Silk Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, 2, D:1) a +0 whip (5, -1, D:1) 26 arrows (5, 18, D:1) a +0 club (23, 9, D:1) a +0 rapier (30, -5, D:1) a +0 dagger (30, 6, D:1) a +0 dagger (36, 17, D:1) a +0 robe (37, 21, D:1) a +0 whip (47, -17, D:1) 18 arrows Level 2 of the Dungeon (31, 2, D:2) a +0 robe (54, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (1, 40, D:3) a +0 club (6, 42, D:3) a +0 robe (7, 16, D:3) a +0 whip (8, 8, D:3) a +0 dagger of venom (8, 10, D:3) a +0 club (8, 12, D:3) a +0 dagger a +0 club (8, 16, D:3) a +0 dagger (8, 44, D:3) a +0 club (9, 34, D:3) a +0 dagger (9, 35, D:3) a +0 dagger (14, 10, D:3) a +0 club (16, 40, D:3) a +0 dagger (18, 5, D:3) a +0 club (20, 28, D:3) a +0 dagger (27, 23, D:3) a +0 quarterstaff (33, 46, D:3) a +0 leather armour (52, 13, D:3) a +0 whip (59, 21, D:3) a +0 club a +0 quarterstaff Level 4 of the Dungeon [Shop] Yxtuymp's Firing Range 22 sling bullets (132 gold) a +0 arbalest (54 gold) a +0 fustibalus (180 gold) a +1 arbalest of flaming (181 gold) 12 sling bullets (72 gold) 3 boomerangs (18 gold) a +0 hand crossbow (42 gold) a +0 fustibalus (180 gold) the +9 triple crossbow of Toicak {vorpal, Int+2} (854 gold) Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). (0, 0, D:4) a +0 leather armour (5, -39, D:4) a +0 short sword (8, -41, D:4) a +0 dagger a +0 leather armour (8, -40, D:4) a +0 dagger (8, -39, D:4) a +0 whip (9, -42, D:4) a +1 mace of draining (10, 7, D:4) a +0 giant club (31, -34, D:4) a +0 rapier (35, -5, D:4) a +0 dagger (36, -5, D:4) a +0 flail a +0 scale mail (39, -35, D:4) a +0 dagger (44, -16, D:4) a +0 short sword (52, 3, D:4) a +0 dagger a +0 robe (53, 4, D:4) a +0 hand axe of electrocution a +0 chain mail a +0 leather armour (54, -1, D:4) a +0 trident Level 5 of the Dungeon [Shop] Juler's Distillery a potion of heal wounds (65 gold) 2 potions of heal wounds (130 gold) 2 potions of degeneration (26 gold) a potion of curing (39 gold) 2 potions of brilliance (104 gold) 2 potions of brilliance (104 gold) a potion of mutation (104 gold) a potion of degeneration (13 gold) a potion of curing (39 gold) (0, 0, D:5) a +0 flail a +0 ring mail (12, 11, D:5) a +0 dagger (27, -24, D:5) a +0 trident a +0 chain mail (28, -25, D:5) a +0 club a +0 ring mail a +0 club (29, -25, D:5) a +0 club (31, -12, D:5) a +0 mace a +0 scale mail a +0 mace a +0 hand axe a +0 leather armour a +4 dagger a +0 robe (32, -12, D:5) a +0 mace a +0 leather armour (34, 7, D:5) a +0 shortbow (46, 1, D:5) a +0 dagger (47, -16, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) a +0 pair of gloves (11, 6, D:6) a +0 club (11, 7, D:6) a +0 dagger (11, 8, D:6) a +0 dagger (12, -7, D:6) a +0 shortbow (12, 7, D:6) a +0 club a +0 dagger (12, 8, D:6) a +0 short sword a +0 whip (23, 1, D:6) a +0 flail (26, 7, D:6) a +0 leather armour (27, 7, D:6) a +0 mace (39, 11, D:6) a +0 giant club (44, 6, D:6) a +0 club a +0 leather armour Level 7 of the Dungeon (15, 6, D:7) a +0 leather armour (17, 18, D:7) a +0 giant spiked club (17, 20, D:7) a +3 halberd a +0 robe (17, 23, D:7) a +0 scimitar a +0 robe (24, -3, D:7) a +0 rapier (28, -7, D:7) a +0 scimitar (28, 19, D:7) a +0 short sword a +0 leather armour (29, 19, D:7) a +1 dagger of venom a +0 robe (33, 25, D:7) a +0 war axe a +0 chain mail (38, 35, D:7) a +0 halberd a +0 robe (39, 26, D:7) a +0 short sword (42, 15, D:7) a -2 mace (43, 17, D:7) a -3 war axe a -2 long sword a -1 short sword a -2 eveningstar (46, 23, D:7) a +0 leather armour (49, 30, D:7) a +0 morningstar (51, 16, D:7) a +2 trident of venom a +2 ring mail of fire resistance Level 8 of the Dungeon [Shop] Pazxaj Zoij's Antique Weapon Emporium the +10 whip "Fotar" {elec, Will+ Int+2} (1533 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+2). Will: It increases your willpower. a +0 falchion (63 gold) a +0 falchion (63 gold) a +2 scimitar of electrocution (462 gold) a +0 short sword (63 gold) a +2 battleaxe of distortion (592 gold) a +0 spear (63 gold) a +0 flail (73 gold) a +1 vorpal war axe (256 gold) the +3 Elemental Staff {rElec rF++ rC++ AC+5} (1816 gold) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. (0, 0, D:8) a +0 ring mail (6, 1, D:8) a +0 spear (7, 14, D:8) a +0 short sword a +0 chain mail (15, 28, D:8) 2 poisoned darts (15, 29, D:8) a poisoned dart (16, 30, D:8) 2 poisoned darts (still there?) a +0 ring mail (still there?) a +4 hand axe (still there?) (18, 6, D:8) a +0 robe a +0 dagger a +0 hand axe (18, 7, D:8) a +0 whip (18, 32, D:8) a poisoned dart (26, 13, D:8) a +0 whip (27, -5, D:8) a +0 dagger (28, 13, D:8) a +0 ring mail a +0 short sword a +0 club (29, 14, D:8) a +0 hand axe (31, 9, D:8) a +1 vorpal trident a +0 morningstar a +0 robe a +0 dagger a +0 hand axe a +0 short sword a +0 chain mail a +0 club Level 9 of the Dungeon (4, -17, D:9) a +2 ring mail of willpower (7, 3, D:9) a +0 hunting sling (10, 1, D:9) a +0 flail (17, -14, D:9) a +0 halberd (18, -14, D:9) a +2 vorpal spear (21, -15, D:9) a +0 ring mail a +0 spear (21, -14, D:9) a +0 club (22, -17, D:9) a +0 leather armour (22, -14, D:9) a +0 whip a +0 spear (27, -9, D:9) a +0 hand axe (28, -17, D:9) a +0 hand axe a +0 plate armour (28, -8, D:9) a +0 falchion (28, 13, D:9) a +0 shortbow (29, -17, D:9) a +0 dagger a +0 robe (29, -15, D:9) a +0 hand axe (29, -9, D:9) a +0 hand axe (31, -31, D:9) a +0 giant club a +0 giant club (31, -30, D:9) a +0 giant spiked club a +0 giant club (31, -4, D:9) a +0 giant spiked club a +0 giant club a +0 robe a +0 dagger of speed (32, -5, D:9) a +0 hand axe a +0 club a +0 whip (36, -27, D:9) a +0 mace (38, -9, D:9) a +0 ring mail a +0 hunting sling a +0 quarterstaff the human corpse of Joseph Level 10 of the Dungeon (3, -15, D:10) a +0 rapier (15, 10, D:10) +0 steam dragon scales (15, 14, D:10) a +0 shortbow (43, -17, D:10) a +0 war axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a large rock (1, 1, Lair:1) a large rock (3, 3, Lair:1) a stone (4, 4, Lair:1) a stone (5, 5, Lair:1) a large rock (6, 6, Lair:1) a large rock (7, 7, Lair:1) a hydra corpse (7, 8, Lair:1) a water moccasin corpse (7, 9, Lair:1) a poisoned dart (8, 11, Lair:1) a scroll of summoning (8, 12, Lair:1) 2 potions of resistance (10, 0, Lair:1) a +0 leather armour