Silim Level 1 of the Dungeon (0, 0, D:1) a +0 flail (10, 19, D:1) a +0 club (12, -3, D:1) 13 poisoned needles (14, 36, D:1) a +0 dagger (23, 14, D:1) a +0 ring mail (25, 7, D:1) 4 tomahawks (27, 16, D:1) 10 stones (30, 18, D:1) a +0 hand axe (30, 40, D:1) a +0 hunting sling (35, 4, D:1) a +0 club (42, 0, D:1) a +0 club (42, 18, D:1) 19 sling bullets (42, 26, D:1) a +0 whip (50, -6, D:1) a +0 dagger (52, 5, D:1) a +0 dagger (53, -8, D:1) a +0 club (55, -2, D:1) a +0 short sword (59, -15, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, -39, D:2) a leopard gecko skeleton (9, -15, D:2) a +0 dagger (13, -22, D:2) a stone (13, -21, D:2) 2 stones (14, -22, D:2) a stone (20, -28, D:2) a +0 long sword (29, -25, D:2) 2 stones a +0 hand axe (29, -18, D:2) a +0 club (30, -33, D:2) a stone (30, -32, D:2) a cursed -1 club 7 stones (30, -31, D:2) a stone (30, -25, D:2) a stone (31, -26, D:2) a stone (31, -25, D:2) a stone (41, -23, D:2) a +0 robe (41, 13, D:2) a +0 club (48, -20, D:2) a +0 club (48, 6, D:2) 19 bolts (52, -25, D:2) 27 stones Level 3 of the Dungeon (1, -13, D:3) a potion of curing