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, ally target, chance to affect: 57%) Terence resists with significant effort. Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * Your crimson imp hits Terence but does no damage. Your magical contamination has completely faded away. Okay, then. Your crimson imp blinks! Terence attacks as you move away! Terence misses you. Your crimson imp blinks! You see here a frilled lizard skeleton. Terence attacks as you move away! Terence barely misses you. There is a stone staircase leading down here. There is a stone staircase leading up here. Terence attacks as you move away! Terence barely misses you. Terence attacks as you move away! Terence misses you. You see here a frilled lizard skeleton. Terence attacks as you move away! Terence hits you with a +0 short sword. You die... #....#.## #.#..<..# #..#.#..# #######.#.>##..# #......###..#..# #.#####.#[#.#5.# ###.### #.##.#..# ###.....# #.##.#@.##### ....#.#.####.#..@......# ##...†.......#..[...##.# ......#.##..........# #####...##.###......# # #.####.###......# # #..............## # #.##.....#..#### #####...........# ......##.....#.## You could see Terence (ally target) and a friendly crimson imp (summoned). Vanquished Creatures 6 ball pythons (D:1) 4 bats 2 goblins (D:1) 2 hobgoblins (D:1) 2 kobolds (D:1) A quokka (D:1) 6 frilled lizards A rat (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 1 creature vanquished. Grand Total: 25 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Siking the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Siking set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 230 | D:1 | Reached XP level 2. HP: 14/22 MP: 0/0 368 | D:1 | Reached skill level 1 in Fighting 1041 | D:1 | Found Qaschaket's Weapon Shop. 1136 | D:1 | Reached XP level 3. HP: 21/27 MP: 0/0 1136 | D:1 | Learned a level 1 spell: Shock 1528 | D:2 | Noticed Terence 1831 | D:2 | HP: 1/28 [Terence/+0 short sword (8)] 1852 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic, serial_shops, shop, nrook_mini_vaults D:2: layout_loops_ring, basic_altar, minmay_tetromino_i4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 2.8 Action || total -------------------------++------- Melee: Club || 2 Short sword || 8 Cast: Magic Dart || 50 Call Imp || 6 Shock || 4 Slow || 2 Blink || 1 Use: Scroll || 3 Dodge: Dodged || 23